Will mirror matchups still be a thing in quick play?
99% sure Quick Play is set up so they can still be a thing, double checking though
Will mirror matchups still be a thing in quick play?
99% sure Quick Play is set up so they can still be a thing, double checking though
Because they want everyone to play the game.
Keeping our games accessible to a wide range of hardware (and operating systems) is a big goal for us, be that League or anything else we make. At this point though we just can't justify the limitations that imposes on development for 99.99%+ of the playerbase hence the update
i love my iron mates using Zed supp tho
Hey, if it's deliberate and with other consenting adults, go nuts...
Weird to say that the Scorpion aspect isn't compelling for players. That's one of the coolest things about Skarner. There are too many bipedal human-like characters in League.
Video doesn't work well without the accompanying blog (which has some concept art of VGU Skarner). He's still very much a scorpion, not humanoid. We're working to get that blog posted as soon as we can now. In retrospect what we should have said instead in the video was that it was the current execution on scorpion that isn't compelling, not that scorpion couldn't be a compelling core for a champion.
Hey Meddler really enjoying these more frequent videos, is this going to be a monthly thing from now on and does that mean no more LoL Pls vids?
They'll be a fairly regular thing, though not on an exact fixed schedule since we'd rather do one a little earlier or a little later depending on what we've got to say. At a guess, that probably means something like every 4-6 weeks or so, but that's a rough approximation, not a hard rule
And yeah, current thinking is these replace LoL Pls, given there's a lot of overlap otherwise and LoL Pls has some limitations to it we're looking to move away from (overly focused on good news only, slower production/release times)
Nip slip
You know what, I like this version better.
Sure, nip slip.
BLUE ESSENCE EMPORIUM (Honestly though, what was wrong with it in the first place?)
Short version - a lot of stuff had to be manually implemented every time we ran it. Took a lot of time, was error prone (given a lot of data entry to get wrong) etc. Needed to be rebuilt in a better manner
Given their current game direction, if Skarner becomes a crystal dude with a six pack I am going to be so unbelievably salty. Captain Flowers please do some undercover work to subvert my expectations here.
Don't worry on that front at least, we're very much sticking with a creature scorpion, not going human with scorpion elements
"now that yuumi is out of the way"
Yeah that worked like a charm
Yeah, not the ideal choice of phrasing in retrospect. What I meant to convey was that "now that Yuumi's not taking bandwidth away from other midscopes and can be addressed through the balance process again", rather than "now that Yuumi's totally fixed forever"
For what it's worth I do think this verison of Yuumi will be meaningfully more balanceable, agree that what shipped at a minimum wasn't tuned right though (to state the obvious)
Why was the video removed in youtube
Video was meant to go out at 12.30pm PDT, not 12:30am PDT. We're working to get it and the blogs up properly now, apologies for the mess
Quick Play where you pick a champion and role and get at least one of them and jump straight into the game.
Can't wait for my Zed support
To clarify - champ and role are individual picks. You're doing things like choosing:
Not going to get assigned Zed as support as a result
Weird to say that the Scorpion aspect isn't compelling for players. That's one of the coolest things about Skarner. There are too many bipedal human-like characters in League.
It's really unfortunate the video went out early without the dev blog to accompany it, given the comments in the video don't stand on their own as well without all the extra context. We're working on getting everything posted properly now, some bits from the blog while we wait though:
"With Skarner's update, we wanted to take the chance to revisit the Brackern and reinvent what they are as a species, while maintaining their immense power and presence in Runeterra.
Where we landed was making the Brackern Runeterra's first earth elementalists, dating back to pre-civilization. Ancient and powerful, they're revered for their primal knowledge of earth, which they taught to the people of Runeterra long ago."
"Skarner currently resides in Shurima. However, with a new direction for the Brackern, we thought that Ixtal, with its deep connection to elemental magic, would be the perfect region for them.
With the Brackern as the first earth elementalists, we're e...
Read moreOP channeled his inner Skarner and impaled corporate backpedalling
Hey folks
So uh, this was meant to go out at 12.30pm PDT, not 12.30am PDT, hence the lack of the mentioned blogs, lack of any of us replying on social media, video being set to private etc. We're going to stuff posted properly as soon as we can, apologies this process has been extra messy today...
I may have missed it - but with all the changes to aram, will any of them get adjusted or reverted?
As someone who loved the game mode, the changes were exciting but have made the mode less enjoyable. I know it's a pretty hotly split issue, though it seems people who almost exclusively played ARAM have disliked the changes the most.
Heavy changes and/or reversions to death timers and tower rubble
3-4 new champs, does that include VGU,ASU, or not?
VGUs and ASUs are separate
Does that mean everyone will get rank inflated?
Ranks will go up faster if you're winning certainly, they'll also go down faster if you're losing. This is about people getting to a representative of their skill rank faster, not about inflation
Why the arcane team? You guys haven’t even stayed if the show was cannon or not. So that seems like added confusion in the mix.
This is super SUPER amazing news! Having one cohesive canon will be a lot stronger for the narrative overall I think, even if some really minor details differ due to fun creative liberties taken across games
I'm very excited about this too, I think long term it'll be great, does mean some slow down right now as we get stuff figured out however.
And yeah, we'll also still have some degree of adaptation to any given medium of course. There's a lot of stuff that's just part of gameplay, or just memey fun, that can and should diverge. I don't think anyone's getting confused over whether Yasuo dying 10 times in 15 minutes is canon or not for example
Well, my favorite lol feature is champion releases, and even hearing these great news I would like to know how drastically releases will decrease (4 per year idk)
Will this reflect on the 2023 releases as well?
and these changes only apply to the year 2024? Or Beyond?
Thanks for asking :)
The process of making a new champion is a pretty long one, so moving people to other projects today probably won't affect 2023 champs at all (so much of the work has already been done there).
At a very rough guess, probably something like 3-4 new champs in 2024. Not sure yet for 2025+ and we've got some time to figure out what makes sense for the longer term like that
How will the less new champions affect VGUs going forward? At the moment they are in a near extinct phase and the updates you have on them (usually a single one at the time) is usually lumped in with new champions.
This is a reduction in new champs specifically in 2024 (and potentially beyond). We're not reducing investment in VGUs