Robert_GSG

Robert_GSG



28 Feb

Comment

Originally posted by bastie2606

Any plans on added more variety to caves after a few hours you rly see the patterns shine trough?

Yes. Our focus has been on all the systems surrounding the actual gameplay for a long time, and we really want to get back into the caves after launch. Mission types, biomes, enemies, that kind of thing.

Comment

Originally posted by mrpploper

Will you ever add emotes in game like a emote wheel during a mission of wacky dwarf catchphrases

It's something that's been brought up a lot of times, and while it could be cool for a number of different reasons, there are just as many reasons for us to not add it. There's a lot to be said for simply improving the contextual responses currently in the game, and keeping the system simple and fast. That said, never say never - if we find the right implementation, it's not impossible.

Comment

Originally posted by Arthurya

That game is where i met some incredible persons and had some of the best time of my life ! Also i have several questions :

  1. Will we have some new OC that drastically the utility of a weapon, like the Jury-Rigged Boomstick Special Powder OC ?
  2. Any idea for limited time events that happens randomly, like a swarm, but with a positive impact ? Or a worse impact, like a twin dreadnought heading our way ?
  1. We're definitely not against adding more OC's when good ideas crop up, but it's always a question of whether to do an OC or save it for potential new weapons further down the line. The weirder stuff we allow OC's to do, the less space there is for new, dedicated weapons.
Comment

Originally posted by Barl0we

Do you ever worry about digging too greedily, and too deep? Or about what you may awake in the darkness?

Never. That's basically the mantra of the company. Why do you think our dwarves are so heavily armed?

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Originally posted by HuggableBear

Not gonna lie, their answers to this question are extraordinarily underwhelming. Not a single word about Balrogs.

I mean, do you WANT us to be obvious? :D
Besides, something tells me even a Balrog wouldn't stand much chance against depleted uranium rounds.

Comment

Originally posted by Shazzamon

Been having a blast with this since early announcements, I'm so happy ya'll have made it this far so quickly. Two years went by so fast! Couple questions:

1) Do ya'll plan on adding a new class or two within the forseeable future?

2) Do ya'll have plans for any female Dwarf characters, be it something like Mission Control's secretary/head of personal management (NPC), or even as a playable option (via 1) or as a customization to the base four Dwarves)?

  1. There are currently no plans to add more classes. We've chosen to focus on customization within the current classes instead.
  2. It's a topic that keeps cropping up, and something we'd love to address properly at some point. As with all things, it's a matter of prioritization and time available - as well as course also a design decision. Right now the focus is on getting the game ready for launch, but it's not impossible that female dwarves can arrive sometime down the line.
Comment

Originally posted by TheOtherBloke

Will we see more options for mobility tools in future? The same question goes to Utility slot and any other slot that currently only has one option currently.

Will there be alternative ways to spend nitra? For example calling down an armed support mule, a fixed turret, shield, or other such things.

  1. More mobility tools is definitely not off the table, but it might very well be things in the levels, rather than gear you bring with you.
  2. Possibly! We've toyed with the idea before, and there are a lot of cool avenues something like that could go down.
Comment

Originally posted by Implodededbrains

Few questions

  1. Are there any plans on any new missions types?

  2. Are there any plans for "preset" or "scripted" missions. Such as revealing lore or exclusive events happening?

  3. How much content from the subreddit influences the game? Such as simple things people think should be tweaked, great ideas, beautifully drawn cosmetics (I'm looking at you person who drew all of the dwarven headgear sketches), etc

  4. Like how there is weapon variety, and you can swap between 2 different weapons for primary and secondary, have there been any thoughts on doing contracts to swap gadgets out?

  5. How have you made such a good game?

  6. ROCK AND STONE!

Thanks for the great game!

  1. Yes. It's one of our top priorities after launch.
  2. No plans as such, but definitely not off the table in the future.
  3. The feedback from you guys is totally invaluable for us. Reddit, Discord, Steam forums and so forth have a LOT of influence on especially balance and such, and we've already also made several Community Request additions to the game. And yes, I have definitely seen (and love) those headgear charts too. I'd say chances are VERY high several of them goes in next time we do a Headgear round. :)
  4. Plenty of thoughts, but nothing concrete. I don't think it's something you should expect though - we are quite keen to retain Class Identity, and the more we add of this sort, the higher the risk of losing that.
  5. We are quite amazed ourselves! :D But speaking candidly, I'd call it a mix of Luck, Talent, and Experience. We have a very solid Founder group that spans all departments of a game studio, and have been fortunate enough to bring on s...
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Comment

Originally posted by Mavout

Are other character classes already in development?

