RiotMeddler

RiotMeddler



12 Oct

Comment

Originally posted by Spideraxe30

/u/RiotMeddler if you guys are moving away from short stories, what will become of the universe and the interactive map. I get those there niche outlets with engaging with IP content, but they were central hub for all League lore

They're not going anywhere right now. I say right now because at some point (ideas thrown around, nothing yet committed) we might go through and overhaul how we present lore stuff like that on the web. Current focus though is on getting the content and consistency right internally however and figuring out where that should be reflected in different games/other experiences, before looking at supporting channels like Universe

Comment

Originally posted by ahambagaplease

Not having to remember which list of chromas is available is so good. Super annoying saving essence only from those chromas to not be available

Obligatory note - there will still be some of the restricted chromas (League Partner program etc) that aren't emporium eligible regardless, so still won't be included, even if the full eligible range is.

Edit: As pointed out below, the LPP chromas are actually available just at a higher price than regular chromas. If you could pretend I'd used a better example that's actually restricted that would be much appreciated...

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Originally posted by CelioHogane

That's not what they said...

Arcane is canon. League is also in that same canon.

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Originally posted by TheeOmegaPi

Is this a confirmation that Aatrox will be featured in a cinematic? Officially?

Because if so, I am fully onboard with the direction of how things are going. I hope he's included in the upcoming cinematic. I really, really do.

I mean, it's not just some random Aatrox image that got accidentally copy/pasted into that exact moment if that's what you're asking...

Comment

Originally posted by Mana_Croissant

Arcane being canon is a VERY tricky one. Not only this means many champion as they say will need lore update (and if i did not miss it CAMILLE is one of them so i hope they won’t forget her) but also can we talk about VIKTOR ?

One of my limited problems (there are very few) with Arcane is that Viktor is portrayed too good to fall into the level of full machinery he is in the game. How will they even connect him to his game counterpart at this point without it feeling too forced or ruining his character ? Arcane is one of my favorite shows in YEARS and i would hate if the next season fails to live up the quality of the first one because they have to connect it to the game so i actually prefered when Arcane was its own thing so they were not fully bound by it. Now every playable character has to survive, Viktor has to become a machine and Jinx will remain on loose as the crazy person she is so the ending is already there and they have to obey it

Camille - yep, we'll definitely get her integrated into things. Still figuring out details, but confident we can make her feel a part of the cohesive whole

Viktor - I mean, can't spoil anything for Season 2 of course, but certainly more Viktor development to see. As per the larger lore conversation here we're also not going to be just picking one existing portrayal and forcing everything to move towards that, it's about doing adjustments where needed to get a cohesive whole. If that means some tweaks to game Viktor are needed, in ways that are still consistent with the core of who he is of course, definitely open to that too


30 Sep


23 Sep

Comment

Originally posted by [deleted]

[removed]

If you don’t own the champion in question already you can’t buy a skin for them. Your Shop will therefore add RP for the champion to the total and you’ll get both champion and skin


28 Aug

Comment

Originally posted by JoanXXXmk2

I'm dumb what do you mean by "like moving to bonus HP scaling from items only or whatever."

Right now the damage scales with your max HP, which means it synergizes really well with champs who stack health through their kits (Cho and Sion for example). Moving to bonus HP from items scaling would let us balance it around a wider range of champions, rather than it having to account for kit based health stacking and being significantly weaker on those without it

Comment

Originally posted by Poluact

I just hope all the big changes will be released in one big patch with fast follow up in couple of next patches. This year it felt preseason was bleeding into like 5 patches afterwards.

That's the intent here. We were already kind of getting into a 'season start patch has meaningful gameplay changes' pattern beforehand, so there was like preseason 0.5 in November and 1.0 in January effectively. Trying to condense and then do really fast balance/meta follow ups through both hot fixes and the next patch or two post season start.

