RiotMeddler

RiotMeddler



28 Aug

Comment

Originally posted by Latojune

3 splits ? f**k no im out , u literally have to grind and play an insane amount of games already just for it to reset and place u lower ? Why the hell should i try in the first 2 splits? Why even try at all actually

Couple of thoughts/bits of context:

  1. You'll climb faster each split (this isn't same number of games more times per year)

  2. Because ranked isn't turning off in November/December a ranked split will last for 4 months with 3 a year, versus 5 months this year (so not as big a change in split duration versus 2023 at least as it looks at first glance)

Comment

Originally posted by Frostbite2806

MYTHIC REMOVAL LETS GOOOOOO

On another note, its gonna feel weird not having preseason on live in November-December anymore, to me that end of year period is quite special, and I'm gonna miss it.

Yeah, there's some trade off to getting rid of that preseason period on live for sure and we went back and forth a lot internally before deciding on this approach. One of the key things that flipped us though was the proportion of the player base who simply don't have any interest in playing when ranked is off who therefore bounce during preseason. Our thinking was those that want to take the break to play other stuff during that part of the year can do so regardless, so good to keep ranked on during the winter holiday period for those who do want to be playing it.

Comment

Originally posted by DabSlingz

I hope they bring back midscopes

The people who work on midscopes are (mainly) the same team that work on preseason, so right now that's where their focus is going. Once preseason work's out of the way we'll take a look at things and see whether to put midscopes, other work or a mixture of the two on the docket.

Comment

Originally posted by Stahlfakt

Now let's see if the community real likes and will support nexus blitz.

Hoping so, would love to have a case for it being a more frequent mode. This version's very similar overall to its past run, we'd definitely be open to gameplay adjustments though in the future if the interest is there


28 Jul

Comment

Originally posted by Xtr0

Even before it was available to general public, pro scene used to be played on Hexakill. As spectator didn't exist back then, the casters would load in as the sixth champion on both teams to observe the game. They would normally remain in fountains except for that one time when a caster (Phreak I think) accidently moved his Teemo into lane.

^

Very first version the spectator champs they were using as a workaround for broadcast were targetable, from memory one got killed by a Karthus ult giving extra gold to one of the teams even. Version after that had them untargetable and invulnerable. Then we got the actual proper spectator system in.

Comment

Originally posted by Kegan-Rodhe

u/RiotMeddler has nothing to do with today's dev, but could you talk about Brand's VFX update that was "leaked" in Millio's intro video and Nafiri's leaked gameplay video? It's been a while since Millio left and until today nothing has come out about a possible update to Brand's abilities...

A Brand VFX update did get started by a VFX artist as a side project a while back. It's not currently on hold, given said artist had to swap all their time to some other higher priority stuff. I expect we'll get it finished and shipped at some point, but whether that's soon or a really long way out no idea at present, depends on other VFX projects.

Comment

Originally posted by Xerxes457

That sucks, she won’t be available for worlds. Is Naafiri available? I believe some region playoffs are playing on her release patch but she’s disabled.

Naafiri will be available for Worlds

Comment

Originally posted by RiotMeddler

She'll be out before Worlds yeah. I don't believe she'll be playable at Worlds however since she'll be a very recent release (possible I'm wrong on that and she'll be disabled for playoffs but available at Worlds, will check)

Yeah, Naafiri will be playable at Worlds, Briar will not be

Comment

Originally posted by Unknown_Warrior43

Can we get any Insight on when exactly the next Dev Update is going to be released?

We don't know exact dates yet. 4-6 weeks is our general target. We'll go more like 4 weeks if there's a lot of stuff we've identified we can/should talk about, more like 6 if we've got less for this particular round but want to stay in the habit and cover some stuff. Going to start looking at potential topics next week, I suspect we'll have a fair bit this time so might be closer to 4 than 6, can't make any promises yet though

Comment

Originally posted by lepetitemre

so can we assume that certainlyT is working on a new ip other than league?

Oh sorry, when I say "League" here I'm just shorthanding "League of Legends the PC game", not implying that he's on something unrelated to the League IP

Comment

Originally posted by Buffsub48wrchamp

I think it's a genuine question because riot did mention that they may consider going back on the mythic system

We'll share updated thoughts on Mythics in terms of what we've learned, future plans etc whenever we talk preseason gameplay in detail (plausibly this next update, depending on how many other topics we have possible that ends up in a deep dive slightly later)

Comment

Originally posted by F0RGERY

Huh, that's pretty neat.

