RiotRayYonggi

RiotRayYonggi



06 May

Comment

Originally posted by BloodTrinity

What are your thoughts on the viability of burst mages after this? AP values are at the lowest they have been in the history of league. With this update, void staff is getting a nerf on top of every champion gaining a ton of durability against magic burst.

The void staff adjustment should be net neutral ( or even slightly more buffed compared to live). With that said, burst mages are on our radar for post launch

Comment

Originally posted by Boomslang_Yo

Are you going to take this chance for sweeping change to do any standardization of Health/AR/MR Values across classes?
The difference between two champions in the same class can be absolutely massive:

e.g. Zac and Nunu are both AP primarily Jungle Tanks who's "tank" steroid ability is their healing, but Zac has 400 more base health than Nunu at level 18. (tldr please nerf zac)

Phreak made an interesting series of videos about Base Stats and the Physical Damage/Magic Damage durability skew of various champions a few years back and I rather like his idea of standardizing AR/MR base values and growths for different broad classes, for example:
Light Durability (adcs, enchanters artillery mages)
Medium Durability (melee fighters and battle mages)
Heavy Durability (tanks and juggernauts)
And then using base health vs health growth (the most visible and readable tank stat) as the balancing lever for whether someone is tanky early or tanky late....

Read more

Standardizing base stats really limits us in where else we can put durability. For example, lillia has near 0 Hp regen because of her passive healing. This isn’t possible if base stats are standardized

Comment

Originally posted by Firadin

Why buff health instead of nerfing damage

Way more direct path this way. If we took on decreasing damage there would be a ton of different angles to attack from, making it much harder to ship. I think that’s in the article

Comment

Originally posted by kplaxxc25

Out of curiosity, why was the decision to increase defenses rather than decrease offenses?

Way more direct path this way. If we took on decreasing damage there would be a ton of different angles to attack from, making it much harder to ship. I think that’s in the article

Comment

Originally posted by Eludeasaurus

Do you think this will make the mages that build liandries feel much stronger? a champion like Malzahar or Zyra or Brand will seem much stronger since most of their damage is pokey + a burn that is % based.

Liandries is decently buffed in the short term yes

Comment

Originally posted by SeizureLizard

Are assassins going to see any class specific adjustments or playstyle compensation? These changes seem largely detrimental to the class identity (not arguing about it being healthy or not, just curious if we will see a shift of identity)

We are likely to buff/adjust pen items if they can’t still fill their niche. We want to avoid letting them assassinate with fighter items like the past

Comment

Originally posted by PogFish_

Yasuo will need compensation buffs

Maybe. His R passive is better now hehe

Comment

Originally posted by Sandwrong

I do not see any mention of per-champ adjustments. Will we see changes to % true damage champs, or are we not meant to get increased sustain against them?

We will see adjustments to any OP champs. We didn’t want to take guesses on how much to adjust champions pre ship

Comment

Originally posted by ubuprojex

Have you guys given any consideration to how this will affect the jungle role? The role remains powerful/relevant even after lots of xp/gold/camp spawn time nerfs because the amount of damage in the game makes ganks and dives huge threats, but if these become harder to pull off it seems like junglers will often end up with nothing to do and fall behind laners even further

Yeah we gave it decent thought.

A leading theory is that with more durability, junglers are actually more important because solo kills are rarer. We found in our tests that ganks were still very effective

Comment

Originally posted by T0M95

Waffles or pancakes

Waffles obviously

Comment

Originally posted by SomeoneNewToReddit

As an Ivern Main I am really curious, what will happen to summoned pets?

Daisy already feels like a wet paper towel instead of, well a rock?

Maybe we could use this to convince Riot to revert an old Daisy nerf;

V7.3
- REMOVED: Daisy no longer regenerates 3% maximum health per second while out of combat.
- Daisy's bonus resistances reduced to 15 / 40 / 90 from 20 / 60 / 120.

That is something I had not thought about and might be a good place to put power if those characters end up weak, thanks for the comment

Comment

Originally posted by ArshanGamer

Hopefully they change Vayne. If they don't she might seriously be the best champion in the game. Durability doesn't matter if you die in 10 hits anyways

Vayne, Fiora, etc are all VERY known risks, we just didn't want to speculate by how much they gained power and pre-nerf (plus it's completely unfeasable to do that to all 150+ champs preship).

Comment

Its time, gimme the hot takes (or questions)


05 May

Comment

Ignoring the lines about Vayne being “incredibly OP all season”, we are extremely aware of outlier champions due to increasing durability in league and intend to tune aggressively.


03 May

Comment

Originally posted by Wiil23_

12.10 is the damage reduction patch. I did NOT expect it to be this soon.

While it does make me excited, I hope they don't under deliver because they only had the average however many weeks of pre-PBE-deployment R&D to come up with stuff (i.e. treating it like your average patch/patch cycle). In a perfect world this has been in the works for a while, even if I know they might only reduce damage by like 5% or less, since the game being fast is how they want it to be.

In the works for a while is correct and certainly has been high priority work for LoL Gameplay teams


12 Apr

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Swain Pog. I forgot to check this subreddit but I have a bunch of discussion and further context in /r/swainmains if anyone is interested in learning more


05 Apr

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Originally posted by TitanOfShades

May I suggest considering a sheen legendary more geared towards fighters? That way their class, and possibly assassins too, could be separated from essence reaver, possibly making it easier to balance.

Not a bad idea. Would be a bit confusing with trinity and sunderer existing though. Lots of sheen options for one class.

Comment

Originally posted by RenegadeExiled

could just finally make Urgot count as a melee champion, so he stops taking collateral damage for literally everyone else abusing what he just barely makes work?

Yeah this does other stuff like makes red buff and conqueror better, makes Bork better, and makes it so he can’t buy runaan. None of these are gigantic problems but still considerations that have kept us from flipping the switch instantly.

Comment

Originally posted by doglop

Talking about seraphine, is there any chance she gets buffs for support since you are nerfing moonstone? She is already sligthly underperforming as this will probably leave her as unviable as before

Probably

Comment

Originally posted by Sirturtlelot

Riot employee-sama, Promise me if these Lillia buffs make her good in pro play that you don't nerf her to a worse state than she is right now. Just revert the buffs if she's too good. I hate when the champs i love get a buff but then get nerfs that are more impactful than the buffs.

This is my promise