Riot_Riru

Riot_Riru



15 Nov

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Hey all! Posting some updates that are coming today here for clarity:

  • Jungle companion's attacks will scale with BONUS AD
  • Spear of Shojin's Dragonforce passive scales with BONUS AD
  • Navori Quickblades was accidently left out of the notes and will be added in
  • Lillia context is incorrect. This change will be a slight BUFF to her, so we're preemptively NERFING her passive.
  • Nunu & Willump will do 1000 damage with Q at rank 4, not 100
  • The last day to progress 2022 Seasonal Challenges was actually 11/14

Sorry for the confusion everyone!


05 Oct

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Originally posted by Gooquleimages

I agree that nothing feels better than being full build or even being close to it, I just find that the struggle is getting to that point, so much of the game seems to be decided by those first 15 - 20 minutes, I often feel like I lost if I leave lane having gone even.

That said I stick with the role for those moments where I'm full build and I think the 5 games where its over in 20 don't necessarily outweigh the 1 game I'm allowed to hit full build

That's a fair feeling, that lack of priority and agency we have early game is the price we pay for that late game solo carry high-dps threat fantasy. You could also try out more early game aggro ADC's like Draven or Samira if you're looking to snowball early!

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Originally posted by Gooquleimages

It was informative on how you guys manage individual champions per elo, but I'm more interested in how you guys manage the power balance between roles, I remember a clip of August saying you guys had stats on what roles led to what outcomes but he didn't elaborate much more than "most often a loss was due to a support diff" and "mid is most likely to carry" do you guys use that data to manage the power balance between roles?

Hmm I’m not sure I have anything I can point you to but could be a future article idea. I will say we do have access to a ton of data we can work with the better understand role strength.

I don’t directly work with this data though, so don’t want to say anything that could be potentially misleading.

As a fellow ADC player though I will say it feels in a fine spot to me. We are literally infants for the early stages of the game (which we should be) because our strength is heavily reliant on items and scaling. I think you’d be hard pressed to find a champ that can do more damage than full build Vayne.

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Here's an article we wrote on balancing a while back if you're interested in learning more! https://www.leagueoflegends.com/en-pl/news/dev/dev-balance-framework-update/

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Originally posted by Throwawaycater

I do feel like im not too far off of the point, allthough my previous point is a bit short and rough on it. I personally feel like beqause esports is so big and its more easy to balance around the top of the top rather then the people in bronze-gold. Since the sample size is just way smaller. Then again i have no clue about balance or game design for that matter, just a guess from a casual player

I'm prefacing this with the fact that I am NOT on the balance team, but I do work with them. There are definitely considerations made for pro play because its an important part of our ecosystem. That said, there are innate difficulties with balancing the same game for silver players and challenger players. If anything though, we have WAY more data on silver players because thats where the bulk of the playerbase is at. Its an INCREDIBLY hard balancing game, but the team does take into consideration a much larger picture across all skill levels. Here's an article we wrote on it 2 years back if you're interested: https://www.league...

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Originally posted by Throwawaycater

Basicly its where the biggest amount of money is with the least amount of research

Curious where you got this info, do you mind sharing?


04 Oct

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Originally posted by ahris00

updating patch notes text styling is unexpectedly nontrivial work because it involves multiple teams (at least, that’s what i thought during my time writing them). kudos to u/Riot_Riru ^_^! this is a huge win for accessibility, too!

Thank you u/ahris00 T.T

Glad we finally shipped this change, really hoping its a good step toward making the patch notes more accessible and easy to read!


03 Oct

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Originally posted by Echoesong

I got a giggle out of the fact that under the section they talk about using 'optimized data' for jungle clears... they use jungle Sivir

You're sleeping on jungle Sivir, she's the edgiest of all junglers

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Originally posted by F0RGERY

Spellblade: After using an ability, your next attack is enhanced with an additional 100% base AoE physical damage and creates a frost field for 2.5 seconds. Enemies that move across the field are slowed by 15% + 0.003% of your maximum health. Your primate target is slowed for double the amount and has their damage against you reduced by 10% for 2.5 seconds (1.5 second cooldown).

Finally, Iceborn Gauntlet is the wukong counter we've been needing.

This is clearly a typo but at this point im going to pitch this to the dev team


20 Sep

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Originally posted by B-J-J

autofill changes are interesting but not exactly clear

it seems like If I queue a jungle game on purpose then i can queue my next game mid/top and not get autofilled.

I spent some time trying to understand it as well. Basically, if you queue for a high priority role then you will be protected from autofill for that game and that game only. "Rollover" autofill protection has been removed with the exception of getting autofilled, which will protect you for your next 2 games.

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Hey everyone, the Nasus changes ended up getting removed during the PBE cycle. I'm working on getting the preview updated to reflect this as well!

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Originally posted by Xajj

In patchnotes Nasus is still present in "buffed" champions preview

Working on getting this corrected now! It should be updated within the next few hours

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Originally posted by 5nbx8aa

no nasus buff?

The Nasus buff ended up getting pulled during PBE


07 Sep

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Originally posted by Przegiety

Base health decreased. Charm duration decreased early.

Where's the health change?

The health change actually got pulled from the patch but this part was left in by accident. It should be removed soon!


30 Jun

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Thanks for being a fan! I think League is pretty neat too :)


22 Jun

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Originally posted by andyoulostme

Hmmm, I'm not seeing that implication at all.

  • Morde's issue was "prioritizing dragons or playing around a slow juggernaut", not which supports he can work with.
  • Yasuo's issue was that "his primary, and most popular, role has always been mid which has meant his balance adjustments always prioritize his health in that role". Also not related to which support champs he works with.

Nilah has this additional piece of prospective feedback (she might only work with some types of supports) that they're addressing. That's not meant to double as feedback on Morde or Yasuo.

Jumping in here to respond, the "can only lane with specific supports" concern came from Samira in that she requires supports with hard cc to be able to fully capitalize on her passive. Her win rate difference between engage and enchanters supports is sizeable, so we wanted to make sure Nilah wouldn't make players feel like they have to pick specific supports to succeed. Unfortunately I could only fit in paragraphs on Yasuo and Morde (as the 2 more interesting parallels) and not Samira due to word count constraints. Hope this helps :)


08 Jun

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Originally posted by Informal_Skin8500

"Zeri, Zeri, we've nerfed you so much you haven't been remotely scary. So this time around, we're giving you more damage to make you merry. That said, buffs come at a cost, and we're being wary, so we're lowering your utility and mobility, you electric carry. "

That some good ass poetry

Thank you! I write the patch notes in alphabetical order, so by the time I got to Zeri my last 2 brain cells decided to use all their power to channel Dr. Seuss


25 May

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Originally posted by 10xkaioken

LILU “RIRU” CABREROS

What a great name

Thank you! I was born with it


24 May

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Originally posted by satellizerLB

Poor fellows who localize them are people too

This! Our localization team is phenomenal

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Originally posted by ahris00

no more... pls,.

Patch note authors are people too