While we do regularly do playtests, it can be easy in the hustle and bustle of chasing down bugs or working on big features for the team to miss the full experience of playing the game. So we initiated a "project clinic". Think of this like taking the project to the Doctors, and then treating as much as possible right then and there, and scheduling followups with specialists for anything you can't. So the project has had all it's shots, and a whole heap of a lot of little things fixed and tidied up.
The rise of our "Interop" Layer Our "interoperability" layer is used for the first time to deploy a new version of "RocketNet", our internal multiplayer technology For our playtest we played extensively with both SteamP2P and dedicated servers, with up to eight of us playing at any one time. As part of this we identified a number of issues that we needed to fix. Some time ago we made the decision to cut our own path and do as much as possible ourselves, particularly on the networ... Read more
The rise of our "Interop" Layer Our "interoperability" layer is used for the first time to deploy a new version of "RocketNet", our internal multiplayer technology For our playtest we played extensively with both SteamP2P and dedicated servers, with up to eight of us playing at any one time. As part of this we identified a number of issues that we needed to fix. Some time ago we made the decision to cut our own path and do as much as possible ourselves, particularly on the networ... Read more