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Originally posted by Lohtric

whats gonna happen with heartsteel giving champion size? please tell me its still a mechanic! i love getting huge. its my favorite thing

Currently in testing. Aiming to keep it, though looking to have it be less bound to particular champ kits and more bound to builds. So something like moving to bonus HP scaling from items only or whatever.

Comment

Originally posted by SanguiniusMAD

And Still no Lore update, Riot forget about it

Not forgotten about. Apologies for the lack of recent discussion, it's a larger Riot topic in terms of how we're approaching the IP and storytelling generally, so not something Brightmoon and I can just cover by ourselves. Hoping to share some thoughts on it sometime later this year potentially but can't guarantee anything.

Comment

Originally posted by FlashAkali

Hopefully rockrtbelt stays I can't play Akali without the dash anymore

Current plan (could change) is Rocket Belt is still around, keeps the dash, loses the MS towards target

Comment

Originally posted by Itismejustadmitit

I mean, its like tft now, 5 games and you are placed, 20/30 games and you reach your past elo, no? Sounds way healthier for the casual gamer now than it was 2 years ago, when reaching your past rank took a few weeks usually (assuming near 50% winrate ofc).

^ TFT's a reasonable reference point for how we're thinking about a lot of this. Not exactly the same of course, given solo versus team game and amount of content a TFT set replaces. But that sort of speed of ranked climb is closer to what we're thinking than the really drawn out gradual climbs of a full year

Comment

Originally posted by Kymori

so is arena just coming back again for 5 minutes or permanent? why would they not clearly say that

but since they didnt even bother adressing it i guess its not permanent, i guess their metrics werent enough, what a surprise when the game was unbalanced half the time cause they didnt have enough time to fix it, some of the cameos ruined the game on the 2nd cour of the mode and the ranked system didnt feel as satisfying so competitive players stopped caring

Current plan is a 4 or 6 week (TBD, still shuffling various things around) run starting December. Still very interested in getting it to a potentially permanent state someday. Current belief is getting it to a good permanent state will require more than just the sorts of smaller adjustments that would go into a regular patch, hence the bring it back with large updates iteration approach here.

Edit: Updated to reflect could be 4 or 6 weeks, I spoke too quickly

Comment

Originally posted by Azureon61

do you have any updates on language swapping or is that something for a later dev update

Not today, I think we've got an update tentatively scheduled for our next video though, will follow up

Comment

Originally posted by Spideraxe30

/u/RiotMeddler with preseason content on PBE for an extended period of time, do you guys worry about potential fatigue or drawing out a changes too long in the test realms. Also if you can share, how did you guys feels about the Tournament of Souls metagame, was it as successful as you would hoped, since I really enjoyed it but the memory consumption was a big issue.

It's possible, though we've had some content (e.g. Runes Reforged) on PBE for extended periods in the past without major fatigue issues once stuff's live. Most players don't engage much with PBE content, so the hope is this leaves gameplay changes feeling a lot fresher at season start for most players

Tournament of Souls - we feel this one went quite well overall, and really happy with things like this as alternatives to the visual novel format that was feeling played out previously. Technical issues are the exception though, while it worked well for most players it struggled or simply didn't function for others, which is definitely something we'd want to do a lot better at for whatever's next in this vein

Comment

Originally posted by Oaktreestone

Will it still be the Ionia themed map or a new one?

Ionia themed map

Comment

Originally posted by Cvrpie

I think you made an error in the first sentence saying preseason twice

Oops, thanks, teach me not to check my posts...

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Originally posted by Revenesis

Holy shit, Mythic items removed

In case it got missed - Mythics as a special item type with associated restrictions are gone. Some of the mythic items themselves are removed, others are being made into regular items instead so will still be around

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Originally posted by Solash1

Would you be able to put a playable version of Doom into it somewhere?

As in Will it run Doom? I mean, ignoring for a moment all the intellectual property issues that would create and the amount of work that could be going elsewhere for LoL, damn would I really love to see someone try