This seems like a good theory. I've also had this bug yesterday and the blocked targets were also in the middle. It seems to apply to attacking enemies as well.
That's helpful, thank you!
This seems like a good theory. I've also had this bug yesterday and the blocked targets were also in the middle. It seems to apply to attacking enemies as well.
That's helpful, thank you!
Hard to imagine. A lot of times why these things are so hard for developers to fix are because of how edge-case they are. If this was happening on every game or in some consistent way, then it would be really easy to pinpoint. If we even had like 3 examples of this it would probably make a lot more sense.
As it is with the knowledge we have, it’s really hard to guess.
One extra clue of weirdness To notice though is that the units are being highlighted properly. So the targeting system thinks they’re possible targets but the part that’s failing is the validation before it lets you click them. So it thinks they’re possible targets but not valid ones and so it cancels the click. (Or it doesn't think you're clicking on them at all)
This right here is the prime clue we're operating on at the moment! And you're right, we're having a helluva time reproing this thing... but I do think I know what's going on. Like someone said below, as with many bugs it's dumber than you could possibly imagine.
You've probably seen a post or two like this one. Now imagine if that damn stuck card were invisible, but still blocking your targeting.
Only recently came up with the theory but think it holds water... hopefully we'll be able to find a fix shortly.
u/RiotExis any chance you could do something to mitigate this "wrong card selection" issue? I have seen other redditors complain about this issue as well.
See the response from u/Dovagedys below; he said it better than I could've! Fix is coming to you soon. :)
Hey there. As you've probably seen from some other posts, LoR doesn't officially support tablets today; that's partly because of issues like this!
If we do move to support tablets properly in the future we'll be sure to consider 4:3 / especially large profiles like these.
Thank you! Will there be a notification or pop-up when we return that the previous game was annulled? Or how will we know it's a Riot service blip, and not our own internet connection crapping out?
Not in 1.1; we'd like that eventually, for exactly the scenario you described.
Hey everybody,
We strive to keep Runeterra up and running and available for play 24/7. Even when we’re making spicy changes or rolling out new patches, our goal is to have zero downtime so you all can keep deckbuilding, Braum Waving, and pummeling each other in the queues.
Over the last couple weeks we’ve had a couple of service blips, and we’re appreciative of everyone’s patience and understanding as we address emergent issues. Interruptions are annoying enough on their own, but what we really didn’t love was discovering that some players had received frustrating losses as a result.
The general sentiment on the Gameplay team was that that’s unacceptable, so u/riot_apiris slipped a last-minute change into the release. Since 1.1, players who are caught mid-game during a service interruption won’t ...
Read more External link →u/RiotExis it seems like this idea has gotten support so I'm tagging you - when auto-sharding extra card copies, could a translucent copy of the card remain on-screen? (Then we'll know our collection of that card is complete and we can go to Deck Builder and start experimenting!!)
Idea makes sense to me! Not my area of expertise, but I'll make sure that team sees it.
Thanks for the response! Yeah, I do understand every word is precious. Just wanted to make sure you know this usage for the word "Draw" is counterintuitive for new players.
We probably underestimate it, so it's good to hear from folks like you. Thank you.
u/RiotExis for text clarity - I've been surprised multiple times now by effects that say "Draw an [X]" but don't actually draw it when it doesn't exist in your deck. In other card games, "Draw an [X]" effects activate regardless of whether that card exists in your deck.
Playing Expedition, both [[The Tuskraider]] and [[Lure of the Depths]] have surprised me when I didn't draw a card from them.
Could cards like Tuskraider say "Draw a Sejuani *from your deck*" instead of just saying "Draw a Sejuani"?
(is it appropriate to tag you in posts like this btw?)
You're always welcome to tag me! Disclaimers are that I won't always be able to respond, and when I do it'll be my perspective: I'm not an expert on all the things. I promise to always be honest when I have no idea what the f*ck I'm talking about though.
This is one I kind of know about, and went and confirmed with design folks so I don't speak out of turn. In LoR, Draw is intended to implicitly convey "from deck." You're right that some other games create different expectations, and maybe we pay some adjustment cost... but every word is precious. Our cards do lots of things, and if you think they're long in English you should see them in German!
If we can make a word mean a thing, distinctly and consistently, that can save us some card space and still be clear to players. But the devil is in the consistency... hence this post!
