We'll take a look at the rest. Thanks!
The character experience setting grants XP when the player gains specialty XP - it should hence be set to very low values, otherwise you'll level up extremely quick.
These are not the original developers. The new lead designer, Jens, you may notice he only started streaming a year ago right before Update 10 was released. This was their first major update. He was formally a player GM on White Tiger Server.
Jens is working here as designer for more than 4 years, we simply didn't have regular streams before that year and decided he'd be the best fit to do them. The company is also still owned and led by the same two people founding it over ten years ago - John and Milenko. It is natural that there is personnel fluctuation in over ten years.
Would be great if you stopped spreading such nonsense.
You can change that in the settlements.eco file located in the configs folder. If you're hosting the world from inside of Eco, I'm not 100% where that file is located. I'd assume it would be in the install location. Modifying config files is much easier if you're using the GUI that opens up when using the server files.
/Steam/steamapps/common/Eco/Eco_Data/Server/Configs that would be.
No. People donβt unsubscribe for not having any posts in their feed, they unsubscribe for having undesirable posts on their feed.
This. Server Ads as posts aren't interesting to the community nor a benefit, regulating them is much more complicated than a focused megathread and that thread also follows (and is the only viable option to) the same rules and guidelines as server ads on all our other channels.
I understand that some feel the activity here is rather low, but server ads on the main page aren't really improving that issue at all. We have no intentions to allow such posts for now.
Looks great!
Maybe I've played the game too much, but I'm really enjoying a mod for shovels that allows you to hold down E to rapidly pick up dirt, so that it "explodes" when dug in a manner like using an efficiency enchanted shovel in minecraft!
The devs have a direction for the game that makes tasks technical presumably to make the game more social and difficult, but personally I feel it generally doesn't respect your time enough. It's hard to believe that wooden shovels still move 1 dirt at a time in vanilla, on top of having to constantly replace them due to the maximum durability loss with the new repair system.
Edit: I didn't realise I was actually replying to SLG staff at the top of the thread. I didn't mean any offense to be talking about you instead of to you π
Eco is a multiplayer economy game, so it is pretty important that other players can and have to contribute at all stages and that not everything is doable on your own. Items of any kind regularly requiring replacement parts is necesary to keep economy flowing as well.
User "turtlesprettycool" below did note correctly why the change for ore generation was made - certainly not to disrespect your time. You're just not supposed to fill a role alone for a sizable server, which was easily possible before.
I guess once Update 11.1 is out in a few weeks things will look better in regard to your concerns - the addition for earthworks has already been added and explosives are meant for mining at that stage.
Shovels also did get higher carry capacity based on tier back. We still don't want stone age to be something where you can do a lot of terraforming, though, you're simply not supposed to, especially not alone. (And if you really want, you can easily modify the stac...
Read moreYeah, it just doesn't work on rock
But the explosives in Update 11.1 will do, which are supposed to fill that gap.
I wish they'd add a steam shovel or some sort of equipment to bridge the gap between a pick/shovel and a skid steer.
It can even be awkward to use like the hand plow, I just want that revolutionary leap forward for mining like the steam truck gives for everything else
Update 11 added the scoop to the Steam tractor?
Check the server rules before building them though. Some folk have rules specifically calling out Vertical farms. I found this out the hard way on White Tiger.
Vertical farming on White Tiger is acceptable if done in a manner that can be considered realistic compared to irl "hydroponics", typically the government will have guidelines on it (or provide when asked), like a specific amount of lights and water sprinkling through pipes to ensure a bit better balance for the saved space. It's a simple law violation, not a rule violation. (On White Tiger there is text laws that apply as automatic laws would, just manually - but they are not server rules and don't cause any consequences of administrative nature)