That might also be because diamond is almost top 3% this season and not only top 1% like before :D
maybe has to do with removed promos and with how the population of both low diamond and masters has giga inflated this season
That might also be because diamond is almost top 3% this season and not only top 1% like before :D
maybe has to do with removed promos and with how the population of both low diamond and masters has giga inflated this season
Junglers and being worse at their main role than off-role junglers
Name a more iconic duo
TBH jungling this season was the easiest diamond climb I've ever made.
It's worth noting that a while back more of the Krug camp got pushed into the mini krugs to make champions have to sit there longer to get full gold/xp from the camp.
IMO Ivern should get full "normal camp" rewards (75-85 gold for all non-buff camps / 145-170 xp for all non-gromp camps, before machete) since Ivern clears all camps in the same amount of time and health/mana lost
Currently, Ivern gets 39 gold and 37 xp, which yeah, is about half the gold and significantly less xp.
Totally agree with you. Ivern should be special cased into getting more rewards from the camp. I just don't think he should get full krugs value.
Actually I was super hyped knowing cool stuff was coming out. And I played hundreds of hours of VALORANT/LoR before release.
Don’t get me wrong, it’s awesome that y’all get to experience this stuff, too now. But I was holding it together by getting to play kickass games early :)
I have 0 FGC knowledge, can you explain what assist-based fighting is and how it's different?
Not an expert on the space nor an expert on this game in particular, but to try to put it in newbie-friendly terms as best I understand it:
Many (most?) fighting games are 1v1. I pick a character. You pick a character. We fight until one of us dies. Sometimes it's best of 3 so we go again with health bars refilled. But regardless, we just fight until one of us dies.
An assist-based fighter is a 2v2, 3v3, or more. However, we're still sort of playing a 1v1. I may have 2 or 3 characters on my team, but the baseline is still that same 1v1 from before and we're mostly 1v1 at any given time. The reason it's a 2v2 or a 3v3 is that I can do two special things:
I can swap my fighter mid-round. I can also have both my characters on screen for a short time, making a brief 2v1 (hence the "assist" moniker). The how (other than "hit assist button") and why are beyond my knowledge of fighting games.
And because teams are 2+ characters deep, the round only ends whe...
Read moreIt's random but I still think about your "After Sjokz" line from time to time and it's probably my favorite bit of off the cuff wordplay I've heard on a live desk/stream. It'd be a dated reference, but if they change the Aftershock icon to your face next April I'd be ecstatic.
Hahaha no way they will.
At the time I was worried people would interpret “after Sjokz” as some sort of lust/chasing thing even though the context was obvious. Glad it ended up just being a simple banger :)
It's cool that you're trying to help but it's also so f**king funny to me to see a riot employee response to a message that ends with "assblasted"
Hi I'm replying to your reply that ends in "assblasted"
This is the problem with riots current philosophy of "short 20 minute games"
That either means games are a stomp or riot has to make the game have insanely bullshit comeback mechanics that work on long shots not skill. It's the complete opposite of what you want in a game. Long shot comeback mechanics that make playing the game poorly okay becauise you just have to keep throwing yourself at the enemy until you cash in..
"short 20 minute games"
Show me that quote anywhere from designers or producers on League of Legends.
It's basicly ever since koreans at worlds (season 3?) Were so dominant and clean, once you felt behind they locked you in terms of map pressure/vision.
riot wants to move away from that... They don't want teams that got good fundamentals to win (altho mostly they do)
RNG drakes, bounties.. and now even more bounties!
Now I get it's not completely vaporising leads from good teams.. But it's still ridiculous, even more so in soloQ. Great way to get punished as a team when someone misses smite!
This game is becoming more and more of a disney-feelhappy-clownfiesta mobile battle royale game everyday
Good fundamentals
Losing because of getting picked off or losing objectives while ahead
Pick one.
Yeah, my bad for using the eHP term which could be confusing here.
The distinction probably doesn't make much difference on users like Vex that would have died without this item.
Yeah if they’re gonna try to kill you from full to dead, then it’s a tank stat. Just not sure how many 1/3 hp Vexes have this back up.
The fun part is that it'll benefit champions like Predator users, Vex and Rakan instead of your traditional run-of-the-mill mage.
EDIT: worth mentioning for those who don't realize, that 50% dmg reduction => 2x eHP increase, 75% => 4x (= 1/0.25). They've effectively doubled the item's effectiveness (during Safeguard).
IMO that’s not quite the right way to think about it. If it were permanent, yeah. But this is more akin to a shield and it blocks 50% more damage now. Still quite the buff, don’t get me wrong. But it should be thought of as a shield and not as core tank stats.
I have faith you will find the right balance. I've been a fan since s3, and this was far and away the best season of Phreak, imo. It's been an honor watching you grow into a top two NA caster. You and Flowers keep the LCS must watch! Thanks dude!
Thanks :)
It's a hard thing to do. Used to try insult humor on occasion in an attempt to seem difficult to impress or some such. Consistently overshot it and just spent a lot of time looking like an asshole instead. Even harder for you, since you can't read the body language of the roastee. Nailing it off the cuff is an art form, better you than me lol.
Sounds like you're just trash at it. Stay bronze, my friend.
I more meant if the league had the official rules worded weirdly that made it so he was by the rules a rookie but no one actually viewed him as a real rookie
Kinda like Panarin in the NHL if that makes any sense here
The official wording is very clear. He played a split in a worlds-qualifying league.
It’s the age old question. Caps was called a rookie, so was BB. Both played in turkey before they came to their respective LCS (Caps joined before the rebranding).
I don’t know the LEC rookie rules. They would not have been rookies in the LCS if they played (iirc) half a split in the TCL or LCL similar.
I'll pile on then, because your work is excellent and you bring a unique set of skills (game knowledge / commentary / savage burns) to the scene.
Thank you :)
Hey, off topic but are we getting more Angry Phreak this year? That's been a highlight in the LCS casts imo. Love the honesty and realism.... You've come a long way from "tons of damage" and I for one am HERE for it!
It’s a trait I want to keep but I’m still figuring out the tuning and frequency.
Was Fudge deemed a rookie in the lcs officially even if people didn’t view him as one?
And if so, what’s the requirement for a player to be viewed as a rookie by the league?
No he wasn’t.
Am I… and I about to be in a /r/DontYouKnowWhoIAm screenshot?
Fudge played half a split in oce and went to worlds. Then played a year of academy. So less than half a year experience in a minor region and then academy isn't a rookie? What?
LCS league rules dictate one split in a Worlds-qualifying league is your rookie split.
LPL league rules dictate one split in the LPL is your rookie split.
Dude played in a league and qualified for Worlds. He’s wasn’t a rookie.