Reav3

Reav3



24 Oct

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by LucasVerBeek

Next champion after Senna will be a Lunari that can wield an arsenal of weapon tied to the phases of the moon apparently...

After that we have an Ionian Brawler who vaguely sounds like Yang Xiao Long.

And then a “whimsical jungler” and an “edgy solo laner”

Along with the new Fiddle and Volibear reworks coming in there somewhere.

Edit: Got confused.

I said Edgy Solo Laner, not toplaner


23 Oct

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Originally posted by IWantOffMrBones

What are the chances of Diana getting some fixes to her model and VO with her update?

We aren't doing any work to her model or VO

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Originally posted by Spideraxe30

Do you think Senna will still be a broad release despite support marksman being an unconventional concept, August said she might be a banger

Yes, I believe so. Pyke was unconventional and he is one of the, if not the highest played support in the game.

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Originally posted by Spideraxe30

Does Senna being a support marksman, a relatively unconventional concept, influence the decision of the next champion also being a marksman?

Nah, they both started around the same time, in fact the next Marksmen was started earlier then Senna, it is just a very ambitious project so it took awhile to get right

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Originally posted by Spideraxe30

Did the idea of a support marksman come from the same thinking behind Pyke being a support assassin

No, it came up because we wanted to do Senna, and we felt that she should be a Marksmen since she clearly used a gone pre-lantern since she gave hers to Lucian. We also wanted her to be able to lane with Lucian, which is how we landed on creating a support Marksmen. We did want to make a support marksmen one day anyways and Senna just fit that glove perfectly, but it didn't start from that idea, it started with the goal of making Senna, and that felt the most right for her

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Originally posted by CalmYourNeckbeard

hey psst

more of a casual question, but how do you feel about JoJo's?

pretty hawt

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Originally posted by Spideraxe30

Are there any concerns that Senna may end launching poorly since she’s only showing up week 2 of PBE, despite August slaying bugs all day everyday

No because she will technically be on PBE for 2 weeks still

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Originally posted by goku332

Will we keep getting champs from existing lore like Senna and Kai'Sa? I ask because it feels really cool like a nod to fans who keep up with that sort of thing and it helps flesh the world out to me, so to speak.

So far we have seen strong sentiment from it so it’s 100% something we want to do in the future if it makes sense. As a longtime LoL player and fan getting the chance to be part of bringing some of these characters to life has been a dream come true. The exciting thing about having more games (and even a animated show!) coming is that we will have even more places to draw from to do things like this in the future

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Originally posted by Spideraxe30

Could you share any cool stuff from her development like product, temp name and prototype model

I mean she was always Senna since day 1 so she never needed a temp name. She was just Senna :)


22 Oct

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Originally posted by Spideraxe30

Hey Reav3 could I ask if Senna isn't actually evil/corrupted due to her time in Thresh's lantern, since I don't think Lucian could take it

She's not evil or corrupted, but she is now basically made of black mist. Using her abilities as a Sentinel she can purify the mist and use it as a weapon. This is also why she has control over the form she manifests. She chooses to make herself look like she looked when she was human, unlike most of the Shadow Isles Champs which can't control the mist and thus manifest as twisted versions of there former selfs

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It's because the Sentinals are there own thing, agnostic of any one region

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Originally posted by Ilyak1986

So, I'm definitely failing at being clear here. I certainly didn't mean to convey the idea that a champ like Irelia/Akali/Yasuo--I.E. some high-agility, high-mastery champion should have a mastery curve with an identical shape as "my first League of Legends champion" Garen.

What I meant was that in a perfect world, every champion has a distinctly unique champion curve that ultimately averages out to an identical winrate over some number of games--say, 200. That is, a Garen might have a much higher winrate for games 0-20 (he's an easier champion), but would top out at the back end at a much higher spot--that is, Garen might top out at 51% for someone that "mastered" him (say, 200 games), while Irelia might top out at 57%.

Essentially, that each champion should have a unique "ease vs. ceiling" tradeoff. So a Garen's mastery curve would be shallower--it starts higher, but tapers off lower, than an Ionian champ (Akali, Riven, Irelia, Yasuo, Zed)--someone new to them wou...

