RiotMeddler

RiotMeddler



28 Apr

Comment

Originally posted by SiriDeCabeca

Jax got a mid scope update and then a couple months later an ASU, which essentially means he got a VGU but with a delayed V

At one point last year we were actually considering shipping both the gameplay changes and the visual update component at the same time. It looked like it'd be quite a while until we could line both up though, so figured in this case we should just get the gameplay shipped since it wasn't dependent on the full visual overhaul (unlike most VGUs, where kit changes won't work with old model, anims, VFX etc)

Comment

Originally posted by SemRecursos

Aaaaaaand, basically nothing about Naafiri

Gotta save some surprises and other details for her reveal at this point, getting pretty close and don't want to have everything be too familiar in advance!

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Originally posted by Affectionate_Car7098

Who cares?

Bots are training wheels and you shouldn't really be needing them long term

New players are our initial focus with this bot upgrade work. While most players likely won't be interested in playing against bots long term a good onboarding experience is really important to help long lived games like LoL maintain a thriving community long term.

Comment

Originally posted by LargeSnorlax

Honestly, long needed. I've tried to introduce friends to the game with bots since they were nervous about starting against actual humans when they didn't know what they were doing, but the current bots are such a far cry from competitive that they couldn't beat Iron IV players.

Hopefully this doesn't level up the "other" bots, the leveling scourge that sits in aram/low level rift games wasting people's time.

Yeah, we very much need a better, more tailored to player needs range of bots to create a better onboarding experience. It's a tough game to get into, and right now we see a lot of new players drop off when trying to make the jump from the tutorial to Co-Op versus AI and then again when trying to go from Co-Op versus AI to PVP. Being able to give players more gradual ramp ups in difficulty early in their experience would do a like to help with new player retention, which is really important for games like LoL to continue to thrive long term.

In terms of impact on levelling bots - no, wouldn't do anything to enable those. We did a ban wave recently that hit a lot of those accounts, we've also got some further work underway that should make leveling bots, scripting etc easier to detect/quicker to ban too. We generally avoid talking about the details, exact timings etc on that stuff though to avoid giving bot/script creators any information unnecessarily.

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Originally posted by HarryHagaren

Just in case any Rioter reads the comments: why did the bots in intermediate coop suddenly stop having skins?

Up until a few months ago, bots use to have skins, and it was often a cool way to see new skins in-game.

Unsure, but will pass the query on.

Comment

Originally posted by Solash1

Can a Rioter please confirm whether players are able to pet Naafiri in game? This is vitally important

Just checked in with the team. Apparently how pettable a very spikey demon dog should be is a topic of ongoing debate. Hold that thought a little while and we'll take a firmer stance at some point once we're in agreement internally.

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Originally posted by warpenguin55

Be honest, the 2v2v2v2 mode is based on TFT, isn't it? Doesn't make the mode any better or worse in my eyes, just curious.

It's wasn't based on TFT as a starting point, it's definitely adopted some learnings and some tech from it though, most notably the augment system and the health model.

We're also looking at potentially pulling over the rating system that HyperRoll in TFT uses for it. We think for some players there'll be interest in having a skill based system that provides goals to go after. Don't want to bring along all the existing assumptions that the baseline ranked system LoL uses has though

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Originally posted by JTHousek1

I assume at least one of the changes for ADC mythics includes /u/PhreakRiot's vision of Shieldbow being a legendary.

That's one of the changes yeah, I think it's even mentioned in the blog

Link for convenience:

https://www.leagueoflegends.com/en-us/news/dev/dev-midseason-and-mythics/

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Originally posted by Spideraxe30

/u/RiotMeddler would you guys happen to an update on the IP cohesiveness you mentioned earlier this year. I was curious as how that applies to LoR champs like Jack and Norra, does the League team/Riot plan on sustaining them as proper champs

For significant new characters introduced to the IP in other games or mediums we'll be assessing on a case by case basis whether it makes sense to bring them to LoL or not. We did look seriously at bringing Silco over to LoL for example during the development of season 1 of Arcane. We thought he was a great character in some respects (personality, voice, backstory, connection to other characters etc). Didn't make sense for a MOBA however, just the wrong sort of expression of power for the gameplay we offer. Could have forced something to do it, but wouldn't have felt true enough to his character.

