Hey Axes are you back on champ team, now that Draven is finally back in TFT
I started as lead champion designer in October following TFT Fates release.
P.s. Draven should be evergreen.
Hey Axes are you back on champ team, now that Draven is finally back in TFT
I started as lead champion designer in October following TFT Fates release.
P.s. Draven should be evergreen.
I assume he means "hook" in a metaphorical sense, like the basic concept/mechanic that hooks people on this champ.
That, yeah. The core concept for the champion. Sometimes in terms of thematic appeal (Sett is the grappler / brawler), sometimes as a descriptor of some central gameplay element (Nocturne causes darkness), but something worth building around.
I would normally be sad that they decided to pull back on the mage's artillery aspect but keep in mind said mage is supposedly able to deal with dashes and hates mobility.
I don't know if an artillery mage who can deal with mobility is exactly a great design choice because their weakness tends to be the fact that they have a hard time dealing with getting dove by mobility.
This is a big part of it.
We changed the mage because the hook plays better with a more medium range profile, both from a coolness perspective and from a counterplay perspective. We're still interested in artillery mages, it just wasn't the right direction for this particular kit.
Not for Shaco but my gf permabans Elise bec. can't look at spiders, even if they are animated
Relatable. I can't play against Elise - except the Death Blossom skin. I dodge her in solo queue, and people have to use that skin in playtests with me internally.
I'm fine with her in TFT though...? And I don't know why because it's the same assets.
i don't know but i'm going to give mark yetter a hug when i see him next
i'm so happy
When he mentioned the changes to me, I warned him to be ready for you.
good shit my dude.
guessing by your username the deadbeat draven rumor is probably intentional ;)
Draven's not Sett's dad.
God is Draven cool though.
Does it make you feel proud or disappointed that new Pantheon was heavily banned in pro-play for a long stretch?
Personally I love new Pantheon. So close to old but also very new, fairly simple pattern but with some little hidden tricks, and highly benefits from map knowledge. Plus that base move speed is so precisely perfect for his pattern it feels like even a slight nerf would ruin it but you can move around comfortably where it's at.
Before it got a couple nerfs I used to rock the support Pantheon pick. It was stupid fun.
Neither proud nor disappointed. He was badly OP on that patch in solo queue (particularly high elo) as well as pro play and the nerfs were easily justified.
I'm a little sad that his first time being enabled for pro was on the worlds patch, where we couldn't do anything to fix it and he ended up hurting the quality of the tournament.
Funny that he got pulled out to work with Pantheon before he finished with Garen.
My timeline was Pantheon -> begin Sett -> begin Garen -> move to TFT (which is what I'm still doing), handing off Garen to GreaterBelugaWhale and Sett to Riot Twin Enso.
I took Sett to "kit lock" - which is nearly all mechanics designed and validated + working with concept art and narrative to flesh out who this character is. It leaves out most of the hard work of implementing things correctly for the long term, working with production artists to get everything looking cool and readable in game, plus numbers tuning/balancing and getting each detail to feel just right.
Zeus / God of Thunder Pantheon?
Yes please
Currently yes but I was asking about what they plan to do with it. They said "Work like old panth" so I'm guessing any blink and/or dash won't help then.
Like old panth, and most similar spells, there IS a range at which it will fail to stun, it's just long enough that it doesn't come up very often (800 in the case of old and now update Pantheon) - Leblanc double dash + snapback would do it, for example.