RiotJag

RiotJag



23 Aug

Comment

Fine. You got us. You know the secret. We can't seem to design champions without relying on this gimmick.

Hope you're happy with yourself.


04 Jul

Comment

This answer is less interesting than you'd think. It's not champions with the highest DPS; it's the ones that have a lot of damage that they cannot access penetration items for. Assassins would be among the least affected here since they pretty much already do true damage on targets they care about.

So, that'd mostly be hybrid damage champions like Jax or Kog'maw. Cassiopeia would probably be the happiest mage here but that's only because she can't build Sorcs.


19 Jun


12 Jun

Comment

I don't want to get into particular examples here (Akali/Qiyana) but I think this is a pretty interesting post and I like your approach to making your argument.

Something we go back and forth on a lot in champion design is the balance between holding to conventional strengths and weaknesses versus finding creative/unique ways to differentiate new play patterns. Let me interrupt the memes here before they start: yes, adding new and unique kits to League of Legends is important, and always will be. The challenge is ensuring they have the proper constraints.

To be more topical, a Skirmisher crossing into Assassin territory on certain outputs is reasonable (we do this with FioraE [burst damage] and YasuoR [target access] for instance), and vice versa, but we've also definitely crossed into territory where we end up giving certain champions too much. One of the reasons you see this a lot in our modern fighter design is that a ton of our recent efforts are pretty aggr...

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10 Jun

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Originally posted by Riot_Maple

You all have PCs right?

nice


08 Jun

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Originally posted by OnlyAnEssenceThief

This seems like something they would (again) look at for gameplay clarity, so gonna tag /u/RiotJag on this one to see what he knows.

If you're reading this Jag, there are also a large amount of VO lines still absent after I told you about it in April and some of those were SUPPOSED to stay in from what I've been told (the honeyfruit lines, primarily) but aren't showing up in-game. Her growl on taunt is missing as well at least on Bullet Angel (and I can confirm this from personal testing).

I think when I sent you the info in April you got the lines we were talking about mixed up, because the ones I was referring to (honeyfruit, missing ping etc.) were on PBE but never made it to live or have ...

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I'm guessing the VFX artists iterated explicitly for gameplay reasons at the time. The spell interactions are still pretty clear, so I don't think we'd unnecessarily amp particles now - that tends to add up to a lot more noise in-game.

I'll pass along this thread to a VO engineer to look into any missing lines.


26 May

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Super creative, lots of bonus points for naturally matching themes of the champions to new outputs for Hearthstone. I'd play this set!


25 May

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Those are awesome. I love #1.


17 May


16 May

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This question is for RiotMaxw3ll. Why are you such a memelord?