Originally posted by D4ZR
Phreak talks here about having top lane carries feel good in the late game... which honestly I don't care about.
I might be in the minority here, but I'm just interested in top lane feeling less horrible for the other 80 percent of the game. I think all top lane changes should be completely focused on fixing how a entire game can be UTTERLY lost for top lane in the span of 1 minute. Bad jg gank from a counter pick matchup into getting frozen for 20 minutes OR the other option getting heralded 5 plated and being at an absurd gold deficit.
I'm not interested in aatrox being able to delete champs in 1 combo. I want top lane to be punished less for 1st pick and I want less snowball, less freeze, less unfun bs.
P.S. f**k Aatrox
One of the tasks coming up (IDK if it's on my sprint or not, I wasn't in last week) is identifying what we want the shape of top lane to be in modern League of Legends.
Most players tend to really not like the results of pure split pushing and I think I agree with them. Feels like they single-handedly decide who wins. Compared to a fed ADC, you can usually one-shot the ADC with Rengar or something and at least more people are involved in the game. This is a very short summary, to be clear.
I have ideas. Regardless, there needs to be a holistic look. Top lane in particular probably needs to snowball less, at least in the early game. It probably needs to be less decided by jungle ganks. And we need to figure out what actions a top laner is meant to take after 10 or so minutes into the game. Again, there is a lot to look at here.
What's funny (and this isn't really targeted at you in particular), last time I made a video talking about how I'd like to see top la...
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