SLG-Dennis

SLG-Dennis



25 Mar

Comment

Originally posted by Transparent_Turtle

This is the first I'm seeing it's being considered they are taking away the option for players to remove the settlement systems. All previous education was to turn the settlements system to false in the config files. When did this change?

We help run a eco community server and almost all the patrons hate the settlement system so we have it set to false - as that's what it was instructed by multiple SLG staff. However, it sounds like this may no longer be an option for any of our future runs based on how your post is written?

Nothing has changed, the setting was a legacy setting from the beginning and as such may go away at any time. For dedicated servers that is barely a problem, as aside of few long-term servers there is no expectation of a save still working a year later, as such turning off settlements to save a bit of setup time isn't a big problem. We've been giving this information to players using local servers from the beginning and the settlement system can also purposefully not be turned off at game creation ingame, only via file modification.

There is no need to use settlements off in any case, servers can use the mentioned settings to enable unrestricted claims as before since a few weeks after release and a global government can be created quickly by two configuration changes and a few admin actions as well.

The legacy option is based on outdated code and no longer maintained, it is possible new civic features won't work with it.

Comment

Do not turn the settlement system off for local and coop games that intend to run longer than a public server - that option is a legacy option that can go away at any time. Just setting the collaboration settings to "No Collaboration" will enable you to get claim papers like in Update 9 and also use those specific claim papers and stakes like in Update 9 (not bound to any settlement), additionally to the ability to make settlements if you ever wish. You can also enable the gain of claim papers in the custom settings for any other collaboration setting. Once the settlement system is turned off, that cannot be reverted and such saves will break unrecoverably if the legacy option is ever removed.

The respective settings are:

"ClaimStakesGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0, "ClaimPapersGrantedUponSkillscrollConsumedAndSettlementsEnabled": 0.0,

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Eco is _not_ supported on Mac:

Support Status of Eco on different Operating Systems
Windows 10+ (64 Bit): Supported.
Windows 10+ (32 Bit): Supported until Update 9.6 - No longer supported or provided for later Updates.
Linux: Unsupported. Development builds available and provided as-is without warranty. We recommend to use Proton. (Server: Supported.)
Mac without M1: Unsupported. Development builds available and provided as-is without warranty.
Mac with M1: Unsupported. Development builds not working at all, due to ARM processors.

Steam Deck: Unsupported. Compatibility: Playable, no adjustments made. (Windows: Works | Linux: Development build available and provided as-is without warranty.)

Please refer to the system requirements displayed on the store page. It might show somewhere else as "compatible" due to the unsupported developer builds, but that is not official information and w... Read more

24 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Closing due to having been necroed twice.

22 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The setting is found in Civics.eco:
"AllowInvalidCivicContainerTimeInMinutes": 60.0,
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The invalidity timer by default is 60 minutes and three announcements to anyone that has access to the plot are made. We have already decided to no longer dissolve settlements that fail the timer, though, but instead their influence circle and all laws will disable once the timer runs out until the situation is corrected. That change should make it for Update 10.3.

20 Mar

Comment

Yes, though starting with Update 10.2 foundations can only be moved in a very limited radius around where it was originally placed and the influence does not move with it anymore.

Comment

That's a known bug that will be addressed in Update 10.2.


19 Mar

Comment

Originally posted by kaosnherb

Any change after 3 years now that your less than a year away from 1.0? Would be cool to get this on PS5. (Already own it on steam)

No, we have never considered to start looking into this before EA is over.


18 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That is unfortunately not possible, as Eco simply starts a dedicated server for a local world that uses the configuration of that server, which is set to the values configured in the world creation screen.

17 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can create a new save and setup the settings there, then load the old one. The same settings will apply.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That depends on what the town determined, when it doesn't allow foreign ownership, the property will be seized to the mayor. If it does, you keep it.

BUG

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You can use the chat command /unstuck to free yourself.

15 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Would need to know the exact english error. Clearing the mint just leads to it being reusable, an existing currency cannot be deleted.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You'd need to create a new currency, you can do so by using a new mint or picking up the mint and deleting its saved data in the tooltip when hovering over it.

14 Mar

Comment

Originally posted by Tompa974

My server hasn't updated. Could you help me by pointing out what manifest last build was so I can downgrade? Thanks!

You can just use the Steam Beta feature and set it to 10.1.4.

Comment

The server list already had been working again when this post was made?


13 Mar

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
The issue should be resolved with Hotfix 10.1.5, but we will need to condcut some short maintenances over the coming days. Those will be announced, though.
Post
Hey Citizens,
we have just released Hotfix 10.1.5 to restore functionality of the server list and additionally address the following issues:

  • Fixed: Wheelbarrows didn't move correctly.
  • Fixed: Loan contracts could not be accepted.
  • Fixed: Oil Head Lamp added additional lights whenever the view was switched, leading to performance issues and a way too bright lighting.
  • Fixed: Placing blocks in third person view would place two blocks at once for some players.
  • Fixed: When admin assigning a settlement as member to another one, the parent settlement could lose all the already existing child settlements.
  • Improved: Claim papers vanishing from a deed due to the settlement they were issued from being dissolved led to unsupported property being unclaimed immediately - it will now instead provide a grace time to replace papers or decide which ...
Read more
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
You need claim stakes that spawn in the foundation depending on the amount of citizens if you want to create multiple deeds within a settlement. You only get a single homesteads (and it's not supposed to be rentable) and other papers as you mentioned don't work inside settlements.