PhreakRiot

PhreakRiot



07 Jan

Comment

Originally posted by Kackhans

Yo Phreak, I don't have the energy to come up with a real reply. I'm retty burnt out with the game right now, so I simply don't care enough. Also I should be working right now heheh.

But I wanted to let you know that you've been absolutely killing it lately. I think this is peak Phreak, it's so cool to see how much effort you put in with all the long ass videos and the community interaction. This game and community clearly means a lot to you. Happy new year!

Happy new year!

Comment

Originally posted by [deleted]

[removed]

LMAO

Comment

Originally posted by dillydadally

Wasn't he a challenger ADC main that was trying to crack the scene? Or am I thinking of someone else?

He was a challenger (or nearly so) Hecarim one-trick a few years ago.


05 Jan

Comment

Originally posted by haidaloops

at first glance it looks like a random diamond

LCS players in a nutshell PepeLaugh

OK you got me

Comment

Originally posted by Mumphord123

Phreak you’re my favorite caster and I f**king loved your casting this yesr

Thank you! <3


03 Jan

Comment

Originally posted by Kackhans

Locket used to have the "new" passive back in the day, it came from aegis. They removed it and now added it back in because ???

FWIW this is a decent example of what I think was done well.

  1. Auras are incredibly strong. Almost always, their power level is vastly underappreciated.
  2. Good players correctly identify that auras must then be bought despite those items not being satisfying.
  3. Queue Meteos Runic Bulwark memes.

Current Locket does two things well, IMO:

  1. You know you're specifically going the aura build. It has an obvious opportunity cost (no other Mythics like Shurelya's or Moonstone or a Bami's upgrade) that makes you consider it more closely than "I'll just buy this first and then continue my build."
  2. The aura is not the most significant part of the item. You're mostly getting the Locket active and the aura is just a small piece. Compare to the 10 Amor / 25 MR of Runic Bulwark (no active, just the aura). Even a full build version of Locket is only 13/13. Realistically supports aren't getting past 1-2 Legendaries anyway for 7 or 9 armor...
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30 Dec

Comment

Originally posted by FCVanillaIce

But wouldn't that also hurt other champs using said items?

Going after items instead of the champion itself seems like using a grenade to dig a hole.

It really depends on where you think the problems lie.

Day 1 of preseason the top 8 champions in virtually every role were tanks. Tank Mythics were OP and this wasn't up for debate. So you have to nerf those items into line, or at least into a point where you're comfortable with their power level. Then sort out individual champions from there.

Comment

Originally posted by Arcanineleader

I don't like this approach. I'd rather them hammering the problem so it is guaranteed to disappear for sure the next patch AND THEN if the hammer was too big, buff them back up the following patch. Instead of these pats on the wrists for sequential patches until finally, the accumulated nerfs are enough.

A few thoughts on this:

  1. It's technically not hard to just throw on a random change like "-10 Q damage" and revert if it's too much. But...
  2. Submitting a change and reverting it is not as trivial as going into a tool and modifying five numbers by lowering the tens place. More people are always involved like QAing the change or consulting with playtest over how big the change actually is. So there's a flat amount of work that comes in on top of simply implementing the change itself, no matter how small.
  3. I believe the designers try to (and usually do a pretty good job of) identify what element of a champion actually deserves to be nerfed. This is why there are designers at all and not an automated script that pulls in a random nerf from a library of "Nerfs that will lower winrate by 1%." For example, and I'm honestly curious about this, what would your ideal Malphite nerf be?

Anyways, I still agree that they could assume how impactful thei...

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Comment

Originally posted by Raknorak

What's something you enjoyed that other people haven't figured out? I play mostly top and jungle

Galeforce Yone / Master Yi.

Comment

Originally posted by UrynSM

Hi Phreak, I just wanted to say, I really enjoyed your casting this year. I wish you the best in 2021.

