Robert_GSG

Robert_GSG



28 Feb

Comment

Originally posted by sdric

1.) Any plans for non-bug type enemy factions?

2.) Any chance chance for a "real" tower defense type mode? ("By my beard, we poked some bugs we shouldn't have. Grab your pickaxes. Protect the DRG HQ! Time we put those resources to use.")

  1. Plans no, but plenty of ideas.
  2. Not really, but more mission types is something we absolutely want to do. It's not impossible that elements of what you talk about it could turn up in those.
Comment

Originally posted by LeragasTheVile

how about water in caves? would be nice with real-time fluid simulation and stuff... I know it would be a lot of programming, but stil...

It would definitely be nice, but it's an almost insurmountable task to do properly. We wouldn't be satisfied with a simple Minecraft-style implementation. I'd call it unlikely for this game, but never say never.

Comment

Originally posted by Razorblades0

Hello GSG, I was wondering if you were ever planning to introduce a mode that'd allow more than 4 people to play together? I have a lot of friends who really want to play the game but I constantly have to pick and choose between them because we only have parties of 4.

Planning no, dreaming yes. It's not in the plans right now, but it's something we'd really like to do at some point if we can get past the technical hurdles and design challenges of doing it properly.

Comment

Originally posted by Samow4r

Hey, I love you guys, sorry for asking a boring, strictly technical question:

One of the things I'd love to see improved before release is antialiasing. Any chance of that happening? There is a thread on steam, pinned one, with people suggesting different changes to the game files. And most of them indeed look much better, but due to the fact they were not made by professionals they can cause some slight graphical glitches.

Example (high setting above, changed game file below): https://imgur.com/a/6u0cNNa

Thanks a lot! <3

Not boring at all, post processing and such is one of my favorite topics!

Better anti-aliasing is high on my list of wants - proper MSAA or similar for those that have beefy enough machines to run it would be awesome.

In general, I want to revisit our post processing properly at some point. Color grading, sharpening, even our Ambient Occlusion, all of it could use some improvement.

Comment

Originally posted by timbit87

Pizza or tacos? No taco pizza. That's cheating.

Tacos are good. But pizza is superior.

Comment

Originally posted by PD2CWE

Do you find it amusing that it's a meme to hate on Leaf Lovers Special when in reality whoever manages to create a beer that clears drunkenness or a hangover would easily become a billionaire, if not the richest person in the world?

Has the thought ever crossed your mind before?

That's just what a Leaf Lover would say.

Comment

Originally posted by LambsalotGaming

First off, Lootbug plushie. I need one. I need five. Please. ( ͡° ͜ʖ ͡°)

Secondly, pretty much everyone in my discord community REALLY thinks some kind of melee combat would just be the cherry on the wonderful cake that is DRG and I'm inclined to agree! Are there any plans for a more viable melee-only combat system? Are the new pickaxes from the customization station going to have status/effects perhaps~?

Lastly, a personal thanks from me. I've basically been strapped to a chair for nearly 8 months due to a spine injury and Deep Rock has been a constant source of joy in these trying times. I love how open you are, how you don't pull punches and you get involved so directly with the community with things like this and on the Discord server. You guys rock!

PS; been seriously thinking about getting a tattoo of each of the classes icons but I'm scared y'all are going to change the colour or something again.... am I safe? x'D

We're actively looking into merch options, it's just very slow to get off the ground. But sometime after launch, it's definitely not impossible.

The new pickaxe customization will be purely cosmetic, but it's not impossible we'll add more mods to the Pickaxe down the line. More beefy melee combat is something that's been discussed often, so it's not impossible we'll look more into it later. But I'd say DRG is always going to be a gun-game first and foremost.

As for colors for tattoo (also, awesome! Share pics if you do it!) , I'd call you pretty safe. Scout, Engineer, and Driller has been set in stone for as long as I can remember, and I am fairly confident that Gunner's official color is and will remain Green from now on. BUT - since we are talking permanent tattoos here - I cannot GUARANTEE that this will remain so indefinitely.

Comment

Originally posted by GoldMath

Hey devs,

  • 1 - Do you plans to add rare small rooms unconnected to the cave system, that need to be spotted with Scanner and dig walls to it?

Could be walls full of gold (like a Crassus), lot of crafting materials, lootbug heaven party, empty, sneaky leach, nitra stockpile, enemy nest, red sugar deposit, one error cube...


  • 2 - Do you plans to expend the variety of primary objective and secondary?

Example regroup them into "organics" & "minerals", so it's will regroup Apoca/Boolo & Dystrum/Holomite/Fossil together, giving more room for variant models without having 10th of milestones. Dystrum would be nice to add to all other mission type.

More objective mineral/gem variant to Mining Expedition and Point Extraction, even if it's same and just reskinned/remodel, would make them feel artificially less monotone. Example Orange: "Gwarkstone" and Lime: "Greenardite" gems. Aquamar...

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  1. "Secrets" is something that's been high on our wishlist for a long time. I'd consider it more than possible that we'll see something like that in the future.
  2. I doubt we'll add to the objectives in the current mission types, but something we want is more mission types in general.
  3. Maybe? A graphical revamp of the minerals in the caves is planned at some point, could potentially include something like that too.
  4. If the designers can come up with a good implementation, perhaps. But there is nothing planned of the sort right now.
  5. Not out of the question, but I'd assume that we'd keep it fairly internal until we at least have something worth showing off.
Comment

Originally posted by kickit08

Whats your main?