Makes me wonder what the meta would have solidified as with an extra player, given how experimental season 1 was.

Yeah, hard to say given how much has evolved over time. Looking at current state of things, I'd imagine a 6th player would mean a lot of additional roaming support style play from said position, probably with some jungle camps being taken as well? Guess could also be a second duo lane with some degree of roaming, but I suspect two champs generally out of FoW + more ability to contest jungle camps including on invades probably trumps presence in lane

Comment

Originally posted by RiotAugust

hey i nerfed Jhin at least 4 times after the 44 buffs

I mean, if an example from more than 7 years ago is the best case you've got...

Comment

Originally posted by Wooden_Sherbert6884

So i guess she's out before worlds then? Seems reasonable.

She'll be out before Worlds yeah. I don't believe she'll be playable at Worlds however since she'll be a very recent release (possible I'm wrong on that and she'll be disabled for playoffs but available at Worlds, will check)

Comment

Originally posted by F0RGERY

OW2 goes 5v5, so League goes 6v6.

Piece of trivia - League was originally 6v6 back in internal alpha (2008, maybe early 2009?), and the old Nexus art reflected that (hence 6 statues on it instead of 5). It's the reason Hexakill was relatively easy to add in the early days (code was all set up for teams of 6 already). Change to teams of 5 was well before my time at Riot, my understanding though is that teamfight clarity and lethality were both really problematic in testing at the time, and cutting a player per team did a lot to help things out.

Comment

Originally posted by DrSpycy

I'm sorry if that has been discussed before or if this is not something that can be shared yet, but what is the anticipated scale of the bot update? Can we (eventually) except them to be challenging even to higher-skill players ?

I'm not one of them but I'm genuinely hyped by the idea of practicing against players/AI that would beat without having to lose alone and face my would be teammates' flame

Our first priority, and likely focus for quite a while, is going to be on better bots to help players get into the game. To state the obvious, accessibility for new players is a real weakness on League's part. A healthy flow of new players is essential for long lived games though so that's very much on our minds, given we want the game to have a vibrant community for a really long time if possible

Assuming that new player work goes well, we would like to try for other use cases after it though (to be clear, I'm speculating about future years). Things like better practice environment for players who know League but want to learn a new kit or like taking over from a disconnected/AFK player at whatever levels that can lead to a fair experience for both teams etc. Maybe someday a challenging experience for high skill players? Would very much like to, but our focus for bots is going to be on other use cases first, with other features and updates aimed at/prioritizing higher skil...

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Comment

Originally posted by bz6

Is there any chance of CertainlyT coming back to then Champions Team? I think the team and the game misses his designs.

I'd be very surprised, he's working on an a new, unannounced game at the moment and seems to be having a great time with it. While I'd be thrilled to see him contribute some more stuff to League, I think he's very focused on trying new things in other genres instead (though as a side note, he was a really helpful advisor for some of Arena's development, so he's not completely uninvolved with LoL)

Comment

Originally posted by nitinismaldingXD

u/RiotMeddler when Auberbaun tweeted about the duo mmr restriction being lifted for the start of the season, many people quote, with some big streamers, quote retweeted it asking for duo to be brought back. Is there any world in which duo could be brought back?

We did look recently at both potential changes to duo MMR/tier restrictions and at the solo only nature of the highest tiers, since we'd like to remove barriers to social play where possible. Conclusion, at least right now, was the edge cases and abuse cases would be high enough to make it a bad idea unfortunately. Wouldn't take it off the table entirely in the future, but don't want to reintroduce the range of issues we used to see in the past

Comment

Originally posted by Ramus_N

We are still waiting to find out if Ixtal is a real place or if Milio is a paid actor.

Comment

Originally posted by vixiara

I don't know if you're able to answer this, but once you lock in the kit for in-dev champions, are they more often buffed, or nerfed from that state?

In August's case, usually a few thousand rounds of nerfs.

On average, we probably still end up taking power out overall more often than not. Often have to push power up to get a good read on new mechanics being tested if someone's playing a new champion against people on champs they've played many, many times.