Yes.
Based
Yes.
Based
Such a cool idea to record him drawing his own player card and using that as a through-line. Kudos, TL.
Honestly my only issue with it is how much it hoses brush-based champs, but I know that’s being looked at so hopefully it all works out well.
Rengar has changes in internal testing. No guarantee that changes will ship if it ends up very degenerate, but they're trying.
Here's a completely Subjective Question: Do you think games are on Average more or less fun with the Chem Zones, for you personally, and for the average player (so below diamond)? We're all talking about strategy, winrates, etc, but where does this change land on the FUN Scale? Cause at the end of the day, if a BIG Gameplay Change ISN'T making the game MORE fun on average for the majority of players, than should it be considered a successful and/or good change still? I don't have stats, cause it's all subjective, but from what I've seen over the years across Reddit, Twitter, YouTube, In-Game, etc, it really doesn't seem like most players enjoy playing against Invisibility. That's obviously anecdotal, but I've been playing since Jinx was released, so not a short time span to judge by any means.
I find the chemfog to be far more interesting than any of the old terrain modifications. I have to use my brain again when figuring out where to ward effectively.
I don’t know how other players feel. I think for those who like novel experiences they’ll enjoy it like I do.
In general dissatisfied players are the more vocal ones, so it’s hard to actually gauge that from Reddit posts, for example.
Seeing this argument makes me curious if league is solved internally.
And are there busted builds/strategies (edit: That Riot is aware of) that aren't patched out only because no one knows about/uses them.
Could the analytics team (if you reduced/increased their mechanics to skilled level (which is a large swing between plat and grandmaster, but it's riots tiers for balance.)) win 70% of games in elite play?
The game analysis team is all D1-GM afaik.
I don’t think they’re doing a bunch of “what-if” analysis. So I don’t think they’re trying to crunch through data for the next big break. But they absolutely know things that players don’t seem to have caught onto.
For example, Glacial Augment is superior to Aftershock on tank supports, yet has 1/3 the pick rate on that cohort. So that’s freelo for anyone paying attention. I’d argue it should stay OP until players catch on, but Riot is preemptively nerfing it in 11.24.
As another, Dragon Soul is somewhat overrated in the esports scene. I remember several casts throughout the year where respected analysts called Ocean Soul a “free/guaranteed win” and then the team lost because it’s not.
By mid-late 2021 we finally saw pro teams ubiquitously give up the first few drakes for advantages elsewhere. But that adaptation was maybe a full year late since we’re a full two years into elemental drakes now.
So t...
Read moreYou can hide behind these irrelevant data examples as they relate to champs/runes until our balls turn blue but it doesn't change the fact that there isn't much wiggle room for a losing team to setup defensive picks in their jungle while this drake is in play.
To settle this, and I suspect you could verify it because you probably have access to stuff us plebs don't, I'd love to see how much more often a losing team loses when facing this elemental condition in game.
Of course it's debatable. The winning team has much less room to deep ward the enemy jungle. By default the red/blue buff areas are just fully fog and offensive wards do nothing until they're placed far deeper into the jungle, making that experience more difficult and riskier.
It's truly disingenuous to only take the negatives of one side of the argument. Oh the losing team can't play this one control ward play. OK yeah, I agree. The winning team also can't deep ward that entire area. The losing team arguably has better access to warding the river (seeing enemy champions go in) than the winning team has access to the opposite side of the chemfog. Every invade is immediately risky until you can get wards down even deeper. And even then, did they cover every single entrance? No. OK, then good luck invading red buff. You literally can't know if Leona and Olaf are waiting for you. I don't believe you can just dismiss this out of hand. You can believe one factor is stronger than...
Read moreHow long has it been since you actively pro played League? I don't think you get to use the "your rank sux" card when you are diamond and Caedrel is an actual pro player
It's not about the rank. Caedrel is an excellent player. He's just not clairvoyant. There's no way you can definitively know how pro play will work next year unless you're actively doing it.
And even then, not this early.
Preak wtf is this post? You never played pro at all and secondly why are you using that as an argument here?
And fwiw it IS a crap design. Pro or otherwise it's removing skill expression in favor of a weird gimmick. Why is this something you are so excited to defend? There has to be something better than "hehe you can't see far here" and so far the community agrees that it reduces the chance of coming back which isn't really what we need much more of in LoL. Don't you agree?
The community tends to believe lots of things that aren't accurate. Aftershock is still roughly 3x the pickrate of Glacial Augment on tank supports despite being definitively overshadowed by Glacial, and that's even in Masters+.
It doesn't matter that I'm not a former pro. I'm not the one claiming I know how the next season's going to play out. It's very easy to sit here and say, "Hey bro, you definitely don't have enough info to make such a definitive statement yet."
