PhreakRiot

PhreakRiot



23 Apr

Comment

Originally posted by MaridKing

Appreciate the reply. I'm no statistician, but I and I think most people would read your comment as, "If you list all individual champion matchups and sort by winrate delta the ones at the top would be ~5%.".

If you're telling me that of Sylas' 8-10% delta only 5% can be explained solely by the matchup, I guess I can believe that.

No I’m just taking 5% as a reasonable measurement of a hard counter. Sylas malphite is the hardest counter in the game. If the single highest matchup delta is 8%, then just saying anything north of 5 is a hard counter holds water in my book.

That’s what I’m saying. The average actual hard counter that’s worth considering crippling a comp for is one that provides +5% win rate. The question is then how much is hurts your overall comp.

Comment

Originally posted by MaridKing

https://u.gg/lol/champions/illaoi/counter

Illaoi vs trundle 59.9% winrate, gnar vs illaoi 43.4% winrate

https://u.gg/lol/champions/malphite/counter

Jayce vs Malphite, 43.5% winrate, Vayne vs Malphite, 41.09%

https://u.gg/lol/champions/vladimir/counter

Anivia vs Vlad, 57% winrate

https://u.gg/lol/champions/corki/counter

Corki vs Akshan, 61.7% winrate

https://u.gg/lol/champions/twistedfate/counter

Lucian vs TF, 42.9% winrate

https://u.gg/lol/champions/pantheon/counter

Alistar vs Pantheon, 57.8% winrate

Like this is so f**king easy

Hey, so you’re doing this wrong. Champions have arbitrarily high resting win rates so just taking the resulting win rate doesn’t say much. Illaoi vs trundle is “illaoi is strong” and “illaoi is good vs. trundle” until you separate those two you don’t have anything to say yet.

Some matchups are north of 5%. Sylas malphite is +8-10. But in general a hard counter is roughly 5%. Then there are a bunch of roughly flat ones that pros call “counters” that aren’t.


22 Apr

Comment

Originally posted by Nightlapse

What if there is a blind GP? Doesn't Lucian hard counter that lane?

I think Lucian in a solo lane is a defensible option. But the winrate delta of an extreme counter-pick is like 5%. The winrate delta of picking no engage is much higher than that.

So, sorry, you’ve inted if you’ve gotten the draft to that point.

Comment

Obviously the context here is without an engage somewhere else in the comp and I stand behind that.

Thank you Pira for the interview! It was fun!


20 Apr

Comment

Originally posted by The_Real_BenFranklin

I wasn't following esports specifically in 2017 but I heard Rekkles benched himself to wait out some meta

TBF he didn't bench himself because he didn't want to learn bruisers (8.11 was wild..), he benched himself because he couldn't get the hang of it and they had Bwipo around who could play them already.

The ironic thing was the reigning world champion, Ruler, and reigning MSI champion, Uzi, played exclusively marksmen at that point in time.

Yet Rekkles still claimed marksmen were non-viable. 🤷‍♂️


18 Apr

Comment

Originally posted by Altricad

SO the same amount of gold, but damage creep is super high so that statsis is the only way to survive for an initiator?

Or players are wrong in "discovering" Zhonya's.


17 Apr

Comment

Here's some pro play data as food for thought. This is somewhat clumsy as it will be influenced by actual champions played. Here's the gold/min from the top 5 most-picked champions across Jungle for top leagues/tournaments from 2015 to present

  • 2015 Jungle: 303, 286, 291, 286, 335 (300 average)
  • 2016 Jungle: 347, 340, 336, 362, 382 (353 average)
  • 2017 Jungle: 335, 348, 340, 321, 359 (340 average)
  • 2018 Jungle: 314, 315, 314, 314, 331 (318 average)
  • 2019 Jungle: 314, 324, 314, 338, 321 (322 average)
  • 2020 Jungle: 325, 304, 304, 367, 331 (326 average)
  • 2021 Jungle: 342, 351, 341, 339, 348 (344 average)
  • 2020 Jungle: 324, 334, 341, 344, 321 (333 average)

It's worth noting that mid lane gold/min is pretty close to 400 in every season after 2015. It's 374 for 2015. So it appears 2016 had a big surge of gold everywhere.

