Rocket

Rocket



11 Aug

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    Rocket on Steam Forums - Thread - Direct
Originally posted by Diedel: And i personally am very happy for this, being able to mod games is a HUGE extensions to the lifetime of many games for me.
It's a shame we aren't, currently anyway, better able to support mod integration as well. There are some truly outstanding mods, but because it is not quite as easy as visiting the workshop it means many miss out on seeing some amazing creations. When you look at what life games like KSP and RimWorld have gotten from mods, it really shows what they do for a game.

Currently we have our hands so full with the current roadmap it can be difficult for us to look for time to rework what would be needed for more streamlined mod support.
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    Rocket on Steam Forums - Thread - Direct
This person is creating multiple accounts after being banned. Their behavior has escalated to other concerning behavior that is being taken further.

I will leave this post here so people are aware of their username, until the matter can be dealt with properly by steam and authorities.
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    Rocket on Steam Forums - Thread - Direct
We specifically changed the game to better support people to get into the game files and mod/adapt the game to what they might want to do with it. Defining the difference between a cheat and a mod is pretty much impossible.

04 Aug

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    Rocket on Steam Forums - Thread - Direct
Again, I cant stress enough how important it is to update your drivers for both Nvidia and AMD. Each update Nvidia has been releasing specific changes that will help with ICARUS, not having the latest drivers can also cause crashes especially if advanced rendering settings are turned on.
Comment
    Rocket on Steam Forums - Thread - Direct
Note, many of the users having issues (many of the ones above, for example) are AMD GPUs.

Some recommendations for AMD users, do one - test - and keep going down until you have performance improvements:
  • Update your AMD drivers
  • Turn on "Simple Building Shadows"
  • Make sure "Contact Shadows" is on
  • Turn down "Shadows" setting from High, to something lower
  • Turn down "Shadow Cascades"
If you still have issues, please raise a support request at AMD, as we would very much like them to spend some time on the game with their hardware diagnostics and get them to put some hardware optimizations in their drivers. Nvidia have been regularly doing this, testing, and including specific changes for ICARUS in their drivers.

28 Jul

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    Rocket on Steam Forums - Thread - Direct
Do note that with ICARUS we aimed the bar very high for scale. So *every* tree on the map can be cut down, etc. This means that, depending on actions in the world, a lot of memory can be used. Given it is a PC only game, we also wanted to make something that could grow with improvements to PC's over the years, hence depending on settings and usage, the game could end up using a lot of RAM.

22 Jul

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    Rocket on Steam Forums - Thread - Direct
Originally posted by Murphy_Deffa: Take care what you say, you may get blocked if you dare not like changes.
You will not be banned for saying you do not like the changes.

But you can be warned and even banned for not following the Rules and Guidelines For Steam: Discussions, Re... Read more

21 Jul

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    Rocket on Steam Forums - Thread - Direct
Also note that any unshielded electronic devices may cause ignitions. So, for example, a working Autolathe will cause ignition of a fuel mix in its local atmosphere.
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    Rocket on Steam Forums - Thread - Direct
Have you installed any mods? Note that some mods, especially those that add DLLs to the game may break the game with no way for the game to recover. Recommend you manually remove these mods and then run the the game installing them one at a time till you find the one that breaks.
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    Rocket on Steam Forums - Thread - Direct
Note if you change your branch to "Previous" you will be able to play on the game prior to the phase change update. This incorrectly was labeled in steam as a "very old build from 2021", but it was actually the last public release build, which is pre-phase change.

I have updated the labelled text to indicate it is not a very old build, but the last public build before phase change.
Comment
    Rocket on Steam Forums - Thread - Direct
Note if you change your branch to "Previous" you will be able to play on the game prior to the phase change update. This incorrectly was labeled in steam as a "very old build from 2021", but it was actually the last public release build, which is pre-phase change.

There is no way we can have the "old code" and then run the "new code" when you started a new game, without basically having two versions of the game running - which would be enormously complex, double the file size, and mean we would need to change the entire steam deployment. This would slow the development down a great deal. Sadly, like other changes and new features, we need to implement those features and then move forward with the other features in the game.

20 Jul

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    Rocket on Steam Forums - Thread - Direct
Originally posted by Bonny01: ...
This is a really cool video, and also is a great explanation of the problems/benefits of hashes.

12 Jun

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    Rocket on Steam Forums - Thread - Direct
Originally posted by Rico:
Originally posted by Rocket: Отличные новости! Извините за беспокойство
i`ve got the same problem tonight. Few days ago all was alright, even after the last update. Problem mod was "russifier" with better than ingame russian localization.
Thank you - did you have a link to the mod? I can see if I can isolate why the mod if causing the issue, maybe we can fix it at our end.

10 Jun

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    Rocket on Steam Forums - Thread - Direct
Отличные новости! Извините за беспокойство
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    Rocket on Steam Forums - Thread - Direct
Originally posted by Explicable: any sort of plan at the studio to really resurrect this game's playerbase. Its abysmally small
Stationeers set it's all-time peak last year when we did a "pop-up sale" with valve. This was so popular, that it set the all-time concurrent record and several times more copies than we did on launch day.

In principle, yes we agree about doing a marketing push and we have discussed that on the discord, but there's a few things I wanted to point out.

1. This is a niche game, it's always going to be a niche game. The controls are non-standard and are a key part of it's charm. However, this will not be for everyone.
2. The game's active playerbase is *high* for such a niche game.

Originally posted by Explicable: barely any real content has been added
I'm going to add a forum note for this. Not... Read more

09 Jun

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    Rocket on Steam Forums - Thread - Direct
Эта проблема должна быть исправлена. Извини!

08 Jun

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    Rocket on Steam Forums - Thread - Direct
Sorry it maybe F3
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    Rocket on Steam Forums - Thread - Direct
Could you push "\" and it will bring up the console? then below the "nullreferenceexception" text in red, there should be a lot of white text that will be the details of that exception. If you could grab a screenshot and post here, or email me at [email protected] will try get that fixed ASAP.

19 May

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    Rocket on Steam Forums - Thread - Direct
Just to clarify, you have played the game every week for at least 30 hours?

If we assume you purchased the supporters edition (thank you!) at the highest price, in the highest priced currency, then it cost about USD 120 for well over 2000 hours of playtime. Of that, the studio would receive just over USD 60, with steam and taxes consuming the rest.

Considering that, I'm sure you might realize I'm really a bit confused as to what you are expecting. We are not a live service game with lots of additional monetization. And even then, I'm proud that our team has managed to do updates every week (without missing one) for the entire time. This is more than many live service games do, that have many thousands of players and lots of additional revenue.

Could you expand on what your expectations are, and then provide some commentary on how that could be delivered given what the product cost you vs how much content you have gotten out of it?

I'm afraid th... Read more

12 May

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    Rocket on Steam Forums - Thread - Direct
Yes, this is now fixed. We have been playing with 8 players on our dev server! I had to add a new floor to our sleeper building.