Originally posted by hitzu
I'm able to handle 50 players quite well, it's not that broken ;)
50 people is a small size guild in WoW. 50 people do not need 5 branch government for self-organization :D It begins to be relevant from I'd say 150 ppl at least. Unfortunately, there are no core features that could support even 150 players and no mentioned plans for them. There are very few professions half of them are not functional or have no sense and even less distinction within a profession. Plus the more you play the less you need other players. So even if they'll fix performance issues (which they didn't since I bought the game several years ago) they still have to redo the game's core gameplay issues to motivate people to join old servers instead of new ones.
I don't see where biomes are broken, though.
They are fixed in place. Even if you cut all the jungles, they'll grow back. You can't turn deserts into lush fields. No need ...
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Eco is not an MMO, hence it doesn't claim being able to support that. And while long-term reaching 100 players is a possible goal, we do not plan to go beyond that. It would cause issues with the finite world very fast, as well. It's just not minecraft. Regarding governance we will need to disagree, i see 10 player servers unable to work without government, none of the bigger ones work well without. All of the notable servers have their own government structure outside of Eco that they can now implement ingame. None of them is run by single person or would work with a single person. I don't know a 150 people guild only having a single leader and no officers, just normal members without anything to say, do you? Does it work? (Please note that i was talking of users online at the same time, the population is therefore way bigger)
Given the "broken biomes" that's definately cool features, but not having these features doesn't make the biomes "broken". Aqueducts are nice to mak...
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