So I saw a post yesterday taking about how their copied Zed's weren't buffed. Seeing your judgment not kill the other copied Jinxs makes me think it was only a visual bug.
Edit: I should elaborate a bit more, "exact copies" means exact. I know this from beta when I would frostbite whatever unit was about to be duped, creating a bunch of worthless 0 power ephimerals.
You nailed it!
You didn't miss anything. Unfortunately this is an especially confusing bug: Dawn and Dusk copies show default stats, but actually (correctly) have buffs, keywords, and damage. So the Jinx copies were actually 8|4s.
This is fixed in 1.1. Sorry for the frustration! :(
These are awesome.
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You're right, 1 and 2 are your options for now! Someday we'll release some more cards, until then it's just our initial release and Rising Tides. :)
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You got it! And I dig that you went and made your own. 🤘
This is great. Will cards be updated after a patch?
Would be dope if they would be named so it easier to find a specific card and maybe have this linked somewhere on your website.
Yep, new versions should go up at the same time as new patch notes, when they come out! And you can also link to particular cards, like so:
https://dd.b.pvp.net/latest/set1/de_de/img/cards/01SI052.png
You can find more details here: https://develop...
Read moreHey nicely done u/GeneralSpacey! SMV does amazing work, and they're responsible for a lot of art in LoR. But there are actually lots of other artists who contribute too, and will continue to in the future.
If it's full card art you're after, we actually provide that at full res to everyone, because we want the community to enjoy the content freely (and to feel empowered to make websites and apps and so on).
Fair warning, they're big .zips! Some examples:
Here's all of our initial release, in English: https://dd.b.pvp.net/latest/set1-en_us.zip
Here's all of Rising Tides, in French: ...
Read moreI'm playing on TR server, I have a russian friend who experiences the same problem, though I don't know if his spread to Swain and Elise, he was experiencing Vlad.
Alright, that matches with reports we've gotten from RU and TR, which we'll be able to fix in 1.2.
Exis do you know about the bug that skips the Level Up animations? Vladimir animation isn't working for me since 24 January, Swain and Elise isn't working since the official release. Cards just ascend, glow yellow with circles from their center and descend. It seems this bug is bound to my ACCOUNT since I tried removing and installing LoR in my computer 3 times, and also in another computer and in my phone in which all of them I encountered the same problem. Please, fix this. Takes almost half of the fun playing the decks without the level up animation :(
Sorry you're missing out on those moments. What country are you playing from?
Read moreI don't have a way to reproduce the overlap bug at 100%, but in case it helps, I believe every time it happened to me:
was during the phase where my opponent had to declare his blocking units, against my attacking units.
I was moving (a lot) my cursor over the oracle's eye (hovering/not hovering), while the opponents was moving his units.
Eg:
I'm attacking with 2 units AU1, AU2. Opponent has 2 units DU1, DU2.
He moves DU1 in front of AU1. Then moves DU1 in front of AU2. Then puts DU2 in front of AU1. While he does all of this, I'm flipping a lot between the oracle's eye view and the current board view. And sometimes, DU1 and DU2 would overlap in front of AU1.
Like if the generation of the oracle's eye view was conflicting with the events of the opponents moving units on the board. I believe I encountered a few crashes in those situations (not full client crash, but match crash, forcing the client to reconn...
Oh interesting, the Oracle's Eye wrinkle is one we haven't heard in the reports but sounds high-potential. I'll pass this on to our QA team, thank you!
How is it that the weird display bugs (like card stacking with only one showing, or card blocking but not shown as a blocker, etc.) has not been fixed? Do you have a problem reproducing it? It seems like it's been in the game for some time now, I'm curious to know what makes it that complicated to fix.
Also, does the recall effect on the Zed's spell card is being looked at? The fact that it does not count as a recall when it's written is problematic. I'm pretty sure it's link to the recent update made to spell still targeting the shadow after the recall.
PS: I hope my tone doesn't seem to harsh, there is no harshness in this post, just question I have about known bugs!
Your tone doesn't seem harsh, you're good!
You're right on both counts... some of the card overlap bugs that folks report have been really difficult for us to reproduce inhouse, though we're still on their trail. If anyone has a way to make it happen consistently, please let us know! And yes Shadowshift's behaviour changed recently. We're looking at it for 1.2.