PhreakRiot

PhreakRiot



12 Jan

Comment

Originally posted by UX1Z

Wait, August/people wanted to buff her more than this? Jesus.

She is overall unsuccessful and preseason ended up nerfing her. Just because an unpopular strong build exists doesn’t mean the champion can’t be buffed. At least I think it’s reasonable to approach the game that way.

Comment

Originally posted by UNOvven

Ok looking at it, I do wonder whats going on with Senna. Sunderer wasnt nerfed, was it? Why did Kraken suddenly overtake it.

Kraken has been her most popular build for at least the last eight months. It’s never been her strongest.

Comment

Originally posted by UNOvven

Eh, pre-preseason they were picked at similar rates and Conqueror lagged behind by half a percent point consistently. At that point, Lethal Tempo was still better. Nowadays its not though, and yeah, people are building him incorrectly.

Idk I explicitly Nocturne one-tricked the back half of 2021 and Conqueror seemed to always be higher any time I checked. Eh whatever.

Comment

Originally posted by UNOvven

Eh, not as much as youd think. Conqueror was only slightly worse on Noc, and only changed to about even. Lethal Tempo makes up for maybe .5% of the 4% he lost.

Conqueror was already better on Nocturne. People are just still choosing to build incorrectly.

Comment

Originally posted by UNOvven

Lmao, I just realised theyre buffing Nocturne. This is possibly the first time a champion is getting buffed simply because people insist on building them incorrectly. Just dont buy Axiom Arc and youll win a lot more.

Nocturne and Senna both :)

Many of us pushed very hard for stripping several of the potential Senna buffs. That said, players really do like playing her as crit, so getting her builds closer in power level is definitely important.

Comment

Originally posted by j3rmz

I personally love morde jungle. I started playing it right before his mini buff to his passive and was really stoked to read the patch notes a few weeks after investing into the champ.

Morde jungle is great. I'm having a blast playing him.


04 Jan

Comment

Originally posted by QuestionTheOwlBanana

How does the balance team nerf/buff a champion for a specific skill bracket?

I'm quite curious about this.

Generally early game is high-MMR skewed and baseline values (health, stat growth, base damages, etc.) are low-MMR skewed.

Take a look at Irelia's and Sylas's patch history for their last 10-line balance changes. That's how they shift things from high-MMR to low.

Comment

Originally posted by MoscaMosquete

Yo what about putting those color clarity bands that the patch notes have indicating which tiers the changes are aimed at in the previews?

AFAIK those still exist, don't they?

Comment

Originally posted by MutedSwordfish

fair but an adjustment would be nice that makes reksai worse early but playable late.

I agree.

There's some low-hanging fruit: Her AD/lvl and HP/lvl are fairly low for her class. More of her damage abilities could be made to scale off of total AD, and rank-ups for W and R could be increased.

But then you'd have to find things to nerf. A functionally-targeted knockup is a LOT of early game power. She may prove too tough to nerf without destroying her fun but it's probably doable.

Comment

Originally posted by KeeBoley

Not in all elos. Riot balances the game around 4 divisional skill bands. Rek'sai has historically been high elo skewed. U.GG shows a 1.16% increase for Rek'sai's win rate in Elite play (D2+). Though admittedly Lolalytics has them much closer together (Rek'sai still in the lead in Elite play). Not saying Nunu couldnt be tapped down, but the stats arent 1:1. They are probably nerfing her early game in order to reduce her high elo skew.

Yeah it's that. Rek'Sai is absurd in 0.1%+


02 Jan

Comment

Originally posted by LeOsQ

Good points and a fair argument. Yeah.

Hm

Comment

Originally posted by nbst

Phreak, can you tell me what you think of the arguments made in this post in favor of Sunderer:

https://www.reddit.com/r/Trundlemains/comments/pdsygo/explanation_why_divine_is_always_better_than/

The idea of playing "poke trundle" is troll AF. That's completely counter to everything in his playstyle and saying "yeah but it's better in cases where you're useless" is not a compelling argument.

Lethal Tempo is his best keystone. Trundle is best played in long duration fights. Trinity Force is far better in long duration fights.

Comment

Originally posted by RobbinDeBank

It’s literal garbage against shield. It’s not a bad item, but it’s a lie that shadowflame is anti-shield.

Yeah that's pretty much how I view it as well. It's a flat pen item made to kill squishies. Getting 10 more flat pen against a 4 item Nautilus just because he pressed W is not special.

Comment

Originally posted by XXXVI

Good analysis on Kayle mid, I just have one thing that I do not agree with at all: MPen not being good on Kayle.

Sorcs hit like a truck on carries and Void melts tanks. Especially in this meta where tanks are rare, I don't really feel the need of getting more AS,

Give it a try fellow Kayle players and see the difference in damage

Looking at 2-item starts, Nashors + Berserker's outperforms Nashor's + Sorcs. Looking at 3 item starts, Nashors + Berserker's + Riftmaker outperforms the Sorc Shoes version. Maybe there are niche cases for it, but it appears Sorcs are usually wrong.

Void Staff is just never as performant as other options 2nd, 3rd, 4th, 5th, or 6th.

Now maybe you say, "well, people are just buying Void Staff more than they should," to which I reply, "Yes."

Comment

Originally posted by silencebreaker86

Phreak staying loyal to his first love, Trinity Force. You don't see love like this anymore

I'm so happy that Trinity Force is good right now.

Just sucks that I'm hot garbage at top lane.

Comment

Originally posted by LeOsQ

Rammus' biggest weakness is the fact he's hot garbage early game.

His ganks are alright, even decent, but he has one of the absolute worst clear speeds of any jungler and because of that he can be 'abused' pretty hard early.

I like Rammus but I find playing him miserable because I always feel worthless for the first 15 minutes because of how slow headbutting and scratching jungle camps on him is.

Correction: his ganks are "OK"

Comment

Originally posted by AspiringMILF

rammus correction - you skill Q first, but not for the movement speed. the ms scales on champ level, not ability level.

you do it because you get a net speed increase from the lower cooldown, and clear increase from higher aoe damage for camps and lower cd on it. (which was covered in vid)

Thanks for the clarification!


01 Jan

Comment

Originally posted by narrei

true, for example low level kayle, with lt you attack fast but you literally pet your enemies. feels good but worthless at the same time. i feel like running pta kayle is much stronger while lt just gives a better feeling.

PTA is substantially better on Kayle.

Comment

Gold efficiency is a poor metric for this rune. AS by nature scales your attack damage, which is very low at low levels. Conqueror, by comparison, gives flat damage to abilities as well as auto-attacks.

Conqueror also stacks much faster, since it stacks on ability hit.

Conqueror also provides a much stronger capstone effect, which you're also failing to include in gold efficiency.

This is not to say Lethal Tempo isn't great. It is. But using gold efficiency as your primary source of evidence is misleading at best.


28 Dec

Comment

Originally posted by gkrown

viper(pretend hes a toplaner) may have played 121 games, but (next part is pure bs just theorying) for 60 of those games jax was redside ban#1. for the next 61 he only got first pick 12 times, so a majority of times he was vs jax. so he had a lower wr the 2nd half (61 games) but in reality he was vsing a 'strong' champ a majority of the time.

or hes playing weakside when theyre blueside, and that skews his numbers down.

LoL just feels like it has way too many variables that effect a game. you say patches are less important, but idk how you can fully argue that when the games constantly changing every 2 weeks.

Tbh you can still do good analytics. You can contrast vs-Jax games with other vs-Jax games, for example.