SLG-Dennis

SLG-Dennis



25 Feb

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Originally posted by geggleto

We need some sorta conveyor belt to move stuff then, having to manually move it via cart or w/e is such a pita. Minimally we should get transport contracts for the job board and make a noob do it or something.

Conveyor belts for small-range transportation in factory buildings is something we consider for the bit of automation we want to do, but aside from other games, the focus in Eco will never be in automation and instead will ever also focus on good old manual work.

For the mines we expect players to use the elevators. Transporting stuff via trucks and the elevator of course is not as convenient as just teleporting it to the top, but it's the intended way.

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Originally posted by acooke10

I think I saw Eco on sale for Earth Day if I recall correctly, not sure. As for Rimworld, that's a common myth about the sale. Tynan has stated a few times that sales come once and a while, about 10% so nothing crazy, but every so often I see it go on sale.

Also if you haven't bought Rimworld, buy it. Full price. Double price. Doesn't matter.

Well Rimworld to my knowledge did not do sales during EA and that's what was stated.

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Eco does take part in the the major Steam sales with a maximum discount of 15% that we will not surpass during Early Access. The next major one would probably be spring sale sometime in May.

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The magically appearing free tools have been removed a good while ago - the wiki is community run, so you can update it yourself, if you want.


24 Feb

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Originally posted by Shinhan

I hope you implement more stockpile QoL stuff before "fixing" that "exploit".

Well, what the fix is going to prevent is large scale stockpile transporting, especially mineshafts up or over larger distances. It's not about you sorting your storage area, but teleporting your ores up or your stuff to another base.

That has never been intended to be possible and that's the definition of an exploit.

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Originally posted by Shinhan

Can you tell us how the "fix" will look like? Does it mean that if you're looking at stockpile A that can see stockpiles B and C you won't be able to move directly from B to C but only from B to A and then A to C or did I misunderstand what it is you consider an exploit? This will make stockpile reorganization a MUCH bigger pain in the ass :(

Not yet, no.

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2 will be fixed though, as it's considered an exploit.

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    SLG-Dennis on Steam Forums - Thread - Direct
Will be fixed, but only has medium priority.

23 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
You can give skillpoints in the minus.
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    SLG-Dennis on Steam Forums - Thread - Direct
You need to remove the old savegame after you change that and start a new one.
Also note that singleplayer only supports a size of up to 100x100 (from ingame, more will crash the 32-bit server) and on a dedicated server of up to 200x200 (more will maybe not crash depending on the power of your server / pc, but can cause issues and hence doesn't receive support).

22 Feb

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    SLG-Dennis on Steam Forums - Thread - Direct
That would likely not work out, as usernames are used as identifiers throughout the whole game, that would not only be confusing to users but probably even more effort to get it to work.
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Official servers only start on Fridays, typically every week at around 21 CET. That time can vary and on some Fridays it is possible that no server starts, such information can be found on the discord.

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It's a known issue that is already partially fixed. There have lately been additional changes for a full fix that probably will make it to 9.3. I'm not aware of any 'workarounds', unfortunately.

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The server size is limited by the three coordinates multiplied going higher than the maximum integer value. This means, the bigger the world is the more limited is the maximum height until it reaches a point where the maximum height is lower than the highest mountain to generate and the server hence crashes. The maximum supported size is 4km² (200 x 200), any size above will not get support when issues arise.

For a 4 km² world you want at least 16 GB of RAM if you plan on having an active public server, scaling beyond is not tested, as it's not supported.

There are no PvP mods to my knowledge. If there were, you couldn't find them on the official modding pages, though, as we do not endorse those.

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No, Eco does not have hot springs or thermal power currently.

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Yes, /fin passes elections. It can also be done more fine-grained with commands.
They're listed on the wiki: https://wiki.play.eco/en/Chat_Commands


21 Feb

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Sole focus will be on finishing EA on PC, might look into it after that.

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Cutting Edge Cooking is indeed not yet implemented.

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You can put the discord server into your Network.config and it will be shown as part of the tutorial and in the description overview of the server in the serverlist, but the other two things are not possible without a mod.

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    SLG-Dennis on Steam Forums - Thread - Direct
I guess that'd be possible, but a very workaround so very unlikely to happen.

It would also be possible to make specific socket walls, but the issue there always is on how benefitting is a specific feature or in this case new block for all players, as that in the end will determine if it is being worked on and with which priority. Currently we're still adding more alternatives, then we need a lot of new T3 materials, as that one direly needs love and in the end everyone wants painted blocks as well, as I have heard *g*

So sure - that would work, but I cannot say if that ever will make it to the game.