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Sure, but different Champs also have different curves in different elos, which complicates the matter (This doesn't even take into account proplay) Like here is Garen vs Irelia in high elo 2100+

https://imgur.com/a/Sa556O2

By your theory Garen and Irelia are balanced and have similar mastery curves in high elo

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Originally posted by QUINN_VALOR_VGU_WHEN

Hey Reav3, seeing as Quinn may be on the next VGU poll, is there any way I could sign up for any potential playtesting or feedback for her VGU? I’ve been playing and thinking about the champion for years, and have even done some art exploration of potential thematic directions, including what she might look like as a Raptor Knight. I’d love to add my voice to any aspect of her development I can, for whatever little my opinions are worth — though I do live a ways away from California (Miamian here).

It might be possible, ask me again if/when she goes into VGU development

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Originally posted by Ilyak1986

So, first off, is there a discord channel that you frequent that one can have a bit of a back-and-forth dialogue with you? The data sites I frequent seem to be immune to pulling data from into an R instance, and I'd love to work with even a fraction of the data you guys at Riot work with that you use to justify your decisions.

As for addressing Yasuo: again, I submit that there's a lot of popularity factor going into his playrate. That is, if he looked like a pile of goo, and wasn't voiced by one of the most talented voice actors in the world (Liam O'Brien is awesome), and just "felt awesome" to play, I think his playrate would be much lower.

For instance, if Yasuo had Shaco's absolutely unreal statistics, I'm sure he'd get absolutely hammered.

Regarding mastery curves: finally, I've succeeded in making myself clear (I'm probably not too good at that :( ). My frustration, I suppose, is that there a...

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You are, but I'm not sure making every Champion in the game have the exact same mastery curve would make the game better. It would also make some champs super OP in competitive play, and the changes we would have to make to fix all those problems would would end up making the overall Champion cast less diverse and unique, because you would have to make every Champion very similar to each other to achieve that result. I think LoL is a better game with lots of different Champions with different mastery curves, abilities, etc. For example, the changes that would be required to make Irelia have the same mastery curve as Garen, and also not be a proplay problem would probably require us to dumb down her kit a lot. I don't think that would be better for Irelia, or that whatever that kit ends up being, it would still feel like you are playing a Blade Dancer, since the theme implies skill and agility

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Originally posted by Ilyak1986

NOW WE'RE TALKING. This is exactly the sort of data I wanted to see! Thank you so much!

I'm seeing that once you get higher up the "previous games" curve, that the data starts becoming a bit fuzzy--for instance, Akali's mastery curve starts to really encounter some noise. I am guessing that this means that a very small proportion of players actually play her for that many games.

How does that compare to someone like say, Shaco, Karthus, Kayle, Zac, Rengar, or Khazix? For instance, when I sort the LoLalytics table for this patch by main winrate (that is, the yellow win column), I see Shaco at an astounding 60.9% main winrate.

My assertion/frustration is that there may be some champions that are just outright better than champions like Akali, Yasuo, Riven, Irelia, etc. at every point on the curve. While I am fully willing to concede that champions like Ionian hard-to-master champs should definitely be lower starting o...

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That may be, but that doesn't mean these Champions can't be healthy for the game. Shaco is a bad example because he is clearly overtuned right now. The size of player base also tends to skew the winrate , so Champs like Trundle that have a small dedicated player base are always going to rest at a higher winrate, this is also compounded by the fact that they appear in less game so players have less experience playing against them. Popular champs like Akali, Irelia and Yasuo appear in many games so the community also has more experience playing against them.

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Originally posted by Ilyak1986

Thank you so much! Yeah, these charts sort of confirm some of my frustrations. Namely that it seems like these "hard to master" champs might never eclipse an "easier to play" champion like a Garen, or this patch, a Shaco.

Ideally, in a perfect world, every champion gets a chance to shine after some amount of games. That is, do you want to just one-trick 2-3 champions? Well, maybe you can swap between Irelia, Akali, and oh, Camille. Want to play a bunch of champions? Maybe pick up some easier-to-get-going-with champions like Shaco, Garen, etc.

