SLG-Dennis

SLG-Dennis



21 Apr

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Framed Glass will be better balanced in Update 9.0, but it won't be moved to Tier 3, that would cause the only transparent T4 block to be gone and given that even the Computer Lab now requires a T4 room, that would be displeasant for meteor parties.

T3 still needs a lot of love that it didn't get in 9.0, but that'll be tackled in a future Update.

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    SLG-Dennis on Steam Forums - Thread - Direct
The link used for the wiki is outdated, the mentioned wiki is no longer supported nor endorsed by us, please us https://wiki.play.eco/en/ instead.
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It means that your save file corrupted and the game automatically restored the last backup on your last start of the server.


20 Apr

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For automatic resolve of road contract roads cannot contain ramps or level differences currently, we hope to fix that in a future patch.


19 Apr

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Originally posted by hitzu

I'm able to handle 50 players quite well, it's not that broken ;)

50 people is a small size guild in WoW. 50 people do not need 5 branch government for self-organization :D It begins to be relevant from I'd say 150 ppl at least. Unfortunately, there are no core features that could support even 150 players and no mentioned plans for them. There are very few professions half of them are not functional or have no sense and even less distinction within a profession. Plus the more you play the less you need other players. So even if they'll fix performance issues (which they didn't since I bought the game several years ago) they still have to redo the game's core gameplay issues to motivate people to join old servers instead of new ones.

I don't see where biomes are broken, though.

They are fixed in place. Even if you cut all the jungles, they'll grow back. You can't turn deserts into lush fields. No need ...

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Eco is not an MMO, hence it doesn't claim being able to support that. And while long-term reaching 100 players is a possible goal, we do not plan to go beyond that. It would cause issues with the finite world very fast, as well. It's just not minecraft. Regarding governance we will need to disagree, i see 10 player servers unable to work without government, none of the bigger ones work well without. All of the notable servers have their own government structure outside of Eco that they can now implement ingame. None of them is run by single person or would work with a single person. I don't know a 150 people guild only having a single leader and no officers, just normal members without anything to say, do you? Does it work? (Please note that i was talking of users online at the same time, the population is therefore way bigger)

Given the "broken biomes" that's definately cool features, but not having these features doesn't make the biomes "broken". Aqueducts are nice to mak...

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Originally posted by M0nzUn

I also don't see the biomes being broken more than that players only settle in some of them due to how the game is designed.

Biomes also seem to be getting more interesting in 9.0 :)

Server performance is also pretty OK. My private server reached 34 concurrent players a few days ago and it stayed afloat without lag.

Well, that "settling" is actually an intended mechanic and 9.0 focuses on that even more.


18 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Hello,
we do not have an option to turn this off yet, but there is an issue on our bugtracker about it.
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Hello Eco citizens, today I’m going to talk about the super-fun world of Demographics.

I bet you didn’t know that demographics are fun. It sounds like a really boring word, probably. One of my favorite things about Eco though is that it connects things you think are boring to a wider system you’re engaged in, and suddenly they become fun. Taxes, for example, probably one of the least fun things there is, is one of our most interesting features. I once saw a server even implement parking tickets, which to me sounds incredibly fun.

Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more

17 Apr

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Originally posted by hitzu

Because devs would rather implement the 5 branch government no one asked for for ten players because severs can't handle more rather than fixing basic mechanics and performance issues. Yield is broken, fertilizers are broken, biomes are broken.

I'm able to handle 50 players quite well, it's not that broken ;)
You get the point for performance, though. But that's part of 9.0.
Farming is something we want to revamp entirely in a future patch, hence it's not being touched at the moment. I don't see where biomes are broken, though. Might want to go into more detail there.

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Alternatively open up users.eco in the config directory and add either your slg or steam64 id (or both) there:

"Admins": {

"System.String": {

"$type": "System.Collections.Generic.List`1[[System.String, mscorlib]], mscorlib",

"$values": [

"slg8xx92",

"765611xxx46384382"


16 Apr

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Originally posted by SatsukiShizuka

That's just the item's icon background. You'll need to wait 12h for it to properly decompose. And since 8.3, it does become compost rather than garbage, now.

It's actually intended to show if its compostable, but it's not correct for every item.


14 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Try the /level command, but do a backup before playing with it.

10 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Performance Improvements are in 9.0, which is not yet released.

08 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
No, but in Update 9.0 there will be one.
XP can already be configured.

07 Apr

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Greetings all Eco citizens! This week’s blog will be presented by Eco dev Todd Glenn who works on game balance and helps with some of the design aspects of Eco. We will be focusing on updates to the technology tree, which is the progression of items in the game that players get through research and technology. We’ve added a ton of content with 9.0 with a few goals in mind: encourage more interaction between the professions, make advances in technological advancement feel more impactful, and expand on our end game content.

Here's an overview of the Eco 9.0 blogs so far:
  1. ...
Read more

02 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Not a known issue, but some AV softwares tend to block internet connection for Eco or other stuff every now and then, not much we can do, those companies are not very cooperative.
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    SLG-Dennis on Steam Forums - Thread - Direct
That's what we plan for them to do.

01 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Streaming on the test server is not yet allowed, so that won't net results that could be posted here.
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    SLG-Dennis on Steam Forums - Thread - Direct
We don't have a ETA yet, but the blogs can't be taken to calculate it, they'll just continue after a possible release as well.
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    SLG-Dennis on Steam Forums - Thread - Direct
Eventually, for now you can just extend the range by placing something that requires power, like a Street Lamp.