For other characters then, like Jack, Norra, others from Arcane, others from future games we'll do the same sort of assessment, plus a comparison to other options we're already considering (e.g. do we think we'll deliver best by adapting a character from LoR or by making something new with a different focus?)

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Originally posted by InsurgentTatsumi

ADC itemization is the best in the game right now. Meanwhile bruiser and mage items are absolutely horrible and being salvaged by 2-3 good options. It's straight up comical that they're focusing on ADC items YET again when they gave them massive "QoL" changes (buffs) early on this season.

Problems putting ADC itemization and broader game impact in a position where the class isn't overly game defining, or weak feeling+unsatisfying, or both at once (worst of all worlds) is one of the reasons we're taking a swing at ADC itemization.

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Originally posted by truthordairs

Pretty crazy to hear that they’re open to potentially removing the mythic item system

Hopefully we can fix some issues and find a version that keeps the benefits of the system without all the current downsides. But yeah, if it's still not working well enough we'd want to make sure we weren't just sticking to it for the wrong reasons (sunk cost of developing it, stubbornness, challenge of moving to something different etc)

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Originally posted by zrider99zr

My one hope for the 2v2v2v2 mode is that you'll either be able to queue up as 8 people or they'll allow custom games for it. I know it's a longshot but that mode sounds awesome with 8 friends.

Being able to play with a group of 8 is on our list of things we want the mode to have. Let me check and see if it's looking like it might be there day 1 or a follow up feature

Edit: Looks like it's unlikely to be there on launch, definitely something we want to deliver though


21 Apr

Comment

Originally posted by Piercingforce

u/RiotMeddler are you able to share anything about this? is it still coming?

Yep, just did filming this week, editing's underway now


17 Mar

Comment

Originally posted by fckiforgotmypassword

Hold two in the next video.

Ok, that's actually a little tempting, at least for a single shot somewhere or something. If it happens, you very much called it

Comment

Originally posted by Conankun66

and can be addressed through the balance process again

(X) DOUBT

Can totally understand the skepticism in this case. I do think the Q only being controllable for a short period, friendship bonuses limiting ability to be as effective on whoever's most fed, E being a shield (so can't heal up outside of combat) and the removal of the ult stun give us a lot more ability to adjust her through regular number changes. The untargetability's certainly still a challenge though and I couldn't say I'm certain we wont' still run into problems still, just that we've got a better toolkit than we had before at least

Comment

Originally posted by MasterYargle

Bro it isn’t hard just get rid of the stupid tower minigame

Spires are going away

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Originally posted by victronomatic

Why is Meddler holding a coffee cup in the video?

I'm not!

(it's a cup of tea technically)

I did ask whether I should put it down, given we're going for a quick, more casual, lower production value approach to these though we figured we'd just see how it worked (or didn't)

Comment

Originally posted by Ragaga

I imagine that writers are also thinking about the origin of hextech and co? Because this is quite a huge retcon for Piltover/Shuriman lore as well.

This will most likely bring in some major lore issues with Seraphine, Camille, and more champs which are tightly linked to the Brackern/Hextech Crystal lore

(EDIT: Also thank you for this post, there's a lot of exciting thematic in here and if done right could be great for Skarner overall I think)

You're welcome, and I'm also really positive on this direction, both for Skarner and as a way to help make Ixtal feel like a more integrated, fleshed out part of the world.

In terms of origin of Hextech this is part of the gradual process of aligning all the different experiences that contribute to the League/Runeterra canon going forwards that we talked about in our previous video. As you note it has effects on other champions too, we're talking about exactly how and exactly when to tweak them too to make things fit together better overall

Comment

Originally posted by Spideraxe30

Are you also able to share if Quick Play will have any mirror matchups? Since they are one of the things I really disliked about blind

Double checking, I'm 99% sure mirror matches can still happen in Quick Play though

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Originally posted by Freezman13

So there are no changes to the actual pace of the game? Not exactly quick play when games have the potential to go 30-40 minutes.

Yeah, Quick Play might not be the right final name here, given it implies in game changes as well. This is about getting into game quickly with your champion of choice, which is theoretically Blind Pick's purpose but Blink Pick has a range of issues that undercut that