However, what would distress me is that as a a player, if your goal is simply to maximize winrate, that there are champions you should never play (any hard to master champ, pro-play taxed champs like Sejuani, Tahm Kench, etc.).

Some champs, I'll concede, are simply problematic when they're good (Tahm...

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The thing is we have over 140 champs in the game. I don't think the game would be a better designed game if all of them had the same mastery curve as Garen. Some players like hard champs and some like easy champs, and imo the game is better when there are all kinds of Champs with different classes, abilities, mastery curves, etc. I think this works the best when the theme matches the skill fantasy. For Irelia, Akail and Yasuo for example there themes imply skill (Samurai, Ninja, and Blade Dancer) so it makes thematic sense that you would have to play them a lot to master them, since the power fantasy of those archetypes imply that you have to train proficiently to be good. This is why I think those champs have very high playrates despite being hard to master, where-as the Tham Kenchs theme for example doesn't match up with the idea of mastery and skill.

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Originally posted by VniSalska

I know that some self-proclaimed champion mains get upset because fo reworks but it is healthier for bot game and lol universe, don't you think so?

Reworked champions can easily be integrated the other Riot games such as TFT, Legends of Runeterra etc. I'm not even talking about in-game related stuff because there is no need.

Thanks to the hard work you guys put in the previous years, there are very few champs left that should be reworked.

I feel like, Other than 3 candidates that were included in the poll, namely Shyvana, Dr. Mundo and Shyvana, there are 6 more champions that need rework asap. In my opinion, these champions are: Skarner, Malphite, Kog'Maw, Cho'Gath, Udyr and Corki.

I feel like you could've slowed down the rework train after getting these champions. But I totally understand your concerns. It is fair.

I don't want to bother you but I'd appreciate it if you can answer one more question: I know due to the resource-scarce, you st...

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I mean I agree, that's why we are still doing VGUs, and still plan on continuing VGUs in the future. I can't comment on splash team as I generally don't like to talk for other teams at Riot

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Originally posted by IWantOffMrBones

Dude, sorry but what the f**k? What is your opinion about Vladimir? Do you honestly believe he is okay for the game when the majority of the playerbase hates on him? Mundo? Who is viable only because he has been flextaped into it since he is so ancient that there was one effect ruining his whole idea but the balance team made sure this isn't a problem about him anymore. Tryndamere? A walking paradox of a super cheesy champion and walking ultimate in the same time, not even fullfilling his fantasy. Zilean? Who is .. strange. There isn't meaningful cointerplay to his bullshit but because he is so unpopular it is fine.

Like I can understand you hate the bitching of current mains every time you change their obscured character. I get it you care about them since it shows with Pantheon or Kayle's rework, even the fact you are keeping the point and click fear of Fiddle, even though everybody but them hates it.

I am not even trying to bitch at you, though it looks like this...

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I didn't say there isn't still Champions that need VGUs. There clearly are since we are still doing them. I don't think you can compare Vlad to old Urgot, for example. I just said there wasn't as many champs that are in serious need of VGUs as there were a couple years ago.

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Originally posted by VniSalska

Do we have a new poll for a reworked champion after Fiddle and Voli?

I remember in previous poll both Fiddle and Voli got 24 percent whereas Shyvana got 20 percent of the votes.

So I'm wondering if you'll go with Shyvana (pls) or there will be another poll or none at all?

Btw I'm very sad that you decreased the number of reworks. I think reworks are more exciting than new champions but that's just my two cents.

There will be another poll sometime next year. This isn't to say we wont start another VGU independent of the poll.

I think reworks are exciting as well, but they come with a cost that new champs don't come with (Change aversion and frustration from some of the current mains of the Champ, some love it of course) And we have reached a point where the Champs on the current list don't need a VGU nearly as bad as many of the Champs where we were doing them more frequently. I still feel like it's a valuable product though so we don't plan to stop doing them anytime soon

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Originally posted by Ilyak1986

:( :( :( :( :(

Irelia is in such an awful state right now it's sad.

And then when I asked /u/Reav3 about her mastery curve, he gave me a f**king popularity chart. Well, no wonder.

Also here is her 100 Game curve compared to the same Champs

https://imgur.com/a/q5ji6hD