RiotRayYonggi

RiotRayYonggi



21 Jun

Comment

Originally posted by Ephemeral_Being

In playtests, how does she not go OoM? Is she bound to PoM+Manaflow? Do you envision her building Tear? Tear+ER? Doran's Ring, Tear, ER?

Have you considered making the W bounces apply on-hits? Or, at least, proc spell effects? It's hilarious to me that a level two Sivir with a Jungle item just dies killing Raptors. Not that Jungle Sivir is on your radar, but it's one of only a handful of abilities that don't activate Tooth and Nail when it hits enemies.

The intention is for her to be similarly "bound" to PoM/ER as Jinx and Lucian. This is an area we are actively tuning however so those numbers may change.

Yes considered, decided against it. On-hit items are a scary system that may cannibalize her builds (titanic!?) and the spell effects part is spooky for things like Aery, comet, and scorch in lane. Overall, current functionality is more than fine.

Comment

Originally posted by Meerkat47

Is the AD reduction on W from 90% to 30% not ridiculously harsh? Love the detection of the changes but genuinely concerned that this will completely kill her late game damage, especially considering her early game damage is also decreasing significantly.

Thanks for this comment, this is something that doesn't really come through from the video:

W is FAR more consistent and there's far more of them. On live, if you hit all 5 enemies with W, you would get a 3.6 tAD from bounces alone. Across 3 auto attacks, this is a 10.8 tAD ratio. Pretty big! But very hard to pull off.

The new version is 7 bounces at .3 ratio, but due to the duration change is somewhere between 6 and 10 auto attacks. Assuming this is 6, this is a 2.1 tAD ratio over 6 autos for an entire 12.6 tAD. In addition, they are FAR more likely to hit their ceiling for damage due to changes in behavior and range.

In all honesty, the correct number may be even lower than .3 with the above context, but it's not exact science and our analysts are working on it.

Comment

Appreciate all the thoughts and hot takes in here. I can answer a few questions a little later today if they are replies to this comment


19 Jun


15 Jun

Comment

Originally posted by KamosKamerus

Yonggi can we expect Sivir's boomerang to bounce on walls as a skill in the upcoming rework?

It will be considered as trickshot and will look flashy imo please consider it.

Best regards

Bouncing on walls isn't going to happen. As cool as that would be, our map isn't designed for projectiles bouncing off walls.

Comment

Originally posted by South_Bend13

Not that it’s relevant to their question about a fan vote (not too sure why it was deleted) but how often do “passion projects” happen on the team? It’s absolutely beneficial to have someone really excited about working on changes and getting things right, but how does the prioritization work in a case like this if another champ is just in shambles but maybe doesn’t have a clear direction from someone on the team.

Good question. In some cases the "this is in shambles" champions like Taliyah get a owner assigned similar to what you mentioned, and those owners are typically the most experienced designers who can likely improve anything they come across.

Inversely, these "passion projects" can come from anywhere. In my case, I'm actually a Game Analyst by trade, but had a strong understanding of the problem space with Sivir and some ideas to solve it, so I was able to slot in. The trick here is to attack from both sides; necessity and passion.


14 Jun

Comment

Originally posted by ImaNukeYourFace

Mid scope updates stay winning

Big fan of midscopes

Comment

Originally posted by [deleted]

[deleted]

While I agree it’s valuable to know who players want a midscope for, allowing developers to identify a good opportunity and change a champion without it always being out of “necessity” means better results. For example, Olaf, Sivir, Swain were not objectively the most in need of midscopes, but good ideas came up first so there were opportunities. If we design out of necessity some of the love is lost and we might not always deliver an upgraded experience.

Comment

Originally posted by step_on_me_mommy_vi

I'm excited to see the changes. Do you have any idea of the scope - are all of her abilities going to be slightly changed including her ult, or is it primarily just going to be tweaking stats?

All skills will get small-to-medium adjustments and stats will too. Similar to Swain/Taliyah. That kind of thing

Comment

Originally posted by ColdFireLightPoE

Does her kit need to revolve around mid range? Or maybe she could get a range extension like Kog’maw?

Trying to avoid range extension (outside of lethal tempo) as lower range is one of sivirs defining traits.

Comment

Originally posted by Saizo_1

I hope you don't mind multiple questions. 1) Do you plan to add some skill expression to her? 2) Her E being the main reason to be picked in some lanes but being often useless in teamfights whilst being a teamfight champion - any changes on that planned? Also mana refund when people have essence reaver and PoM feels underwhelming.

