Wooooooooooooooooo!
Hope I see you there!
Wooooooooooooooooo!
Hope I see you there!
You're contradicting yourself.
Azir is played mainly by those who main the champion since his pickrate is abysmal, the average Yasuo player does not. And yet, Azir has storically had lower stats than Yasuo. So do many others. Interesting.
Pick rate does not imply mastery rate. Why have you assumed it does?
That makes no sense.
He's been averaging 50% winrate across low to high elo despite the high playrate. Compare that to Azir, Syndra, Ryze and other pro play champions and tell me who's tuned down and who isn't.
Yasuo has fancy mechanics, but in the end he's another mobile champion with muscle memory combos that gets to autoattack you to death even when failing everything in 1v1; gets ridiculous virtual tankiness through itemization, sustain and passive reset with the additional power to make any projectile champion useless for seconds; gets ridiculous free engage because he can press R on any champion's fart. Many other champions require more micro and macro than him, includes those i mentioned above.
Stop with the Yasuo waking, you're not fooling many of us anymore. We know you guys can market him for millions of profit, but it's getting old.
If the average Azir player had as much experience as the average Yasuo player, Azir would have like a 53% solo queue win rate.
You didn't say anything about public conversation though.
I have mace
Sorry my DMs are closed.
I'd argue historic champion mastery matters less than how many games you've played recently.
I expect the latter to be more correlated with winrate.
A first-time Yasuo player who plays two games on a patch and a seven-year one-trick who plays two games on the patch are showed equally. You don’t see a problem with that?
We can kinda check this and it definitely doesn't seem to be the case.
Lolalytics depth is not historic champion mastery. To my knowledge hey don't have that data.
Those graphs look similar but they tracking different variables.
It's kinda unfair to nerfs a champ to the ground just bcs his community is good and dedicate at playing him
It just mean that learning the champ is pointless and not rewarding at all, since the game itself held you back
The alternative is him being perma-banned, tbh.
I understand the feelsbad nature of it, but this also allows you to actually get to pick your champion.
All I'm hearing is that I'm a Yasuo God who's being held down by the man. Please buff him tomorrow so I can justify instalocking him this weekend in Clash. Thank you Phreak.
I got you.
Not surprised to hear this
Do have to wonder how much of that is a consequence of player frustration though
If people complain about him incessantly even when he's intentionally tuned down is it indicative of a more frustrating kit then average?
Eh, player frustration matters I’m sure. But also you just balance champions as they’re played. Imagine nerfing Senna prematurely just because you expect Locket to catch on one day.
Yasuo is balanced and fair
Yasuo is actually tuned far below almost every other champion in the game. It's just that the average Yasuo player has like 130 games on him and makes up for that tuning in actual champion mastery.
Want a TSM fan to troll at finals? I’ll be there!
I’ll be counting on you to start the TSM chants.
I met LS way back in the day. He’s just as you would expect.
I also met Trick2g, he’s also as you’d expect. Cool dude but he was more soft spoken and humble than he comes off on stream.
All the casters are all dope. Phreak is awesome. He’s been around forever.
Yo, thanks! You're also awesome and have been around forever.
Came to the comment section to see what people thought. Pleased to see it’s all just about Ablolive
Thank you, that means quite a lot coming from you, treasure to the community yourself and all (and thanks for all the puns!).
The real treasure is also all the friends and connections that allow for the level of cooperation to support my endeavours thus far. From in-depth explanations of game mechanics that had not been relevant since 2010, to 7 hour long custom games, it takes some assistence to get it right!
Hooray for irrelevant old game mechanics!
Turns out science is hard (and knowing how to get the right messages explained to people not familiar with it is even more difficult) and we only have a hand-full of volunteers, a pretty small amount actually given League's overall popularity.
Progress on these things is happening but it's thus slooow...
Anyways I just wanna say you're an absolute treasure to this community and thank you so much for all your hard work and effort over the years.
I agree that the wiki page isn't really disclaiming some pretty necessary things about working with approximations or a pretty basic model (because basing everything on the assumption a few basic items are 100% worth the gold of their stats is at least creating a in-of-itself non-subjective system), but I think you could phrase that criticism a lot more constructively yourself (or explain what you criticise so readers here can support or disagree with your argument or refutation, rather than a simple contraditing statement).
Yeah I have a bad habit of replying to poorly-worded sarcastic arguments with poorly-worded sarcastic arguments.
I know you're working with the best things you have without just making up values subjectively.
Phreak has been great in these.
Yo, thanks! You've been great in this comment section!
all completed items are over 100% gold efficient
You might want to tell the guys that run the wiki that then.#Item_Statistics) I'm sure they'd like to know that a ton of their calculations are wrong.
Please tell me you realize how unscientific and biased those calculations are. You actually can't be serious right now.
Think of the cutdown value if it worked like that :o
STONKS