the more I think about it, Bwipo views the game in literally the exact opposite manner as Alphari.
As in, “well”?
the more I think about it, Bwipo views the game in literally the exact opposite manner as Alphari.
As in, “well”?
FWIW Akali's total P+Q+E damage at a high level is ~900. That's maybe high, but requires the dance around using the passive and landing the E skillshot + taking it in. Of course she has more Q+P gameplay from there, but I'm just writing out the initial numbers.
By comparison Syndra (the only other champion I spot-checked here) has 700 total damage on her non-ultimate kit. As soon as Syndra hits more than one target with a single ability, though, her total P+Q+W+E damage is higher.
As far as base damages vs ratios, Akali's P and Q are both in the ~325 range for AP to double damage. This is pretty standard across AP champions. E is ~445, which is a bit heavy but not extremely so. Syndra's AP to double is 323, 328, 441 for Q/W/E. Higher means worse AP ratios and thus a tendency to build tank.
So I don't think the tank Akali problem is a function of tuning only. She has similar damage and scaling to a traditional mage. If anything, this feels more to me like she...
Read moreYou're approximating WR as a binomial distribution of p=0.5 and using 2 standard deviations? That's a pretty sweet way of doing it.
Yeah I think that's a solid way of approaching that sort of data.
One thing I'd also like to do as well is additive smoothing for lower-quality data but I'm not sure what numbers to use for that.
if you get to very % you have to take care of things like coutner picking.
Counter-picking and synergy picking are relevant regardless of sample size.
Singed Bot has a very, very high win rate. 55% of his games are with Yuumi support. It doesn't matter if that across 3k games or 300k games, that's a gigantic bias.
Thanks for the deetz, brother. 🤜
Do you know which site has the most data, or is the most reliable? I tend to go for U.GG
I like lolalytics.com as a power-user. It seems to give me the best ways to drill down on stuff.
Oy, Phreak! This is a bit out of nowhere, i've been following your latest data deep dives for LoL lately and got a question.
How do you account for a low playrate when coming up with strong Winrate trends? Do you have a threshhold regarding sample size?
I find it hard to analyse the meta when the strongest winrates fall onto less than 1% Playrate champs or builds.
In terms of pure variance, 10k games is usually +/- 1% win rate and 2.5k games is +/- 2%. If something has 3k games and is +4%, I'm pretty confident that something really good is going on. Even with fewer samples, it can still be worth investigating.
Then I mostly just mentally account for "doing well" biases that items like Mejai's and more expensive options provide.
1% playrate is irrelevant. Number of games is the only stat that matters.
And finally, checking games only within a patch or only at higher MMRs is overrated. If Conqueror is better than Fleet Footwork, it'll be better at every MMR and it'll be better in 12.1 as well as 12.2. So knowing when and where to grow your dataset to get more reliable results is helpful. There can be some exceptions here, but they tend to be fairly obvious.
Finally, some good news! Did anyone really like this drake lol
Like it definitely is impactful, but more often than not it's just frustrating.
I'll be honest in that I actually enjoyed playing with Chemtech rift but clearly most people didn't. So through that lens, good change, Riot.
Usually you’re seeing lanes with a pressure difference, not awareness difference.
If the enemy top is pushing and deep warding, they’ve got free reign to mess with you or bringing their jungler for it.
Control Ward a jungle entrance. Use a Sweeper and Scryer’s Blooms to check for wards in your jungle. Learn the map awareness to identify which of “your” camps are endangered. Learn the opposing jungler’s position so you can sometimes counter-jungle in response.
In short: they’re wrong
Wardstone is exceptional and there is always going to be some subsection of the game where pro play that just hasn’t caught on to correct choices.
There is a laundry list year over year. Ardent Censer in 2017 for example.
Is there a chance that this bug can be looked at before making decisions on Janna's balance state? It's hard to see how well the rework is actually landing if Glacial could be inflating that success. I know you might not be the right person to talk to, but I have no idea which Rioter to tag.
SRT (Summoner’s Rift Team) is acutely aware. Just depends if the Glacial bug is easily fixed IMO. They had seen this bug in dev but I assume it’s a tough repro.
For those who aren't understanding, it's the duration in which Glacial is sticking around. Janna Q at most ccs for 1.25s. If Glacial is 3 + (cc effect duration), it should only be around for 4.25s but instead stays for 10s.
And the slow after the beams disappear is also uber long. This was like 15-20 seconds.
https://www.leagueofgraphs.com/champions/winrates-by-xp
Yasuo goes up to 52% winrate with experience
Even more interesting, and a complete nullification of this argument, is that yone winrate increases a full 10% with 50+ games of experience, up to 58% winrate.
These champions are extremely popular and high skill-ceiling. Bad players love these champs and drag their average winrate down significantly.
Phreak is speaking, as usual, with one of the most shortsighted and self-involved perspectives possible.
You have several huge errors here:
You assume all champions are equally "not-mained" before claiming that the "mained" winrate is the accurate number and so the winrate delta is actually how much skill growth is available. That's a fatal flaw. The last time I had hard data (2017), Yasuo was top 3 for most-mained and had one of the highest winrate growths for experience in the game. So a ~5% winrate lift for Yasuo should tell you a substantial portion of Yasuo players are already mains, which echoes my point.
Unless you manually changed things, you were slicing only plat+ data, which, even a day later, only has 388k games. 388k games divided among 160 champions and then further divided into the subset of players with a lot of experience is not a lot of games. You're going to get massive variance. For reference, I changed Plat+ to Iron+ (i.e. all games captured by the site) and the Yone difference went from ~10% to ~5%, or 64th. I don...