I have a particular love for Gunner.

Comment

Originally posted by amperag

Yo ghost ship crew first off:

You can really be proud of the game you've made, it's really quite an accomplishment! My friends and me a greatly enjoying it, keep up the good work.

My speculative question:

For update 29, will you have to use error cubes to craft pickaxe skins?

Thanks a lot. ^^

As for Error Cubes...unlikely. No tool known to man or dwarf can crack or even scratch them, so they'd be poor choices for crafting material. Plus, Management insists they do not exist and look poorly on employees spreading rumors on the topic...

Comment

Originally posted by Bootleg_Gandalf

1) Will the dwarves all have different voice actors at some point?

2) Will you add more weapons to the game?

  1. Unlikely. We quite like the current implementation, and splitting it up would be an enormous task we can't really justify right now over other things we want in the game more.
  2. Nothing is planned right now, but it's obviously something we'd like to look more into down the line.
Comment

Originally posted by Mistah_Blue

Is VR support a thing that might be considered later?

Considered, definitely. We've already done internal testing, and there's absolutely potential. It's not something we're actively working on, but I'd not call it an impossibility at all.

Comment

Originally posted by FellowWood

Will there be more mission types and or more biomes added?

Post-launch, more Mission Types is among our top priorities. That will likely include more work on Biomes as well.

Comment

Originally posted by Zakkren

Hey Ghost Ship! Got two questions:

  1. Any plans for brand new biomes? Or are ya'll satisfied with the current ones?

  2. The Dwarf aesthetics are super nice (especially on the Fourth Relic weapon, best skin in game imo). What inspired some of those aesthetics for the Dwarfs themselves (the characters and their equipment)? Warhammer? Lord of the Rings? ect.?

Rock and Stone Brothers!

  1. New Biomes is something we very much want to do. And several of the current Biomes could use some more work. It's very likely we'll look into this post-launch.
  2. Honestly, we take inspiration from pretty much all sources of dwarf material out there - hopefully in a way that's both cohesive and logical and DWARFY, while being able to toss in some shoutouts to other franchises we love.
Comment

Originally posted by OrjanSult

How have the past two years in early access and involving the community affect the way in which you go about developing the game? Is there anything you do differently now from the way you used to do it two years ago, or did you, being the experienced game devs that you are, have a system in place back then that still proves effective to this day?

Most of the founders of Ghost Ship have a past in larger game companies where keeping your mouth shut and not interacting with the community was a big part of the game development.

One of the first things we agreed on when starting Ghost Ship Games was to play with as open cards as possible rather than try to keep things secret. And so far, we've had nothing but good times out of that with you guys. I see no reason not to simply continue down this path - and I like to think it's part of why this community is so awesome. Sure, we have a few toxic people out there, but they are few and far between compared to a lot of other game communities.

Comment

Originally posted by gangsterwal

Any chance for a jukebox on the mule? In a way that music comes directly from the mule itself and it varies in volume depending on how close you are to it or not at all when you are too far away, which is the same as the other sounds that require placement. I think that would add a lot to the atmosphere of the game!

Customizable Mules is something that comes up a lot, and there are a lot of cool options for it. There are no current plans for it, but I'd definitely not call it impossible further down the line.

Comment

Originally posted by Stoplesses

I've seen a lot of amazing concept art for beards, hats, weapon skins and the like posted here on the subbreddit and I'm wondering if posts like that stop you from making them or something like them for some legal reason, if not what do you think about them?

As Will points out, I absolutely adore those posts with the big collections of beards and hats and so forth. There's no technical grounds that stop us from putting them in, and as we write in the rules we reserve the right to use any cool ideas or concepts you guys suggest to us. So, the answer is really mostly just that we haven't gotten around to doing a big new batch of cosmetics yet - but don't be surprised if at least some of them goes in next time we do.

Comment

Originally posted by Stoplesses

Are you fellas planning on adding caves made by the glyphids themselve, like a termite colony or ant hill layout with chambers?

A "Glyphid Hive" biome is something we've wished for for a long time. Now with Launch finally on the horizon, it's not unlikely we'll add something in that vein after launch.

Comment

Originally posted by Win_Rawr_XD

  1. Will we ever see what a fully mature dreadnought looks like?
  2. Will there ever be a matriarch or glyph is queen?
  3. Are there plans for more helmet varieties and potentially more armor sets?

1 & 2: We have a few technical hurdles to get past before we'll be able to add even larger enemies. But it's obviously something we'd love to do further down the line.

3: Short answer: Yes.

Comment

Originally posted by Dukro

What happened to the quote "Stone and rock...Oh wait"?
I remember it til update 27 and then it suddenly disappeared.

Any reason you removed it?

Pretty sure it's still in there, just a lot less likely to appear. After we added a bunch of new shouts, we felt like some of them were maybe a bit TOO silly and detracted rather than added. So some were removed entirely, while others had the likelihood of them playing reduced.