Comment

Originally posted by daswef2

I think the bigger problem is the amount of times I see junglers with like two items at 25 minutes in pro. When youve got Viego DS Guardian Angel and Voli with Mythic and Zhonya, of course at two items hourglass items will be good, tank stats cost money that they haven't gotten.

FWIW the average 2nd item completion of a low econ jungler (e.g. Jarvan, Lee) in D2+ is like 20 minutes. For higher-econ junglers like Viego it's more like 19. And this is counting 3k+ items like Death's Dance or Cleaver.

Pro data may be very different and I don't have a way of easily accessing aggregated item data but Gold/Min is easy to find.

The top 5 presence junglers in the season average at 332.8 gold/min, which signals 6656 gold by 20 minutes. If they skip upgraded boots, that's averaging Sunderer + Death's Dance by 20 minutes. 22-23 with upgraded boots.

They're certainly lower-econ, though. The average mid laner in pro sits at around 400 Gold/Min, for example.

Comment

Just to devil's advocate, from solo queue data Zhonya's performs pretty weakly on every jungler I've checked. It's very hard to check this exclusively in high-MMR since there aren't that many samples (880 games of Zhonya's second on J4 in D2+ over the last month for example). Again, this is fairly clumsy since intuitively stronger players would be better at using active items but as a direct comparison, Frozen Heart is cheaper and appears to win +4.5% of the time over Zhonya's but this is low confidence because of low sample.

I'm personally unconvinced as an analyst that Zhonya's is actually correct. It feels good, I'm sure. But so does spending 2600g on not just a Chain Vest. I don't really believe it's correct to spend 1.5k on just a repeating stasis when there are much better options out there.

Remember, this is the same pro play that forgot about Censor meta for the entire year. I just don't trust them on this one.

Circling back to the point of damage, I...

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Comment

Originally posted by senkichi

I never thought an emoji could make me feel such resentment

Hahahahahahahahahahahahahahahahahahahahahahahahahahahaha

Comment

Originally posted by MisinformedAussie

Keep up the amazing casting. Was an absolute banger today and you made it so hype!

Thanks!

Comment

Originally posted by marxismgenshinism

"He knows his windows better than Microsoft."

Banger line for sure 😎


16 Apr

Comment

Originally posted by Hammershank

You sly dog, you used it yourself

Hahahahahahahahaha


15 Apr

Comment

Originally posted by Norasack

when TL bow together at the end, Eyla is there instead of CoreJJ lmao they could have choose another moment where CoreJJ is here at least

Nah that's just an accidental leak of the script.

Remember C9 with the Swole Bros?


14 Apr

Comment

Originally posted by Burpmeister

You can poggy or you can woggy but surely you can't just poggy woggy from one pun?

Oh the exchange rate is like 3.3 poggy woggies per pun.

Comment

Originally posted by Hammershank

He did during the Fly vs EG series... Josedeodo got out of a risky situation was Volibear, and Captain Flowers cast it as him "bear-ly getting out"

Exactly. So I get one back.


13 Apr

Comment

Originally posted by Turbulent_Diver8330

Yo, a comment from THE Phreak. I just Parks and Rec pogged

Poggy woggy!

Comment

Originally posted by 123bababooey123

Did you get your ticket?

F.....

Comment

Wooooooooooooooooo!

Hope I see you there!


07 Apr

Comment

Originally posted by Epheremy

You're contradicting yourself.

Azir is played mainly by those who main the champion since his pickrate is abysmal, the average Yasuo player does not. And yet, Azir has storically had lower stats than Yasuo. So do many others. Interesting.

Pick rate does not imply mastery rate. Why have you assumed it does?