Thank you! You too :)

Comment

Originally posted by UltmitCuest

Curious as to how galeforce is broken. Ive only ever seriously seen jhin build it and it seems like an odd pick on other champs. Also noticed a few sett using hail of blades and galeforce because they could galeforce + E at once then burst, but that seems like a niche interaction.

To be fair "giga-busted" is hyperbole. Maybe not the place for it. My bad.

It's ultimately the most damage and in many cases the most survivability of all the competing mythics. The cherry on top is also the target access.

Most champions who are building Shieldbow/Kraken should actually be building Galeforce and just haven't realized it yet. The cooldown cut to 60 seconds is really meaningful and it's snowbally as hell since you're pretty much always in range of whomever you want to kill.

I'm not sure it's SUPER out of line, but I'd confidently call it the strongest of the three crit items. It's even singlehandedly turned Master Yi's best build back into Crit because it turns out giving Yi a free-target dash and more move speed is really really strong.

Comment

Originally posted by Atheist-Gods

Looking at the publicly available info I can see that Trinity Force and Galeforce outperforming Divine Sunderer makes sense but I don't think the 47 -> 49% winrate with lower playrate would qualify as "heavily" outperforming.

2% winrate lift is a pretty big deal for something as small as "pick a different first item."

In general though, GP's winrate is low is because people are building him wrong. People will eventually figure it out. You don't buff a champion because people are misplaying him. Something as simple as "buy the right first item" puts him easily within normal winrate bounds. Anything but a very small buff would just be wasted work that could go to a champion more in need.

Comment

Originally posted by mocaaaaaaaa

Yeah, I can understand after what happened to Amumu they want to be more cautious

I mean Amumu is in a completely reasonable spot right now. I'd say they aimed their nerfs pretty accurately.

Comment

Originally posted by afjlkdflgkj

Is there an item balance framework?

Yeah they posted about it before the preseason changes hit.

Comment

Originally posted by ACanadianMooseLoL

If this is true this is basically what the community has been asking for (nerf either the champion or the item first and then wait to see what the result is).

And this is why sometimes Riot does both. And sometimes they do it perfectly. Jhin got weaker with his lethality builds, took a Q nerf, and is still the #1 ban in the game. (OK yeah Galeforce is giga-busted)


29 Dec

Comment

Originally posted by SirJasonCrage

It's funny how reddit usually howls and complains when a champ gets nerfed at the same time as his items.

Yeah Reddit doesn't always leave the best opinions upvoted.

I think Riot went and nerfed champions + items when they had like a 57% win rate or higher. Otherwise, I like the idea of them hitting items first and knocking champions into line once the season starts.

Comment

Originally posted by Abarn279

Agreed, but it's notable that malphs biggest counter (magic damage, preventing armor stacking) has been needed with mythic giving MR (i.e. It's impossible to build your first item and not have mr in your build).

His damage has always been pretty crazy, but with more ability armor scaling introduced in the last few years as well as this preseason introducing exclusively MORE dmg through sunfire, he's a strong boi.

Phreak, how do you feel about the current state of the game, especially compared to season 10 (or even seasons before)

I'm having a great time. It's cool figuring out builds and getting to try out stuff that other people haven't caught onto yet.

Comment

Originally posted by Zhados_Twitch

Any inside infos on why riot chose to ignore GP for so long?

The scaling base AD buff was a joke and didnt address any of his problems

He is still sitting at 46% wr across all ranks. Even in grandmaster and challenger

I know at least one designer was looking into him. I forget what happened and why there aren't any changes at this time.

FWIW people are building him wrong. Not that he's outstanding or anything, but Divine Sunderer is incorrect. Trinity Force and Galeforce both seem to heavily outperform it.

Comment

Originally posted by VanillaTyphoon

This is off topic, but you're one of my favorite casters. Every time I play a game, I imagine you shoutcasting the silly names in my head.

Keep doing tons of damage to my heart. <3

Thanks! <3