Psyonix_Devin

Psyonix_Devin



13 Feb

Comment

Originally posted by herecomesthenightman

/u/Psyonix_Devin Can you please pass this to the team?

Can do! Thanks for the tag. :D

Comment

Originally posted by GreenAdvance

So it's not just Mac and Linux users you're abandoning with the removal of the old renderer.

You really are a shitty company.

Edit: The GPU the above user has is DX11 compatible from 2010 and you told them it's not supported. You don't get to claim you're supporting things you aren't.

So it's not just Mac and Linux users you're abandoning with the removal of the old renderer.

You really are a sh*tty company.

Hi Super Ninfriendo! Tech upgrades can be painful sometimes, but I don't think upgrading from DX9 to DX11 -- which was released in 2009 and has capable/compatible GPUs dating back to 2010 -- really qualifies on this front.

We've always done our best to make Rocket League playable on all sorts of PC hardware, and with the upgrade to DX11, that's still going to be the case. Thanks!


12 Feb

Comment

Originally posted by fauxlefam

I'm encountering performance issues, game does not play as smooth as in DX9.

using GTX 460, 2990WX with 32GB RAM

I'm encountering performance issues, game does not play as smooth as in DX9.

using GTX 460, 2990WX with 32GB RAM

Expected. From our minimum spec list in the post:

Graphics Card: NVIDIA 700 Series or better

Post

Hi everyone! Starting today, players on PC running Windows can try our new, experimental DirectX 11 client. We want to test the new client with you so we can gather as much feedback as possible before turning the client on for all players later this year.

If all goes well, you shouldn’t notice any difference in appearance or gameplay when using this experimental client, but we definitely want to hear from you if you notice any changes or issues.

Here’s how you can opt into the experimental client:

  • Open Steam
  • Right-click Rocket League, select Properties
  • Choose Select Launch Options under the General tab
  • Paste in -dx11, select OK
  • Start Rocket League
  • To opt back out, remove -dx11 from the Select Launch Options window, and select OK

NOTE: If you are running any third-party mods, we recommend that you disable them...

Read more External link →

11 Feb


07 Feb

Comment

Originally posted by AbsoluteShadowban

Any Eta on enabling the stats apis back again?

Any Eta on enabling the stats apis back again?

Hoping to do this on Monday, keeping it off over the weekend, at least.

Comment

Originally posted by weavermania

Any chance of increasing the amount of golden lanterns available?

Any chance of increasing the amount of golden lanterns available?

Hiya, limit is going to stay at five Lanterns, but if you've already maxed out everything else available, you can still go after XP Level Ups!

Post

https://preview.redd.it/lpxfkfrupkf41.png?width=1920&format=png&auto=webp&s=d3fea2fc9f1bd6660f465f2af23656180ce8e12e

Hi everyone! In light of the PsyNet service disruptions this week, we have some updates to share about our Lucky Lanterns in-game event. 

First, we are extending the event by one week! The new key dates and times for Lucky Lanterns are:

  • Lucky Lanterns ends: February 17, 2020 at 10 a.m. PST (6:00 p.m. UTC)
  • Lucky Lanterns Redemption Period ends: February 21, 2020 at 10:00 a.m. PST (6:00 p.m. UTC)

As a thank you for your patience and understanding during these service disruptions, we’re giving 500 Red Envelopes to everyone who logs into Rocke...

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06 Feb

Comment

Originally posted by Size--

Hi Deevan, can we expect some info on the new fan rewards today, and a refresh of rewards.rocketleague.com ? u/psyonix_devin

Not today, but we'll have the site updated soon.

Comment

Originally posted by QcomplexQ

Just to be clear, this won't fix the issue people are having with being unable to launch the game?

Maintenance is not related to that, but I did address it here


05 Feb

Comment

Originally posted by Optimus_Prime-

Some people are saying Rocket League requires the 4.8 version of the .NET Framework. Does it? Or is 4.6.2 enough? The link you provided states, "Version 4.6.2 or newer is required to run Rocket League."

4.6.2, and 4.8 works depending on what version of .NET you're upgrading from. I would try the former first.

This is something Steam typically does automatically when needed, not sure why it wasn't the case with yesterday's update.

Comment

Hi OP, appreciate the post and I definitely understand the frustration. Regarding the game not starting, the .NET framework issue is the only issue we're tracking right now. I know you updated that already, but if you still can't get the game to start, it may be 1) worth trying a .NET update again, 2) verifying game files in Steam, or 3) a reinstall. Option 3 should trigger an auto-install of the latest framework as well.

You can learn more about the .NET update here: https://support.rocketleague.com/hc/en-us/articles/360042529054

If this doesn't work, start a ticket with us, DM me the n...

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Comment

Originally posted by earlsdirtyshoodie

sorry, just dug up the clip, figured i’d post it.. does this mean i have to delete the post?

No, but with bugs or glitches like this, just be mindful of the context.

Comment

This clip is super old. The server being played on (USE762183) hasn't been active since Jan 9.

Comment

Nice work! Photoshop, or did you make these in a different tool?


04 Feb

Comment

Originally posted by RelativeTimeTravel

Oh yeah /u/Psyonix_Devin sure came through and "helped."

One copy of the game is now removed from my account and I received a partial refund in the form of a Steam wallet credit. All without getting my approval first, which they would not have received.

Hey liar, a partial refund doesn't count. Especially when you push it through without permission.

Your refund: It appears that you bought a four-pack of codes. One of those codes is attached to the account that you requested a refund on, and you were issued a refund for the code tied to your account. I can't speak for Valve, but I imagine they have reservations about giving refunds for the other three codes if they are tied to accounts not asking for a refund.

Steam Wallet: Again, cannot speak for Valve, but depending on when you made the purchase, it might not be possible to refund to the original payment account.

Comment

Originally posted by _wolfmegan_

This is mad. They also haven't responded to my Ticket about micro transactions for 9 days! they say it takes 48 hours!

Whilst I have NO respect for u/Psyonix_Devin anymore, I don't think he is telling lies, I think he's been misinformed by the company and is unknowingly spreading false information. I'm inclined to feel bad for him, but the lack of response from him to the amount of people SCREAMING for refunds is abysmal, so my inclination of empathy goes out to the ones who have been wronged by this company, more than a representative who by now, knows he's working for a well oiled immoral machine.

This is a ticket with us, or Valve? If us, give me your ticket number and I can look into it.

As I mentioned in our follow-up post, we are doing refunds for the base game. I don't have additional information beyond that.

Comment

Originally posted by [deleted]

[deleted]

Why would someone want the old logo/colors that is no longer being used.

For the same reasons people rock throwback jerseys for their favorite pro sports teams, I imagine.

Comment

Originally posted by Marchey1

what did he say?

It was an Episode I joke, not sure why they deleted it.