Rocket

Rocket



09 Jan

Comment
    Rocket on Steam Forums - Thread - Direct
Note the reason for this change was discussed extensively at the project level and has three core elements

1. To standardize player experience for development
It had become almost impossible to balance the and game and add content that was consistent when there were n number of conditions players could adopt.

2. To focus the experience towards an overall experience "intent"
Players often describe this as the "reason why" or "endgame". In game development this might be described as the "hook". We feel as a studio we have become quite good at making *systems* for systems based games - but we need to make those systems *matter*.

To help with this focusing the experience more allows us to develop towards a specific experience and goal. This doesn't mean we don't intend to support and allow players to craft their own experiences (which is why we left the settings in the ini), but we needed to start working towards this if we ever hope to achie... Read more
Comment
    Rocket on Steam Forums - Thread - Direct
The art style, as noted, was heavily driven by pragmatism in terms of ease to create content and performance. If I was doing the project again, I would actually probably go further with reducing the complexity of the art assets - so performance and scaling would be even better. Wouldn't necessarily mean *more* cartoony, though. Just a lot less complexity. This would allow more simulation, more scale, and better lighting and effects. Maybe even then VR would become an option also.

29 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
As noted above, we are looking at how to do respawning resources in open world. In our last steering group meeting we discussed doing this in multiple parts to ease development. Respawning ores is probably going to be more straightforward than respawning trees/bushes. We want to make sure we do it as best as we can, so we are studying the systems behind it and working out the best way to balance tech/performance/design/UX considerations before implementing.
Comment
    Rocket on Steam Forums - Thread - Direct
Please do raise a steam support ticket relating to download and install issues. Many users have reported issues with steam download and verification of download speeds. We upload the files to steam, and they provision them via their content delivery servers. Unfortunately, we have no control over how this occurs. We do have many users report issues with how updates occur, including in our other product, which appears to have started just over a year ago when Valve made some changes to how downloads are applied.

By raising a support ticket with Steam, they might be able to diagnose the specific issues that are causing downloads to be a problem for some users, and it can be very frustrating with some having to resort to refunding the game. It also makes us extra cautious to apply hotfixes, which is challenging because sometimes we really need to get a fix out.

18 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
Originally posted by ArkAngel: I already tried to verify the files, it did not resolve the problem.
Yes, I confirmed the issue (i got it too) so I changed the version, to one from testing on wednesday. If you verify files again, it will ensure you have that version.

The working version will be: 1.2.25.104225-rel-Styx
Comment
    Rocket on Steam Forums - Thread - Direct
CONFIRMED.

I have rolled back to the last safe experimental - there will be *some* things missing from it. Apologies folks. Will get that sorted. For now, reverify and get the new version.
Comment
    Rocket on Steam Forums - Thread - Direct
Try "verify game". We have noticed dramatic increases in corruption and slow downloads after Steam made changes to how files were distributed. Many users have problems, which is why we only do one game update a week. Let me know how you get on.
Comment
    Rocket on Steam Forums - Thread - Direct
Sorry its out now, I was the delay I wanted to put a few messages in it - as we have a lot in it and much more planned going forward. So we are wanting to be very clear about the changes we are making.

16 Nov

Post
    Rocket on Steam - Thread - Direct
A core system had an expired domain record. No build needs to be deployed. In some cases, it make take a little longer for your game to begin working again due to DNS propagation, but in most cases it should start working again immediately. If you are already in game, the game will begin syncing. If you are in the main menu, you might want to restart the game eventually waits some time between connection attempts. You can also flush your DNS to expedite the process (warning: this is an advanced maneuver).

Apologies for the outage, many of our team worked throughout the night to resolve it. It ended up being down for between 12-24 hours depending on your DNS.

We have deployed the experimental yesterday (separate to the outage) which has significant performance improvements and includes our initial work on dynamic missions for open-world.

