SLG-Dennis

SLG-Dennis



11 Jan

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Well, there is laws. If players feel so much opposed to christmas decoration, I can see a "Christmas Decoration Prohibition Act" - that would be in the style of Eco *g*
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by AnLambdy:
Originally posted by SLG-Dennis: No, Eco does not have water physics yet. To transfer water you'll need an aqueduct, but it doesn't affect where you take it.
Are they on the schedule? and if so can you give me a ballpark estament on when we will get them?
No, they're not, we'd probably like to take a look on them for Update 10 and boats. We never really intended to have any sort of extensive water physics, so I at least for now wouldn't expect anyt... Read more
Comment

Originally posted by Snoberry

Are y'all going to address the fact that there's a nutritional balance meta in a meaningful way or just punish players for eating the same foods?

You can already test the features for that, as they're available as experimental features in the current version and run already on e.g. White-Tiger, if you are only a player.

Both systems do not work as punishment, but rather as a improvement factor. Food has been rebalanced to generally give less of XP, and via eating varied food you get more. The same applies to tastes, that are randomized over all tiers (but always with plenty of options per tier) and give negative and positive benefits in various stages for each food. Basically, you eat something and it tells you if you like it or not - in varying degrees with penalties and bonuses, so there is no meta anymore, every game will be different, as you need to find out what you like first and adapt to it to gain the most. Which also will make all foods in high demand, not just the common meta food.

Comment

Originally posted by jewitt

I really enjoyed White Tiger while I was on it, definitely well ran. It’ll be interesting to see how the mechanics work once it hits release and what powers admin have to sort of Game Master-style set up frameworks. Really excited for this feature :)

It's developed with admins making frameworks for their servers in mind, it might not have everything right from the start, but given both me and John are very interested in giving all options to admins and in seeing what they make out of it, this shouldn't be much of a problem.


10 Jan

Comment

Originally posted by Snoberry

20% speed bonus isn't worth my sanity on large road projects lol

Players on White-Tiger must be special, then! :D

Comment

Originally posted by Snoberry

A food system overhaul before a farming overhaul? That's just mean.

Well, you can already see the new tastiness and variety stuff, food spoilage will follow soon and there's more in store. It will farming as it is now only more viable, no worries.

Comment

Originally posted by jewitt

Well I’ll definitely be the first to make a server around town and nation building, depending on how the mechanics work that form nations and global governments. The previews I’ve seen make it seem difficult to control.

Challenge accepted. White-Tiger is of course also going to use it - in staging phase :D

As for control, given I run White-Tiger I made sure there is lot of admin possibilitites.

Comment

Originally posted by slowpokefarm

So what you're saying is: the intended gameplay is only achievable under supervision of an admin (like a game master?) and not with self organization of players?

No, that's what you're interpreting. The law system allows to do the same thing, but that needs organisation that needs to come up from people themselves (= matter of the server, hence its players). That is easier to get with admins involved that take a lead. Anyone can do it though, just like on Coast Redwood.

Also, there is no 'intended gameplay' aside of playing multiplayer. Eco is configurable and can be played to whatever liking with whatever concept, be it made by admins or players.

Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I've been on vacation over the holidays, so checking into all new stuff now :)
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Originally posted by Nachtalb: Seems to be an old topic but to my understanding still a current one or has something in that regard been implemented? I am playing with some friends on a private server and it's annoying as it often happens that people forget to authorize vehicles. :|
No, we don't currently plan anything for this either, as it's working as intended. We might look into cars keeping their deeds to allow permanent authorization somewhen down the road, but there is nothing planned currently.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Tailings in vehicles will always pollute, no matter where they are, to prevent exploits.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
I actually can't find any mail related to this over at support at all, so not sure who you have talked to, was it on discord?

The only way to get rid of that water is by filling it all up with blocks, though after disabling anything that could spill out water regularly. I'm aware of an issue that can cause this and it's being worked on for next Update, but your specific descriptions sounds quite different. Screenshots would indeed be helpful as well.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
As you've noticed, we've by chance removed the Christmas stuff the day you posted here, but yes, we do plan for the future to make events based on server time, no longer needing updates. We're not necessarily allowing 'disabling', but we also do no longer want to replace existing objects, but instead allow you to craft special event things only during the event time, but being able to keep it afterwards, so decoration is actually a player thing and comes with a cost.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
No, Eco does not have water physics yet. To transfer water you'll need an aqueduct, but it doesn't affect where you take it.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Not currently, but it's a feature we already work on.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
This image from community member Ba1aB on our Discord shows well where you can find which ore, just keep in mind it's always from the highest natural block on any given position, NOT from sea level: https://cdn.discordapp.com/attachments/448531486313021459/876530423302344744/unknown.png
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
Minimum viable solution would be that one transfers ownership of their property to the other, adding those person as resident to it and giving it authentication, then only the problem with authentication for newly placed carts is left, which would need to be authorized on every new placing of them, as the deed gets recreated when the cart is picked up and placed again.
Comment
    SLG-Dennis on Steam Forums - Thread - Direct
That issue happens when the server you're trying to connect to is not able to connect to our master server to verify your account. If it's a local game, make sure that your antivirus is not blocking anything and that you're online, otherwise you'd need to contact the server owner - though noone should be able to play on the server then.
Comment

Originally posted by Snoberry

Makes sense. I'm hoping it's coming soon. It feels like most of the functionality is already there with piping and water pumps. Maybe a mechanical water pump could be moved to basic engineering rather than mechanics considering mechanically driven water pumps using windmills/waterwheels are a relatively old technology.

I'd actually not expect it this year, unfortunately, at least the internal roadmap is focused on different stuff for this year. (Including boats, food system overhaul, maintenance, multiple government and a load of other stuff I can't announce yet) I'd see it more towards a major update with animal husbandry, which wouldn't be this year. But stuff can always change.