This is honestly pretty insulting, specially the personal jab you wrote in there.
Yeah you're right. I have no reason to flame Caedrel. He's entitled to his opinion and analysis. However, the call-out applies to literally anyone. I'd have the same reaction to the video title if it was Kubz, LS, Kkoma, or anyone else. The part I take issue with is how definitively it's worded.
It's literally impossible to say definitely what this is going to be like in actual pro play. I think that's a problem when you want to be taken seriously as an analyst. This is how any serious analytical undertaking works. Both the "will" because you don't know how players will adapt, and "ruin" because you don't know how players will adapt. At worst, everything is true and snowballing is slightly easier.
But that's what being intellectually honest is for: This is someone, as smart as he is, who is not currently playing pro on this patch. He cannot actually know how this will play out. It's disingenuous to assert otherwise.
It's certainly possible it could be true. However, this is something that happens every time there is a rework: It's viewed through exactly one lens and all other considerations are ignored.
No matter how smart Caedrel is, he can't just draw on a map for 5 minutes and go, "Yep, I've solved season 2022."
"Will RUIN." Yeah. That's not overstated or anything. It obviously COULD happen. Hell, we've seen a whole season of players who ignored how good Yuumi was (2021) or how broken Ardent Censer was (2017) so who knows what kind of failings we'll see out of pro play this year?
I swear CLG what the hell did you do to rjs? Mother f**ker looked good as hell today. And Danny was pogged out, just a amazing series
FWIW rjs looked good in CLG LCS in my eyes. I was honestly a bit surprised they put Pob back in for him.
in terms of soloq in just climbing to masters (hardest to easiest)
support > top > ad > mid > jg
this order would be different in challenger
Ironically support has your highest winrate and fewest games while jungle has your lowest winrate. Caveat that jungle went 200 lp higher, but Support seemed to actually be your easiest climb by results.
God bless you sir, but I have literally been playing for over a decade and never passed Silver 1. Thanks for the vote of confidence though.
2022 is your year
And you wish you could win a single game in said low elo tournaments
Naw, I'm sure /u/umbrianEpoch is too highly-rated to even apply.
Yo love seeing you bring up numbers
Are these type of data sets publicly available? I might play around with some python and do some data science for fun
Does data like this exist for seasons further back? I’ve been consistently platinum and above since season 1, and I feel like since the big rank shift that game quality in platinum has declined as far as what used to be gold in previous seasons, or is that just bias from my end
Not that I can find instantly. I just occasionally update a google sheet.
BOLD WORDS FROM SOMEONE WHO SPENT MOST THE GAME DYING OR FLAMING HIS BOT IN ALL CHAT
(I'm messing with you btw. Your bot did legit suck)
BOLD WORDS FROM SOMEONE WHOS ONLY CLAIM TO FAME IS WINNING A SINGLE SOLO QUEUE GAME OVER A WASHED-UP HAS-BEEN
Bruh my plat 4 ass out jungled you on your stream and you tilted off the face of the earth
Sorry, this text is so small, I can't see it all the way down in platinum. Could you speak up?
if diamond is a smaller percent of players, wouldn't that make the climb harder since it's more exclusive?
Correct. The first replies were all about Diamond and Master+ growing this season, making the climb less exclusive. Master+ did indeed grow from .05% -> .1% -> .15%, but that feels reasonable with the inclusion of GM.
Diamond+ as an overall bracket shrunk. Hence me mocking those who just decided out of thin air that D+ grew.
I 100% agree Ivern probably shouldn't get full Krugs value due to the nature of the way he clears camps! And I also agree that getting full "normal camp" rewards on Krugs would be quite neat!
At the moment I feel myself always gravitating towards the lanes around my blue side jungle since that is the area where I can get the most gold and XP due to the Krugs "nerfs".
Being able to farm Krugs with "normal camp" gold and XP value would be very nice and make it easier to play around both sides of the map since you would get "equal" gold and XP from both sides (slightly more on blue side due to Gromp of course).
Also I really appreciate that you took the time to respond even if nothing comes from this. I get that balancing a low population with a high % of OTP/Mains can be rather difficult, that being said I also really enjoy hearing you guys' opinions on balancing. You, Enso and Squad5 (and Kindlejack for lore) are all amazing at keeping in touch with the commu...
I think when Riot says "OK we're going to design a unique champion" they sign up for the maintenance cost knowing that it's going to exist.
I think it's OK if champions end up having funky strengths and weaknesses as a result of that uniqueness as long as the champion remains balanced and fun for its intended player base. For example, I think it's conceptually fine that Ivern gets skewed jungle rewards (e.g. always more gold or less xp or a healthier or weaker clear). However, it's currently not worth pathing to part of the map and that feels like a cardinal sin for a jungle champion.