RiotAugust

RiotAugust



27 Jan

Comment

I’ve been looking for a way to buff Jhin and that last thing you mentioned seems promising :3


25 Jan

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Originally posted by I_AM_A_MOTH_AMA

Super happy to read about Senna, I hope it nerfs ADC Senna while buffing support Senna. She's a wee bit strong as a carry but I think a tiny bit underpowered as support. Might just be wishful thinking on my part though as a recently converted Senna support one trick.

That’s the goal. Bring the two roles closer together.


24 Jan

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Originally posted by LettucePlate

Don't worry it'll be fixed Monday morning.

I never said which Monday :3


16 Jan

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Originally posted by perocu

is 10.2 on monday?

no, that's when I fix Nunu silly

Comment

Seems like there is a tiny window where she can still be knocked back. Should hopefully be fixed for 10.2


15 Jan

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Originally posted by goku332

August from what I understand when you made Jinx she had the same design goals, as Aphelios. Someone who cycled through and used various guns. So why did Jinx only get 2 guns on her Q and Aphelios got 5? Not complaining, I like both champs, just asking what changed, if anything at all.

My original Jinx kit was ranged Udyr (a gun on every button). Ended up being kinda lame cause all she did was basic attack. There were no fun spells to cast!

Swapping her to two guns on one button opened up her W and E to be interesting contextual spellcasts that made her way more fun to play.


14 Jan

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The hecc? It's been that long?

OMG I'm a boomer.


13 Jan

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There have been plenty of champions in the past that were completely broken in terms of power/winrate and you couldn't pay people (in LP) to play them.


09 Jan


07 Jan


06 Jan

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Why would we rework windwall?


31 Dec

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Originally posted by SleepyLabrador

August, if a pro team exploited the bug what would happen?

One of the reasons Nunu isn't disabled is that we don't think the bug is exploitable. It's extremely rare and (as far as we know) almost impossible to do intentionally. Might not even be a Nunu bug, could be something messed up in the code with channels that let you keep moving (have heard stories of it happening with Vi and Pyke for example). Not as easy as it looks to just fix on Monday ;(

Comment

Originally posted by MillikanMTC

Considering it's easily reproduced, if they ever used it I'm pretty sure they'd get DQ'd for exploiting a bug..

If you seriously have an EASY repro for this bug please send it my way. The reason it's hard to fix is that we've found it impossible to repro reliably


26 Dec

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Originally posted by Sae_Eleisa

Fixing the bug monday guys!

End me. Pls.


25 Dec

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Originally posted by ALWAYS_PLANNING_AHEA

But he'd feel terrible if that hook didn't hit :(( Therefore this is necessary and part of the game, psychologic gameplay design btw

I was talking about skillshot targeting UI, something that no one but Blitz even sees. It has absolutely nothing to do with what’s happening here.


23 Dec

Comment

Originally posted by Knox627

Indicators should correctly show the flight path of the projectile, irrespective of whether it hits the target at max range or not. I want to talk a bit about this part

I ran into this problem with Jinx W. When the indicator was exactly accurate people were more likely to tell me it “missed more than expected.” This is because, while the missile is very fast, it still has travel time so shooting at someone who is max range away will almost never hit them. A shorter indicator was more representative of the “effective max range.”

Consider a situation where the target is standing still inside a bush, waiting for you to walk up to kill you. You use the indicator to see whether you can W him or not, but the indicator will say that he is out of range, even if he is not. You walk up a little and end up in lethal range of the guy in the brush.

I have lost count of the number of times someone threw a game because they got hit by a skillsho...

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Half of what you’re talking about is VFX (the pink lines jinx draws on the ground when she pushes W). UI targeting indicators (the lines Jinx sees when she hovers over her ability) have absolutely nothing to do with what opponents see and how the missiles draw and travel once fired.

Comment

Originally posted by EndoSym

I mean sure people are going to be upset if they missed more than expected but what about the player that is the target, those who will say: " this shit never hit me". I feel like its the same thing with akali, Riot really doesnt care how something feels when you are the target or the one who plays against it, the only thing that matters is the player per se, everything else is irrelevant.

Those people don’t see skillshot UI indicators...

Comment

Originally posted by stopfeedingplz

How sad do you have to be to read through every single comment in this thread and then stalk every last person who shat on your opinion?

About as sad as your average vision score :3