Read moreThere is a very fine line you need to walk on the matter. I once played on a server that had a custom mod that penalized you for eating a specific food combination too many times. The game intends for you to find convenient foods to eat, and build housing even giving you the numbers telling you what to put in your house. If the devs did not want you to put down more chairs, why does the 3rd chair still give 60% of the original value?
I had someone once tell me that I was exploiting by sharing housing with 2 other people despite the ingame wiki recommending that very thing. "However, the 'diminishing' rate of rooms is favorably affected by occupany"
I see loads of people complaining about crowded rooms. I have never seen a kitchen IRL that I could walk around easily w/o needing to push chairs out of my way or move something to access counter space. Clutter is a real thing, and while some like minimalism, actually look at a middle class person in your country...
You'd love my kitchen then, you can walk around there freely and don't need to push stuff around either on counter or on the floor. I just hate crowded stuff. Actually, this is also how the kitchens of pretty much everyone I know look, aside of those few people that still live in their student home and hence don't really have a kitchen or it's extremely small. (Standard is having the kitchen separate from the eating room or having the kitchen as a separated part of the living room, with no eating room. There is other combinations, but that's rather when you have your own house or a flat in the more upper class)
So, given there are no chairs in my kitchen, you also can't push one around.
I always explicitly hated the crowded furniture rooms for the very reason it doesn't seem realistic to me at all. I guess we just know other people :D Or whereever you come from, the people do stuff in different ways :D
Originally posted by Inthewasteland:I generally don't give guesses on release dates, all it does is causing frustration on both sides. It'll get a release date with a blog post once QA says it's ready... Read moreOriginally posted by SLG-Dennis: It's part of Update 9.5.
Not to be snarky, but that doesnt really help give us any idea when it will be fixed... 9.5 could be tomorrow or could be 2 years from now for all we know. Is there a timeframe where this is expected to be released?
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That advertising was too blatant, removed.
We've tested that on White Tiger and it's part of vanilla in 9.5.
Originally posted by engraveriii: My water supply forms a loop. Water source > Water Pump > Water need > Filter > back connected to the pipe just before the pump. Seems to work fine and forms a closed loop. Haven't noticed any pollution from this.That actually shouldn't work. Interesting. Will note it down for fixing.
Originally posted by Steelwolf: That is still odd as the rainfall where my ground pollution is about .2 which appears low. The area itself has some salt water but not ...Read more
I know of two australian servers, but it's a rather small community. I meet one every now and then on the european servers, given latency isn't a big problem for playing Eco due to what type of game it is.
Would you explain why these signs are craftable. For instance, you can craft lumber standing/hanging signs at the Sawmill. You do not need any commands for them. Here's an example: https://wiki.play.eco/en/Large\_Hanging\_Lumber\_Sign
I've now also tested all variant signs, they all work, here a selection of them:
https://ibb.co/P52L9Mm
The one you actually seem to use in your screenshot is the Spruce sign, also works:
https://ibb.co/v4KtSXb
So whatever is happening there, it is not happening reproducably with a normal vanilla client on the latest release version :( At quick glance I also see no mention of this issue anywhere else (other than your crosspost on Steam).
Anyone else here on reddit, that also has this? If you got an unmodified world with no dev commands used, can always send it over to me to check.
Would you explain why these signs are craftable. For instance, you can craft lumber standing/hanging signs at the Sawmill. You do not need any commands for them. Here's an example: https://wiki.play.eco/en/Large\_Hanging\_Lumber\_Sign
This is not one of the signs I mentioned, and it works perfectly:
https://ibb.co/R6SVjPh
Whatever item you got there, it seems to not be the one you get via crafting in an unmodified basegame or spawning the correct items (and variants) as listed on the wiki. I unfortunately can't tell without the world and given the world obviously had commands used on it, it won't be suitable for any investigations either, as for that it should be unmodded and without such commands used.