Read morePlus "it has a 48% winrate, the champ sucks" isn't a valid argument either, given that we've seen time and time and time again that the type of player who plays a particular champion influences the champ's winrate
Champs that are exclusively played by onetricks basically awlays have high winrates, even when the champion is horrible, because onetricks are good at their champion. (for example, when asol's winrate dropped from 55% to 53% he was considered literally one of the worst champs in the entire game and completely unplayable because of how bad he was, but still >50% wr because onetricks were very very good at asol) Meanwhile champs who get picked up and played by inexperienced players and then immediately get quit after only a few games sit at super low winrates because the people playing the champ aren't devoting the time and energy to improve. See: akali back when she was completely broken, 100% pick ban in pro play, constantly terrorizing high elo and sitting at...
Asterisk: They don't always have high winrates. They have higher winrates than if they weren't played by mains at the present level of tuning.
In 2017, Yasuo was top 3 for most-mained champion (I don't have updated numbers at my fingertips). Putting Yasuo anywhere NEAR 50% win rate means he's tuned lower than almost every champion in the game but players make up for it with their skills on the champion.
You also removed the original comment you made for some reason.
I really can't even understand why you chose to respond to me in the first place.
There might be a lingering apology in there somewhere, but the reality is damage control>apology. Otherwise you'd have no reason to delete what you originally said.
You really made sure to solidify any lingering feelings I had about you being a piece of shit.
The initial response was because I don't like character assassinations. I was on the subreddit already, I saw the reply, went through my memory, and was like, "Nah, doesn't sound like me." The fact that your initial comment was like the #4 chain and seemed made up made me go, "yeah, sure, I'll just tell this person off."
Then you were adamant about it.
I replied several hours later because the comment lodged itself into my brain. I kept trying to replay memories from MSG to see if I remembered doing something like this and couldn't.
I remember someone coming up the elevator into our dressing room and asking for photos (obvious no, half of us were in underwear and he wasn't supposed to be there). I remember stopping for pizza at a corner shop. I remember crowds accumulating several times out on the street. I remember walking around with my hood up at one point because I didn't want to be recognized.
But I couldn't remember telling someone to piss off....
Read moreYou're so full of shit. But it makes no difference to me. It was the night of CLG vs TSM. You were walking around the south exit MSG after the final game.
You don't remember, that's fine. I remember because at the time I was younger and thought you were awesome.
That experience definitely changed that and it makes absolutely 0 f**king difference to me whether or not you remember.
Edit: After thinking about this more it's really funny to me that you would accuse me of lying like that. You can look through all my comment history and see how many accusations like that I've ever made. Not once do I try to pretend that someone with influence ever wronged me.
It was seriously an experience that made me feel like shit. Not that it's your problem. You're not responsible for my feelings by any means.
You trying to accuse me of lying, yeah go screw yourself.
If it did happen, then I truly apologize for being curt with you. I have no memory of blowing anyone off at an event ever. At most I’ve said I had to go when hailed because sometimes I’ve got a schedule to keep or somewhere to be.
I remember walking around NYC and having packs of people accumulate when I stopped for photos or autographs and I’m cool with that, so I don’t know why it’d be any different this time: I tend to stop for photos or autographs.
Either way, again, I’m sorry if I came across rude to you back then. I truly don’t believe I’ve had such an interaction but I’m human so maybe it did and I forgot.
I just really wanna appreciate u/PhreakRiot for a sec, he explains things with so much insight and really gives a good perspective on many controversial things.
Thanks I appreciate it <3
Thanks for pointing out this specifically, it was the point I was missing in the previous comment. So, just to be sure: high number of games but low win rate doesn't mean the players are bad (even though they put a lot of games into a champ), but rather that the champ is purposely kept "weak" because otherwise his win rate would skyrocket because there are just so so many mains. Right?
Yeah, basically. At the end of the day win rate is win rate. The champion performed X well over the last patch. Players ban accordingly (sometimes). Riot buffs and nerds accordingly. Sometimes it’s a really good meta for the champion. Sometimes it’s pure mains. Sometimes no one wants to stick to the champ so everyone is inexperienced.
At the end of the day, you don’t want to face a 60% wr champ on the enemy team or a 40% one on yours.
Literally none of the champions you just listed are juggernauts besides Garen
Valid, but the point still stands. As best I can recall, all Stridebreaker users except Darius worked just fine on the non-dash version or found replacements that were similarly powerful.
Read moreI saw Phreak at a grocery store in Los Angeles yesterday. I told him how cool it was to meet him in person, but I didn’t want to be a douche and bother him and ask him for photos or anything.
He said, “Oh, like you’re doing now?”
I was taken aback, and all I could say was “Huh?” but he kept cutting me off and going “huh? huh? huh?” and closing his hand shut in front of my face. I walked away and continued with my shopping, and I heard him chuckle as I walked off. When I came to pay for my stuff up front I saw him trying to walk out the doors with like fifteen Milky Ways in his hands without paying.
The girl at the counter was very nice about it and professional, and was like “Sir, you need to pay for those first.” At first he kept pretending to be tired and not hear her, but eventually turned back around and brought them to the counter.
When she took one of the bars and started scanning it multiple times, he stopped her and told her to scan them each...
Finally, some good f*cking pasta.
Your are just complaining because you suck against them. - Phreak
No, I'm saying players who are complaining about buffs are silly.
I don't begrudge players their preferences, bans, whatever. But to say the champions weren't weak after the Shieldbow nerf is preposterous.