I believe they also aren't trigged if you're prone - so if you're going for the defuse that's the safest way to do it
I believe they also aren't trigged if you're prone - so if you're going for the defuse that's the safest way to do it
What's next?
Relay for reddit is my most used app ever. First one I payed for to get pro version even.
I use that a lot of my Pixel Tablet (much prefer Android tbh) - wasn't aware this was on iOS so will immediately buy that.
i think you commented this by mistake - its not replying to anyone
I hate Reddit iOS. If anyone has any reccomendations on a better reddit app I'll hear it! It's bananas that you can click into a message in the inbox, but if you type a reply at the bottom of the screen vs doing another tap through to the right screen, the comment just goes in as a Main Thread comment than a reply.
For context, it was in relation to someone asking about a weird bug they saw. Thanks for the poke on this /u/Spam_The_Chat
I'll look forward to EA Play then, thanks for the in depth reply.
I really love the mode and play it daily, honestly I'm currently very happy with it content wise, particularly as it was something that came along side the main game, hopefully the plans announced at EA play will give it the exposure it deserves to make sure it's a healthy mode going forward.
Thanks again.
Anytime. I appreciate the initial tag!
I just tried to play a game of solos. The queue was down to 1:15. Which is good. I got into the hangar quick, but I sat there for 30 min. people are leaving before it hits 32 players. I left as well.
u/PartWelsh, I highly recommend you revert this change.
If we find that this is a behaviour that is true across everyone’s experience then it’s possibly something that we might do. The belief is that this will improve things, though it just might take a few more days to see fully kick in.
We are conscious that this is a new behaviour that folks will need to adapt too as this was a backend change that isn’t accompanied with any front end stuff that helps educate folks to sit tight and wait for the lobby to fill.
There’s a further backend change coming tomorrow that may also tweak this behaviour so let’s give this some time and see what happens.
Sorry for going off topic /u/PartWelsh but you mentioned that you would shed some light on the max level situation early this week. Is that still the case?
I’ve set myself a personal deadline of tomorrow to come back and at least help explain where we are with it - even if that means just saying that we will post a full update at the end of this week.
I was chatting to the team this morning and the current delay is understanding when we can implement what it is we have in development.
If it’s coming soon, we will be in a good place to into more detail. If it’s coming later, we may hold back some of that detail as we are conscious that we could change things around before it makes it to a live build.
Im glad you have been reading all these comments and thats what you choose to reply to. Lets ignore the fact duo players dont want to play 2 vs 4. If the point is to populate sqauds its not working. Duo players are quitting the game!
"Its a crappy update for me" Yeah becuase dice took away the only way many people enjoyed playing. It lacks players we dont have 3 friends to play with!
We are expecting someone from dice to tell us they are going to fight for us to get duos back! Its not like rush or grind. Without duos people will leave to play other games! We want solutions today not down the road, we waited long enough. Not to sound rude to you personally but if i worked for dice id get off my ass and fight for the community. Stop reading post and do something. It pisses me off im planning on playing cod tonight! lol
Atleast with blackout i canshare that experience with a friend.
Not looking to ignore or cherry pick specific comments - just looking to comment where I can add something of substance to the conversation without repeating myself, or instead commenting on the same question with different responses, and just confusing matters.
I’m not ignorant of whats wanted from Duos fans, and how you (and others) feel about not having other suitable options with which you can play Firestorm and Battlefield.
Jeff and I are sharing the feedback, and we are informing the decision makers on the effects of their decisions.
My responsibility back to you is to keep you updated on what happens next, and when I have updates, I’ll post them broadly across the usual places. If there’s no updates though, there’s not going to be any value to me speaking up as it can set some false expectations.
There are. Next patch is in testing and once we get a lock we will have notes to share. We don’t like talking about what’s fixed/not fixed until we’ve gone through that process as some folks end up with half the story and miss any updates we end up sharing.
u/PartWelsh Does Dice have a plan to revitalise the firestorm community long term? There's a constant flood of requests for various things on the sub, but it seems to me that none of them matter - the live service model can't work if there aren't players playing the game to make all of these additions make sense financially (the game sure does have a heck of a lot of potential).
Firestorm map tweaks and gun rotations etc are nice, but they only matter for retaining playerbase, I don't think those features make enough noise on their own to get new blood into the mode.
Will we get some kind of announcement about how dice plan tackle the real issue which seems to me to be long term player count?
Yeah I can understand why you (and others) feel that way. Couple things that I can help to answer and clear up from what you’ve asked.
There’s a full development plan for Firestorm’s long term support - same as with all other aspects of BFV.
In terms of feedback - everything that we see posted across all platforms gets fed through to the gang responsible for all the changes and future for the mode, but as with all things, we like to show what we have, when we have it, rather than theorise alongside folks as this often leads to bad expectations being set.
The good news is that you’ll find at EA Play that you’re going to get a good look at the direction we are moving on with Firestorm.
To your final point, the present issue isn’t on player count, it’s just that transition from moving active development over from the team at Criterion who built the mode, to DICE who are taking it to where it goes next. It for sure must feel slow if you’re keen to s...
Read moreI'm not gonna spew the same bullshit as other people already do, but I do wonder about one thing. If you guys have the data that shows duos clearly wasn't as popular as everyone here makes it, why don't you guys just show us the numbers?
It's something that isn't done across any EA title.
