SLG-Dennis

SLG-Dennis



10 Jan

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We plan to expand the possible decals for asphalt roads, but currently you only got the limited selection of lines as has been mentioned by other posters already.

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The No Collaboration preset is recommended if you want the lowest possible grind, otherwise Low Collaboration.

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The delimiters are set based on client and server operating systems and can even be different at different UIs in the game, as some stuff is client-controlled and some stuff is server-controlled. We want to switch that over to being controlled by one of these in the future. (Though it's unclear to me if we'd rather use client settings and people probably don't get each other when they chat or do it server sided and people are confused it's not how they're used to it.)

Given you said you're hosting on G-Portal - that's a german provider that will likely use OS settings that make the servers use commas, as you described. Not really anything you could do, unfortunately.


22 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
We at least don't have any plans for that currently.

20 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
We heard last years feedback about that and plan to remove the festive skins with a bugfix update in January after our holidays.
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    SLG-Dennis on Steam Forums - Thread - Direct
You're absolutely correct with lots of work being backend related in the last months. Most stuff being worked on is for tackling performance and other issues and mostly boring rewriting. We're also working on features for 9.5 and 9.6 but there's nothing ready for announcement yet. Shouldn't be too far for 9.5 anymore, though.
Post
The Holidays are approaching and we want to take this moment to thank our wonderful community for the incredible support this year, we appreciate it so much! In the past months we've been working hard on upcoming Update 9.5 and are excited to share more about it in the coming year.



Until then, we've covered Eco in festive decorations again, for you to enjoy the holidays in your games. Elk got back their sweet reindeer appearance, spruce trees light up as christmas trees and the distribution station has been decorated and is ready for you gifting storage crates wrapped as presents to your fellow players in your communities.

We wish you and your families happy holidays and a healthy new year. May your wishes come true!

With love,
The Eco Team

17 Dec

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Originally posted by toddbritannia

About the same for me too! Big shovel is a such a must I’m surprised it’s not in vanilla gameplay

The Big Shovel _was_ vanilla gameplay, but we removed it as we didn't like it, so the mod was made by users that prefered to keep it.

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Update 9.5 is next in early 2022, there also will be 9.6 before Update 10.

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    SLG-Dennis on Steam Forums - Thread - Direct
You lose 25% of your barrels to wear & tear, the values in the tooltips are unfortunately rounded and hence don't show fractions correctly currently, leading to sometimes unexpected behaviour. We'll tackle that later, but it's low priority for now.
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    SLG-Dennis on Steam Forums - Thread - Direct
Can you post a screenshot?
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    SLG-Dennis on Steam Forums - Thread - Direct
If you're having an issue with hosting a server, please grab your logs and send them to [email protected], mentioning this thread.

(https://github.com/StrangeLoopGames/EcoIssues/wiki/Getting-the-Eco-server-and-client-log-files-for-local-world)

13 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
No, that is unfortunately not yet possible.
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    SLG-Dennis on Steam Forums - Thread - Direct
I can recommend FireDaemon Pro.

08 Dec

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We unfortunately at this time do not plan GeForce Now support, the main reason is the need to use Steam Cloud for its Steam integration, which Eco is not eligible for due to it's server-based play with big savegames that exceed what Steam Cloud is capable of.

We do investigate Game Streaming, but that is with the focus to make Eco available in more schools, for which we are considering other partners that are more suitable.


03 Dec

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    SLG-Dennis on Steam Forums - Thread - Direct
There once was a scaling configuration, but afaik that is no longer active, so that's a no, unfortunately.

30 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
We do not officially support Mac, there is early developer builds for the 'older' Macs available, but the new M1 Macs are incompatible with the game and hence also won't have any builds soon.

24 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Uldra: Thanks for the fast reply Dennis!

You know when a filter will be implemented? (hotfix maybe)

I found a poll on reddit from 3 months ago were I saw you comment on it pointing out even though the poll is biased out of 154 votes, 67 (43.5%) want for a server with exhaustion were 56.5% do not :D

Sample size might be a bit low but think it's still fair to assume that the player base is a lot closer to 50/50 and the main reason there aren't more servers with exhaustion limit is because there is no way to filter for them.

We are already a core group of 5 people, would be cool if we meet more and just have a chill game over 3-6 months were we can just have fun at our own pace.

...
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23 Nov

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    SLG-Dennis on Steam Forums - Thread - Direct
You can create your own exhaustion limit server by changing Balance.eco in configs:
{
"MaxActivePlayers": 0,
"ExhaustionAfterHours": 0
}

Just put the amount of hours into the second variable, that you want as limit.

As for filters, there indeed seems to be none, which is an oversight.
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    SLG-Dennis on Steam Forums - Thread - Direct
We actually had something like that in the past. It might come back, for the last update we re-introduced the preview of the map to be generated, so people can easier check for a good seed.