No. And it's very likely there won't be any other classes added (though never say never). With all the customization available already, adding more classes right now would likely just muddle things up more than bring benefit.

Comment

Originally posted by BizGamr

When are you beautiful bastards leaving early access?!

Quite soon. Look out for our upcoming Roadmap Update post on Steam.

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Originally posted by CommissionerOfMemes

  1. Does the game have any spiritual predecessor game (or any other form of media) that made a huge impact on the style of the game?

  2. Will we get any bismor voicelines? Poor spiky cube needs some love :(

  1. We're all big fans of older sci-fi and such, so movies like Alien, The Abyss, and that kind of thing has had a big impact on a lot of the design in the game. The heavy, industrial look is pretty integral to our visuals.
  2. Yes. They are in the works.
Comment

Originally posted by SoapDictator

Hello, fellow dwarf enthusiasts!

1) I would love to know if there are any plans to modify our dwarfs beyond perks and equipment? Gene modification, mutations, psychic powers and -- most importantly -- mechanical enhancements?

2) It would be really cool to at least have a modular armor cosmetic system where we can mix and match parts of armor from different sets and can add unique armor parts as well (that we have to find/craft).
I know cosmetic stuff is not too high on the priority list, but i appreciate dwarf fashion.

  1. At this point in time, no. We feel like there are so many avenues of upgrades at this point that adding even more could muddle things up more than benefit. But, nothing is impossible, if the plan is good enough.
  2. Cosmetics ARE actually pretty high on our list of priorities, but I doubt that you'll ever see a fully modular armor system in this game. The way our systems are set up, it would be a very big task to go back and add in now. But, more armors in general, and armor skins, those are topics that are very often brought up in here.
Comment

Originally posted by GloriousQuint

The game has made giant steps regarding customization in these 2 years.

  • I know that custom pickaxes are coming soon, along possibly other skins and meshes for what we already have. Do you guys have anything else in the line, customization-wise? MULEs, DropPods, other pieces of equipment, armour skins, etc?
  • And on a correlated note, some think that adding custom armor/clothes colour would be a great addition to the game, while others think it would mess up the class-recognition. Is there a general opinion in your office? Do you already have plans for something like this?

More customization options is something we've been driving pretty hard at lately, and none of the ones you mention are outside the realm of possibility down the line.

As for Class Colors vs. Fully Custom Ones - the official stance in here is that a Scout should preferably always read as a Scout, so the Class Colors are likely here to stay. But, in the event of armors getting skins in the vein of what we see for weapons and Bosco, a lot of new options would be opened to us, even while retaining the Class Colors.

Comment

Originally posted by NotImportant5427

Where the hell gunners cigar? Its not cool enough to killing allien bugs without have a cigar you know...(also why you remove all kind of cigarettes from the dwarfs? In old trailers am surely can see a dwarf smoking something)

The answer is boring and mostly out of our power, sadly. But it's something we'd like to see return as well in the future.

Comment

Originally posted by Naratik

Will there be any cosmetic options for the mule or even the drop pod?

I still want a juke box upgrade for the mule would be an awesome endgame unlock

We've recently enabled cosmetics for Bosco, so neither of your suggestions are out of the picture for the future.

Comment

Originally posted by GloriousQuint

Precursors - what's their deal? Are they coming back? Did they ever leave? What are the error cubes and why did they plop them around Hoxxes?

At the moment, as far as Deep Rock Galactic will go into the matter, no one knows. And Management is actively discouraging rumor-mongering on the topic.

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Originally posted by TiredRandomWolf

Is there any deeper lore besides that it's a mining company?

At this point, it's purposely left vague - the mythology you guys cook up on your own is simply too enjoyable. We have a lot of internal thoughts and writings on it, but until it becomes *necessary* to delve deeper into the matter, we prefer to keep it open.


06 Feb

Comment

I agree with this, and it's been an issue since day one to seperate the Driller's yellow from the Supporter Armor's gold. It is very possible the Supporter armors are in for a rework at some point.


05 Feb


02 Feb

Comment

What a ride.