SLG-Dennis

SLG-Dennis



03 May

Comment

Originally posted by whatabiutifulsky

I don't know, probably somewhere in moderators views on the subreddit page.

The rules in the rules tab are set correctly and i do see them correctly on mobile as well: https://ibb.co/G5LnfVf

I believe someone once told me there is some ominous "old" version of reddit, if you use that, that might be the cause. We're not updating that anymore.


01 May

Comment

Originally posted by whatabiutifulsky

subreddit's about info in mobile version (small device screen) is different from sidebar rules displayed in version for big screens

Sorry, not too experienced with Reddit, how can i change this?

Still, it's one per cycle.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
/give Ecoylent would be the obvious choice, but the hunger is a core game mechanic and cannot be disabled. It really shouldn't either.
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    SLG-Dennis on Steam Forums - Thread - Direct
If you are using a mount with "." you need the f, even if there wasn't one before.
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    SLG-Dennis on Steam Forums - Thread - Direct
No, only if you do it wrongly.

29 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
There is no further changes to the system requirements planned, but Eco is planned to be developed indefinately, hence when new technologies become available, Eco might make use of them.
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    SLG-Dennis on Steam Forums - Thread - Direct
Linux is supported for dedicated servers as of 9.0, but singleplayer follows in a later patch.

28 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
It's a steam related error.
Comment

Originally posted by JackBinimbul

cause you to experience the game in a very different, likely not good way

This is rather subjective, isn't it? My wife prefers the changes that were made. It's a good way to her.

I completely appreciate your point of view on this, as someone who is part of the Eco team, but there will always be people who enjoy some elements of your game and not others. Opening your game to mods and player-controlled adjustments allows for people to make those changes that they find more enjoyable. That changeability attracts a lot more players who would otherwise not have made the purchase (like my wife!).

I understand the reasoning behind this core mechanic and I know that a lot of careful consideration and work was done to utilize it effectively and I'm grateful for that work. I'm also grateful for the ability to adjust it to suit the multiple different kinds of games I have going.

Thank you for your input, all the same. I'm excite...

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I have to give this recommendation. We had people that modded their games, didn't like it and subsequently went to Steam reviews to leave a negative review - stating stuff, that really isn't in the or caused by the game, but through modifications they made because they thought it was better like that.

We obiously don't want that, hence i'm warning you that this change makes Eco no longer being Eco. It's not what we designed and nothing we feel fits Eco. If your wife likes it like that, you can of course mod the game to your liking in any way you want, it's just that often what people feel they like will have countless side effects in as complex games as this and suddenly they don't like it anymore when they see what consequences these are. If we get the negative review for that, that makes us sad.

It's not far-fetched that there is a big possibility that you'll see a lot of items in the game simply no longer needed with this change, effectively removing them from th...

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Post
Greetings Eco citizens! Todd here to present this week's development blog on Eco 9, focusing on the new upgrade module system which will significantly boost your production.



Here's an overview of the Eco 9.0 blogs so far:
  1. ...
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27 Apr

Comment

Originally posted by JackBinimbul

I mean . . . the meteor is there for a reason, too, and I can turn that off. As I said, this is just a laid back LAN game I play with my wife. Whether her preferred play style is "recommended" is kind of irrelevant.

If it's impractical, it's impractical. But it was worth looking into! Thanks for the info.

It is very relevant as doing this change would likely cause you to experience the game in a very different, likely not good way, as this behaviour is one of the core design systems. It's obviously your decision what you want to do, but i still felt the need to tell you, as it seems very relevant to me.

The meteor can be disabled intendedly, the game was made with disabled meteor in mind.


26 Apr

Comment

You could mod all the items that have requirements, but to to be honest, those are there for a reason, if you could just place anything everywhere there would be zero requirement to build houses at all, which would lead to zero of the materials being required which would lead to ... i assume you got it.

Or in short: There is no official way to do it and we neither recommend doing it unofficially.


25 Apr

Comment

No, you're doing it right. Imagine it's just seeping into the ground and polluting the area. *g*

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Your mod files are corrupted. Save your storage folder, uninstall Eco, remove the whole Eco folder, reinstall Eco and copy the storage folder in again.

24 Apr

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Chlodulf:
Originally posted by SLG-Dennis: "It's not meant to be played that way", would be a wrong assumption. We'd be happy if more people would go on creatively after destroying the meteor, but we probably need more after Meteor content for this to actually work, as until now most players do not just see it as an ongoing game like for example minecraft.

Since PVP will never be a thing in this game. Will we ever see NPCs that could be hostile towards the players?...
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    SLG-Dennis on Steam Forums - Thread - Direct
Make sure you have the correct type of power - we have mechanical and electrical power. Power range is extended by every object that uses power automatically.

23 Apr

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    SLG-Dennis on Steam Forums - Thread - Direct
Hey there,
stealing and murder will never be added to Eco, we want it to be a peaceful game.

The kickstarter goal of a justice system is not yet implemented, but the intention is to remove the automatic enforcement of any laws (you simply cannot do something, when there is a law that prohibits you) to allow players to still break the law and being able to be tracked down by other players in order to deliver the punishment. How this will be done exactly is not clear yet, but likely both ways of using laws would be possible in the future.
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    SLG-Dennis on Steam Forums - Thread - Direct
"It's not meant to be played that way", would be a wrong assumption. We'd be happy if more people would go on creatively after destroying the meteor, but we probably need more after Meteor content for this to actually work, as until now most players do not just see it as an ongoing game like for example minecraft.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello,
on the right side, near the minimap are three coordinates, the middle one is your height level.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Hello,
yes - i understand what you mean now. But this is actually intended.

The map is just a world file, it does not include the configuration, the configuration is global for the server with which the world is being run. You can change these settings at any time in the /steamapps/Eco/Eco_Data/Server/configs directory. Difficulty can be found in the Difficulty.eco. Meteor Time you can find in Disasters.eco.

The reason for that is that singleplayer pretty much is a server and on servers you only host one world at any given time, otherwise you need a second config directory. Implementing the settings into the savegame might be something to think about, but it would be hard to do it in a way so only singleplayer is affected, as admins might want to change stuff on their servers while the game is running in the old school way.

If you want to play with one of the earlier settings on a different map, you can ever change the configs before booting the ser... Read more