When did you think of the game's idea?
All the way back when we started out. We wanted a lighthearted co-op game that somehow meshed humor with being badass. Dwarves were a natural choice. And we all liked gatling guns. Soooo...
When did you think of the game's idea?
All the way back when we started out. We wanted a lighthearted co-op game that somehow meshed humor with being badass. Dwarves were a natural choice. And we all liked gatling guns. Soooo...
Are there any plans on weekly maps with leaderboards ?
We'd love to do leaderboards and such, but it's not something the current server structure of the game really allows us to do much of. It's something we'd like to look more into in the future, but there are no immediate plans for it.
1) What about the ever requested hair and face cosmetics? The 2 year anniversary fez is a perfect example of what it would look like
2) Could we get some food in the Abyss Bar? I know dwarves are though but living on alcohol and addicting sugar can't be healthy on the long term, I want to feel like my dwarves are well fed
Thanks for the amazing game guys! My friend bought it for me and so far I've bought it for 2 or 3 other people, and we are all having a blast with it.
I've noticed while playing this game I run into a lot of stoners in the online multiplayer. Was this game developed and marketed toward the demographic?
Thanks a lot! That's some commendable dedication! :)
And no, I can't say that was in any way done intentionally. xD But who knows, maybe the overall mellow mood of the game just draws that crowd in?
This game is easily the best four-player-cooperative experience I've ever had. It absolutely blows everything else out of the water. To this end, I've just got one question-
How did you come up with the idea for a game revolving around dwarves mining on an alien planet while killing giant bugs?
When you think about it, it's a pretty simple inversal of the good ol' dwarf stereotypes. But yeah, basically, we wanted a more lighthearted alternative to the more dour or serious games in the same genre out there, so dwarves fit our tastes quite well. And the rest more or less wrote itself - there are so many dwarf tropes to draw on and angle to our purposes.
I just noticed that the hair underneath the hats doesn't match the facial hair on some colors, is that intentional? https://imgur.com/a/surSGNd
Not intentional. It should be fixed next time we update, if it hasn't been already.
I feel proud.
After y'all are satisfied with your work on DRG, what are your plans? Any new game ideas tickling your beards? Possible expansion on DRG in mind? Staying a small team or hiring/integrating? You guys work lightning quick and seem to have respect for yourselves, your players, your time and players time; I'd love to see where you go.
We have a lot of ideas right now, but we have no plans set in stone. A lot depends on how DRG is received after launch.
abandoned dwarven ruins?
Dwarven ruins are unlikely - dwarves are newcomers on Hoxxes. Ruins of OTHER things though - not impossible, down the line.
For sheer volume, it's gonna be me. I have not shaved in months!
Mike has my vote.
Will the supersized (blue) M.U.L.E in the space rig be added as a usable entity, such as an additional helper via solo or added in as a perk, skin, purchasable upgrade, etc., in the future?
The reason I put in the big blue Mule was actually to hint at something in that direction, way back. :D Mule cosmetics is a topic that often comes up, and since we already have Mini Mules in missions, not to mention BET-C, I'd absolutely not consider it impossible that we'll see mission types with other types of Mules in them in the future.
Ever considered making overclocks for other things besides the primary weapons?
What i am talking about are primarily overclocks for: the pickaxe, armor, the third and fourth weapon slots and maybe even the grenades too.There is a lot of potential for some cool unstable overclocks that can change completely how the third and fourth weapon slots work.
Unlikely, but not impossible. It's something we've discussed before, but prioritization put it low on our list.
When will you remove scout from the game?
Never.
Read moreROCK. AND. STONE. Seriously, this game is absolutely fantastic. Despite owning all the weapon overclocks, promoting every dwarf (and only wearing corporate marine, I get the beards are awesome but that helmet looks amazing) I still keep playing almost every day due to the cathartic nature of cleaning a cave of all valuable minerals and glyphid life forms. Seriously, never felt prouder of buying a game not on sale :p
Just the few questions: 1. Will the pickaxe modular system be more than just cosmetic? I get we don't want to replace our drillers, but having the choice of mining minerals or dirt (just the stuff between caves) in 1 hit, choice between more pick damage or no slowdown etc.? More than happy with a fancy pickaxe we can showoff though when we FOR KARL. 2. I know weapons are down the line, but would they continue to continue the trend of filling a different role? Gunner lmg for mobility and accuracy at the cost damage for example. 3. Will we ever be able to pick up ...
Any plans for steam workshop integration? I can see potential for community made maps / rooms to be added to map seeds, this could be something that would spice up the game in terms of variety. Rock and Stone!
Plans no, but modding and/or Workshop integration is something we'd love to look more into in the future.
3 qick questions: Who is Karl? How is Karl? Why is Karl?
Karl is Karl.
Brand new player here, but the game has been in my wishlist since the beginning, and I've watched a lot of it on youtube.
Are there any plans to add "story" content, even stuff that is just awesome and doesn't expand the lore (I read that you try to avoid adding to the lore yourselves since you all enjoy what the community comes up with)
Are you aware that it is not currently possible on Steam to gift the "Supporter Upgrade" bundle version if the gifting account has already bought Supporter for themselves? (This could be a steam limitation and not something you can fix, not sure)
Any plan to add an arm wrestling table and more mini games at the abyss bar in general ?
No PLANS for arm wrestling, but it's something that's been brought up before and could be turned into a quite fun little mini game. No promises, but never say never.
More little fun distractions on the Space Rig in general is something that's very high on my personal list of wishes for the game.
You could always consider letting players choose the shade of the armor. For example - scout could be anything from dark, deep blue to light greyish blue or even blueish purple, and he'd still be recognisable.
Oh absolutely, and that would be part of potential armor skins.
Read moreAmazing game guys, love it and can't wait for full release. Love to know more about the following;
- Female dwarves, "leaf lovers" or expanded character creation?
- Any plans for PvP/Competitive play?
- Any specific plans for new classes/weapons/enemy types/new biomes/planets/mission types?
- Is there going to be cross platform play?
- Expanded options for pick skins/abilities?
- Melee weapons/class?
Not really questions, but I'd love to see the following added/changed;
- Difficulty scaling: In my experience levels 1-3 are generally too easy, but then 4-5 are quite hard. Even when I get new friends into the game, they can usually clear level 3 pretty easily, but even with 100+ hours, my group of friends probably only beat level 4 like 50-60% of the time. Maybe smooth out the scaling?
- Infested miner classes: infested/corrupted versions of dwarfs all with different abilities etc would be pretty co...
Difficulty scaling: I don't disagree. It's something we can still improve on, and will continue t...
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