Welcome back and we’re glad to have you with us!
Welcome back and we’re glad to have you with us!
Hey all! So unfortunately we’re still working to understand the implications of the social engineering attack on Clash dates which is why you haven’t seen news on it yet. We have an official update coming in the patch notes in a few days which is typically the best way to share news like this to players everywhere.
All of that said, I literally just got word that we might be able to hit the first weekend of March, but honestly that’s not even 100% so please don’t hold this information against us. Please give us a few more days to work on fixing this problem and we promise to give you the dates as soon as we’re confident that they’re accurate.
Hey all, so unfortunately the recent social engineering attack has left us unable to update the patch notes in the client. We're working on getting a fix for this, but I don't have a time I can promise. In the meanwhile, we are able to keep the webpage version updated here.
On a related note, since 13.1b was a micropatch, we weren't able to patch in all of the in-game tooltip updates. We'll have a fix for this in 13.3 which should come out late Feb 7th or early Feb 8th (PST).
I'm actually boycotting the game until Riot starts sending handwritten letters containing patch notes delivered by mail to my address.
Can we reach some kind of compromise here?
Hey everyone, we're pushing out an update for the patch notes now including the removal of the Lunar Gods skins and Porcelain Prestige Lissandra from the notes as they will be coming out in patch 13.2 instead. I apologize for the confusion created here.
Also making a correction to Shaco's W ability name.
Hey /u/Auberaun sorry 4 ping but I don't know Riru's reddit handle, i think you guys missed abyssal mask and catalyst which were also buffed this patch AFAIK
Hey there, this one was called out under "Passive - Eternity" as a note since the buff only applied to the passive shared between all items. But looking at it again I can understand the confusion that I caused here and i'll make it more clear in future notes going forward
Hey all! Posting some updates that are coming today here for clarity:
Sorry for the confusion everyone!
I agree that nothing feels better than being full build or even being close to it, I just find that the struggle is getting to that point, so much of the game seems to be decided by those first 15 - 20 minutes, I often feel like I lost if I leave lane having gone even.
That said I stick with the role for those moments where I'm full build and I think the 5 games where its over in 20 don't necessarily outweigh the 1 game I'm allowed to hit full build
That's a fair feeling, that lack of priority and agency we have early game is the price we pay for that late game solo carry high-dps threat fantasy. You could also try out more early game aggro ADC's like Draven or Samira if you're looking to snowball early!
It was informative on how you guys manage individual champions per elo, but I'm more interested in how you guys manage the power balance between roles, I remember a clip of August saying you guys had stats on what roles led to what outcomes but he didn't elaborate much more than "most often a loss was due to a support diff" and "mid is most likely to carry" do you guys use that data to manage the power balance between roles?
Hmm I’m not sure I have anything I can point you to but could be a future article idea. I will say we do have access to a ton of data we can work with the better understand role strength.
I don’t directly work with this data though, so don’t want to say anything that could be potentially misleading.
As a fellow ADC player though I will say it feels in a fine spot to me. We are literally infants for the early stages of the game (which we should be) because our strength is heavily reliant on items and scaling. I think you’d be hard pressed to find a champ that can do more damage than full build Vayne.
Here's an article we wrote on balancing a while back if you're interested in learning more! https://www.leagueoflegends.com/en-pl/news/dev/dev-balance-framework-update/
I do feel like im not too far off of the point, allthough my previous point is a bit short and rough on it. I personally feel like beqause esports is so big and its more easy to balance around the top of the top rather then the people in bronze-gold. Since the sample size is just way smaller. Then again i have no clue about balance or game design for that matter, just a guess from a casual player
I'm prefacing this with the fact that I am NOT on the balance team, but I do work with them. There are definitely considerations made for pro play because its an important part of our ecosystem. That said, there are innate difficulties with balancing the same game for silver players and challenger players. If anything though, we have WAY more data on silver players because thats where the bulk of the playerbase is at. Its an INCREDIBLY hard balancing game, but the team does take into consideration a much larger picture across all skill levels. Here's an article we wrote on it 2 years back if you're interested: https://www.league...
Read moreBasicly its where the biggest amount of money is with the least amount of research
Curious where you got this info, do you mind sharing?
updating patch notes text styling is unexpectedly nontrivial work because it involves multiple teams (at least, that’s what i thought during my time writing them). kudos to u/Riot_Riru ^_^! this is a huge win for accessibility, too!
Thank you u/ahris00 T.T
Glad we finally shipped this change, really hoping its a good step toward making the patch notes more accessible and easy to read!
I got a giggle out of the fact that under the section they talk about using 'optimized data' for jungle clears... they use jungle Sivir
You're sleeping on jungle Sivir, she's the edgiest of all junglers
Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AoE physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% + 0.003% of your maximum health. Your primate target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown).
Finally, Iceborn Gauntlet is the wukong counter we've been needing.
This is clearly a typo but at this point im going to pitch this to the dev team
autofill changes are interesting but not exactly clear
it seems like If I queue a jungle game on purpose then i can queue my next game mid/top and not get autofilled.
I spent some time trying to understand it as well. Basically, if you queue for a high priority role then you will be protected from autofill for that game and that game only. "Rollover" autofill protection has been removed with the exception of getting autofilled, which will protect you for your next 2 games.
Hey everyone, the Nasus changes ended up getting removed during the PBE cycle. I'm working on getting the preview updated to reflect this as well!
In patchnotes Nasus is still present in "buffed" champions preview
Working on getting this corrected now! It should be updated within the next few hours
no nasus buff?
The Nasus buff ended up getting pulled during PBE
Base health decreased. Charm duration decreased early.
Where's the health change?
The health change actually got pulled from the patch but this part was left in by accident. It should be removed soon!