Awesome! I'll post to /r/firestorm we'll be happy! Does this mean we might end up loading into games with only 32 players though? This is what happened with Blackout on PC with 40-50 player games happening regularly but it actually made the game fairly boring because you could go 15 minutes without seeing another player.
We're looking into other things that would address that. Soon as we know if its absolutely possible and can prove it out, I'll come back and show you what that is.
I get it though. The games played best when the plane is full.
Please bring duos back asap. Its not fun playing 2 vs 4.... This ruined bfv for me and many others. Fix other issues dont punish players who dont have 3 friends to play with. Ive moved onto other games until return of duo. I really miss firestorm.... Please address asap! Stop being so silent so many people are voicing concern yet dice isnt listening to the community!
If we're ever in a position to return Duo to the mix, we will (same as with all the other time limited modes we've had like Grind and Rush). Similarly, we'll be here to tell you when that's going to happen and we'll be asking that question on your behalf every week. For now, it's gone.
It's a crappy update for you, I know. Neither me, Jeff or anyone on the team are insensitive to how popular the mode was with those who chose to play it.
Afternoon folks -
Super quick update on a backend change that we've made for Firestorm today. This is all on the server side so you won't need to grab a patch or anything to see the changes.
🔧 The pre-round timer now activates when 8 players are connected, and have loaded into the lobby. It begins at 300s and counts down silently until it hits 60s, at which point the clock appears.
🔧 The timer will now instantly skip to 10 seconds when 64 players have loaded in.
*Edit: We've made a few changes since we deployed the update, based in part on what we've seen and what you've came back and shared with us. The post has been edited and we've removed the original version for clairty.
If you see any funky behaviors with it, don't be shy to let us know below.
Freeman
External link →I imagine that it might be to protect against load times as there's a lot that gets pre-cached whilst you're in that hanger
So is this a confirmation that there are NO EASTER EGGS in the hangar?
I don't let the Easter Egg crew tell me anything about Easter Eggs. I wanna discover them alongside you. Made things like the Peacekeeper hunt so much more enjoyable for me!
Read moreWTF I never thought I would have to reactivate that account again ! Please, stop frustrating the Firestorm playerbase that is already skrinking !
I am an EU player but am currently in the US. This is how I realized that Firestorm isn't really popular in the US compare to EU. The queue time is simply twice longer or infinite. BUT that doesn't mean you (DICE) have to punish and frustrate all the EU Firestorm playerbase ! I usually play with the same dude everyday in EU without a problem, the popularity of the gamemode over there is not an issue IMO. Please (this is me begging you), STOP frustrating us, please STOP making these decisions without consulting us, please STOP killing Firestorm that is already in a bad shape because of lack of updates.
You want to put a final nail in the coffin for FIrestorm, there you go ! I know we (Firestorm players) are the minority here, but stop bullying us ! Why do you spend time and ressources to develop a huge gamemode and then let...
Genuinely, it will return. Whether we do that on certain weekends every month, or for a week to celebrate each of the future Firestorm updates - you will see Duo again.
To be very fair to folks though, and as transparent as possible, we're not presently expecting it to return as a permanent addition.
Sure, EA Play is the thing next month right? I'll try and be patient until then! I appreciate your quick replies but I have just one more thing to ask - the footstep changes in Firestorm recently have made it very hard for me to hear other players compared to how it was previously and if you could pass on my concerns to the team that sneaking is now the optimal playstyle (which sucks).
They're already looking at it - we weirdly keep making them too loud or too quiet but they're still committed to get it on the right level
I understand that but duos seem like something of a BR staple. If it was some limited time Firestorm mode such as Snipers only/SMGs only then fair enough, advertise it as a limited time mode, but 'duos' isn't something that strikes me as having to be for a 'limited time'. I understand if people can't find games or aren't queueing up for it that it seems a bit pointless but if long queue times can be more effectively communicated in game then the choice is on the player.
You may not know the answer but I was also wondering whether there are any plans for Firestorm to have any more promotion, such as sponsored streams, free trial periods/weekends, or further advertising to bolster player numbers and interest in Firestorm? (I think that would benefit from waiting until the looting is cleaned up a bit mind you!)
Edit: join r/firestorm
For sure, we genuinely have a lot of stuff to show and talk about with Firestorm at EA Play and if this reintroduces the need to get Duos back in we'll for sure think about the best way and times to do that
In Between games time
It would be nice if the waiting time between games is shortened.
I mean having to wait 60 seconds in the lobby is a bit too much before going back to the action especially if you die quickly. let's make it 20 seconds ?!
considering the fact that some players have to wait 3 minutes or more to find a game having to wait that additional minute is a turn off for the mode
And of course the looting System (but this you guys know it already)
I will ask the team about that. I imagine that it might be to protect against load times as there's a lot that gets pre-cached whilst you're in that hanger (which I suspect is why some folks often find that their first round of firestorm for the day can be a bit stuttery until you get in the plane).
I hear you though, less time stabbing cans and more time in the Firestorm would be welcome.
Can't you just keep all 3 modes but just have a warning that queue times for whatever mode is longer than the others?
It's not an impossible thing to do, it's just likely not the most sensible thing to do. Where we can do a better job is around more clearly advertising (both here and in the game) what content is available for a limited time only and when you can expect it to exit Battlefield.
This is the biggest and most important thing for me and the team to get right going forward. More transparency will better equip you for this stuff.