1) There should be some skill expression added without it being totally foreign to Sivir mains

2) Yeah I’m intending to flatten the usefulness of the E spell shield over game time.

Comment

Originally posted by Termiinal

Is it the consensus at Riot that ADC should just be crit carries with low utility? I understand that most ADC players restrict themselves to a singular play style, but that should not limit design. One of the most interesting aspects of Sivir is the tradeoff of consistent damage for utility, allowing for interesting strategic decisions starting from draft. Seeing as you plan to shift away from her utility focus, I am disappointed as I had hopes that more utility focused bot laners would be introduced in order to expand strategic diversity.

Not necessarily. While having strategic diversity is important, heavy utility bot laners are exceptionally underplayed even when objectively powerful (I see you Ashe, Sivir, Seraphine). So in this case, allowing Sivir to maintain some utility but not be her primary output is hopefully the key to providing a more resonant experience.

Comment

Originally posted by S145D145

It seems you want to emphazise on her crit build, correct? Do you think it's healthy for the champ to have 2 avialable builds with crit and lethality? (Kinda like MF or Varus) Or are you looking to shut down/nerf the lethality build in favor of this crit build?

E: Gotta be honest, Lethality Sivir has been one of my fav ADC's this last season because Q poking is just so fun and her R + E means you can play it into pretty much anything. It would be kinda sad if it gets completely removed in this midscope changes. That said, I do understand that the play pattern might be a bit unhealthy so I wouldn't be mad either way

Two builds on a marksman is fine. In sivirs case, I’m hoping to capture the fun parts of lethality and put them into crit (high damage Q, low cooldowns, etc)

Comment

Originally posted by Ok_Road1778

In this case, what will Sivir's niche be? I've always considered Sivir to differentiate herself from other ADCs by offering

  1. Her uniquely strong waveclear

  2. Her ult

If both of these will be reduced, what are the plans to have Sivir differentiate herself from other crit ADCs?

Her niches are:

  • Best-in-class AOE damage
  • Low range, high risk high reward
  • Strong waveclear
  • Movespeed for Allies (but not as much as before)
Comment

Originally posted by PrivateVasili

Reading some of the other comments it seems like you guys are pretty down on Sivir's history as a utility champ with her ult. Can you share why? Is it because it makes her too pro play focused and unpopular? Or something else? I always enjoyed her ult as a thematic nod to Sivir's role as the commander of a mercenary band (and maybe her royal blood), something which is missing elsewhere in her kit. It'd be a shame to see that part of her identity gone imo and its not like she's the only high utility ADC since Ashe, Jhin and Varus all fit in with her there. I also think that having high MS is critical to her gameplay feel due to her range, so between her ult and passive I hope you're still planning on keeping her fast, even if her team isn't benefiting quite as much.

Aside from that, will you still be focusing on her as an AoE monster? I think its fair to say that peak Sivir gameplay is getting kills with Ricochet on backline targets who are barely even on the same screen de...

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Yes to AOE monster. We still want to maintain the "speed to all allies on R" but don't want it to be so powerful that it's a majority of her budget.

Comment

Originally posted by Random_Stealth_Ward

She is the best, by far, to the point she may as well be called "Waveclear, the champion". < Sivir is here

v

v

v

She is the best, but not too far < Riot wants Sivir here

v

Decent waveclear < Everyone else's waveclear

v

v

v

Pyke waveclear < Pyke

This is a good visual to explain the goal

Comment

Originally posted by AofCastle

Have you considered giving her aa range?

I think her short range is what pushes her to rely on her Q, thus making her buy lethality more often than crit.

Is waveclear still a defining factor?

Whatever the answers are I'm curious about your thoughts. Good luck with the update, I hope the update is a success.

Yes we have considered Range but decided against it due to it muddying her identity. Having 500 range buys a lot of budget for fun stuff on the rest of the kit.

She will still waveclear very well, but not quite as crazily mid-late as she does currently. Want her to be closer to her peers here while still being clearly the best.

Comment

Originally posted by PatrollerAZ

Is her auto attack range going to be increased?

It will not be. 500 range is going to be her thing for backline marksmen.

Comment

Originally posted by Magnaha23

I am guessing her Spellshield will remain more or less the same? To me, that seems like one of Sivir's biggest identities aside from farming up until late.

the functionality of blocking a spell with spellshield will stay the same as, like you said, it's core to her identity in League.