If you still have issues connecting at the main menu:
  1. Try doing a "flushdns"
  2. Try restart your ...
Read more
Comment
    Rocket on Steam Forums - Thread - Direct
Извините за беспокойство. Мы пытаемся решить проблему быстро.
Comment
    Rocket on Steam Forums - Thread - Direct
Yep, apologies we are restarting the service due to unscheduled outage
Comment
    Rocket on Steam Forums - Thread - Direct
Services being restarted. This might involve connectivity issues for up to 30 minutes. You can continue to keep playing, as it will reconnect and resync just fine when services restored. Apologies for the disruption.
Comment
    Rocket on Steam Forums - Thread - Direct
Confirmed, working on fix sorry. Can retry as it seems to be intermittent
Comment
    Rocket on Steam Forums - Thread - Direct
Confirmed, working on solution now
Post
    Rocket on Steam Forums - Thread - Direct
Intermittent issues with master server connections appear to be occurring. Team are working on it. No obvious cause, possibly similar to past outages.

17 November 2022 outage has been resolved. If still having issues, try Flushing your DNS, switch your DNS to google's, or wait for DNS record to propagate. It can take up to 24 hours at the extreme for DNS changes to make their way everywhere.

Will post updates here and merge topics.

UPDATE: 8:16PM NZST Services being restarted. This might involve connectivity issues for up to 30 minutes. You can continue to keep playing, as it will reconnect and resync just fine when services restored. Apologies for the disruption.

UPDATE: 9:16PM NZST outage still ongoing. We have to reinstall the whole backend service so it’s a bit complicated. Will keep you posted. Again, apologies team are working as hard as they can to restore.

UPDATE: 10:18PM NZST confi... Read more

12 Nov

Comment
    Rocket on Steam Forums - Thread - Direct
It's extremely frustrating for us, and I have personally reached out to both Valve and Epic about the issue. Unfortunately, we are the ones who get blamed. I will keep putting pressure on.

In the meantime, I suggest that any game you have this issue with, raise a steam support ticket. They might close it, but perhaps the quantity might make them look at it.

The only option we really have is to abandon the use of the content packing system Epic provide as part of unreal. But this would mean the data is entirely unpacked, taking up enormous disk space and increasing load times by an incredible amount.

This situation represents a concern I have, that engine manufacturers and digital stores aren't blamed for issues with their part in providing products - and therefore, they aren't incentivized to solve the issues.

11 Sep

Comment
    Rocket on Steam Forums - Thread - Direct
It is something we want to do (but haven't confirmed), @aaron if you have controller change suggestions or things that would help let me know. You can email me at [email protected]
Comment
    Rocket on Steam Forums - Thread - Direct
Note: I deleted one reply in this thread that stated the game was "abandoned" and only focusing on singleplayer, as this is untrue and very unhelpful - especially to users having trouble.

I will post the warning issued here for transparency:
Please do note post false information that misleads players. Posting in a thread that a user is looking for help with bugs and issues is very disruptive to that user. I have deleted your post. Please read the steam community guidelines. Opinion is fine, but derailing others threads is very disruptive and creates a toxic environment.
Comment
    Rocket on Steam Forums - Thread - Direct
Current state is the game is sensitive to network adapter settings. Making sure the external network adapter is set as default (and potentially others disabled) maximizes chances of success, along with port forwarding.

We have several team members are devoted to redeveloping how network connections are made, and afterwards will be looking at reimplementing steam peer-to-peer.

I posted this reply in another comment, which describes what we are working on as a solution for those having connection issues:
Originally posted by Rocket: We redeveloped the entire multiplayer messaging system (how you receive a synchronized state in multiplayer), and it's been enormously successful in that regard with reduced memory usage (memory cleanup causes the dreaded stuttering), bandwidth usage, and increased performance (singleplayer used to always run as a host, and send itself messages).

However, we are still ...
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31 Aug

Comment
    Rocket on Steam Forums - Thread - Direct
Note there is no current system that deletes prospects after 90 real-world days.

We have, however, issued a warning that at some point in future prospects might be deleted after 90 real-world days of inactivity so that, in future, we don't have to store data indefinitely as data storage is not free and the project was not intended to have very significant amounts of data stored indefinitely.

So to confirm, the 90-day is simply an indication that at a future time it is possible that prospects not accessed outside 90 real-world days are not guaranteed to always be on the server forever.

As another poster noted, with decentralization even this potential issue will not exist.