Rocket

Rocket



18 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Bulletforsam: Hard, Hardcore is the best way to play this game. People die on Icarus all the time.
I mean personally, yes, this is how I play ICARUS and also how I play most games. But that's very much my personal way of playing the game, not necessarily what I think allows us to have a successful game.

But, as they say "the customer is always right when it comes to matters of taste". The game has to adjust somewhat to what the market wants, otherwise the game and the studio wouldn't survive.
Comment
    Rocket on Steam Forums - Thread - Direct
If you want to play "peer to peer" and you are running the game through your steam account, it will use SteamP2P which will "tunnel" through the internet, so you don't need to "forward ports". This isn't the most efficient way to host if you will have many people joining, but its much easier than running a dedicated server, or using port forwarding.

If your router has UPnP, the game will try forward ports as well using that.
Comment
    Rocket on Steam Forums - Thread - Direct
I think the key to remember is that low-level languages are about getting the processor to do something, not a combined bunch of somethings *unless* the processor has been predefined a way to do a bunch of things together.

Think about MIPS more as the processor is always going to execute the next line, so if you don't want that - you need to do something.

If you take AND in the traditional sense, it's a *boolean* or *binary* operation, in c notation | or || are actually slightly different, for example.

So if you want AND functionality, you need to prepare the binary yourself. Which is, actually, what the compiler will be doing in a higher level language when you use such syntax in programming. If you study the instructions involved in, say, a simulator when ... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Stationeers implementation of MIPS is relatively MIPS compliant and implements all the core MIPS functionality. Like many, if not all, chipsets it implements some of its own new instructions that are related to its special use case. In the case of Stationeers, this is mainly instructions provided for batch conducting instructions.

So I don't think it's fair, or useful, to say stationeers is "not the same as real-world MIPS". In fact, I would say such a statement is quite wrong. MIPS is not a specific set of instructions, for example if you look at a variety of MIPS implementations currently in use at major universities you will see some significant differences. It is a family of implementations based around a common approach of a very reduced instruction set to control a processor. Many of the core instructions used in MIPS in stationeers, are close to if not exactly the same in most MIPS family implementations.

While some good answers to the OPs questions, nobo... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Unlocking Exotics in open world will come with the Hypatia update, due sometime after the expansion (New Frontiers) launch. Unfortunately, timing them both together would have significantly increased testing risks as well as pushing the launch of New Frontiers back to collide with Starfield's launch.

16 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Server is back up now, sorry for the downtime
Comment
    Rocket on Steam Forums - Thread - Direct
Our Master Server is having an issue, will be fixed once this is reset - apologies

12 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by WarNerve: Please don't see my post as a complaint.
Did not come across like that at all, and many have this issue - occasionally even myself. So discussing it is good. While some might get a bit annoyed as it has been discussed before, it can be very hard to know if information is current. So discussing it and continuing to look at options to deal with it are well worth it.

Originally posted by WarNerve: I really appreciate you taking the time to give us all such ...
Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Grand Forks: love that response @Rocket "highly optimized binarized data" I had to giggle a bit.
Sorry I don't quite understand what you mean?

Perhaps you misunderstood me; but the phrase "highly optimized binarized data" is just a descriptive way of saying "packing" something. It's just a factual statement describing how the files are packed.

Take for example if you took your whole computer hard drive and "zipped" it up. By saying its binarized and highly optimized, I wouldn't be necessarily saying its the best way to work on those files, but it is the most efficient way of storing it. Additionally, if when zipping it, the packing process looked at what files reference what others, and ... Read more

11 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
It is a very frustrating issue for us. Note that we have zero control over how patches are applied on steam. The way delta patching occurs on steam causes this issue, especially on highly optimized binarized data. This means steam reserves a whole bunch of new sectors, copies the data across, and cross references.

We get many complaints about this, but the only thing we could realistically do would be uncompress the data completely, which is what games like Ark do. They don't pack the data and leave it all unpacked, and uncompressed.

If we tried to do this with Icarus, it would very dramatically increase both the load times and RAM used by assets during loading, as well as filesize very dramatically.

Unfortunately it seems following the best practice guidelines for packing data for Unreal, which we did, triggers big problems for steam downloads. I raised the issue with valve who told me to get customers to raise tickets, which I passed on. However, valv... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Diedel: And i personally am very happy for this, being able to mod games is a HUGE extensions to the lifetime of many games for me.
It's a shame we aren't, currently anyway, better able to support mod integration as well. There are some truly outstanding mods, but because it is not quite as easy as visiting the workshop it means many miss out on seeing some amazing creations. When you look at what life games like KSP and RimWorld have gotten from mods, it really shows what they do for a game.

Currently we have our hands so full with the current roadmap it can be difficult for us to look for time to rework what would be needed for more streamlined mod support.
Comment
    Rocket on Steam Forums - Thread - Direct
This person is creating multiple accounts after being banned. Their behavior has escalated to other concerning behavior that is being taken further.

I will leave this post here so people are aware of their username, until the matter can be dealt with properly by steam and authorities.
Comment
    Rocket on Steam Forums - Thread - Direct
We specifically changed the game to better support people to get into the game files and mod/adapt the game to what they might want to do with it. Defining the difference between a cheat and a mod is pretty much impossible.

04 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Again, I cant stress enough how important it is to update your drivers for both Nvidia and AMD. Each update Nvidia has been releasing specific changes that will help with ICARUS, not having the latest drivers can also cause crashes especially if advanced rendering settings are turned on.
Comment
    Rocket on Steam Forums - Thread - Direct
Note, many of the users having issues (many of the ones above, for example) are AMD GPUs.

Some recommendations for AMD users, do one - test - and keep going down until you have performance improvements:
  • Update your AMD drivers
  • Turn on "Simple Building Shadows"
  • Make sure "Contact Shadows" is on
  • Turn down "Shadows" setting from High, to something lower
  • Turn down "Shadow Cascades"
If you still have issues, please raise a support request at AMD, as we would very much like them to spend some time on the game with their hardware diagnostics and get them to put some hardware optimizations in their drivers. Nvidia have been regularly doing this, testing, and including specific changes for ICARUS in their drivers.

28 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Do note that with ICARUS we aimed the bar very high for scale. So *every* tree on the map can be cut down, etc. This means that, depending on actions in the world, a lot of memory can be used. Given it is a PC only game, we also wanted to make something that could grow with improvements to PC's over the years, hence depending on settings and usage, the game could end up using a lot of RAM.

22 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by Murphy_Deffa: Take care what you say, you may get blocked if you dare not like changes.
You will not be banned for saying you do not like the changes.

But you can be warned and even banned for not following the Rules and Guidelines For Steam: Discussions, Re... Read more

21 Jul

Comment
    Rocket on Steam Forums - Thread - Direct
Also note that any unshielded electronic devices may cause ignitions. So, for example, a working Autolathe will cause ignition of a fuel mix in its local atmosphere.
Comment
    Rocket on Steam Forums - Thread - Direct
Have you installed any mods? Note that some mods, especially those that add DLLs to the game may break the game with no way for the game to recover. Recommend you manually remove these mods and then run the the game installing them one at a time till you find the one that breaks.
Comment
    Rocket on Steam Forums - Thread - Direct
Note if you change your branch to "Previous" you will be able to play on the game prior to the phase change update. This incorrectly was labeled in steam as a "very old build from 2021", but it was actually the last public release build, which is pre-phase change.

I have updated the labelled text to indicate it is not a very old build, but the last public build before phase change.