Scriptacus

Scriptacus



16 Apr

Comment

Originally posted by IIWhiteHawkII

IDK, maybe these are the results of game-testing where designers concluded that it is correct decision. But to be honest I cannot understand why designers changed the nature of some weapons from TF|2 in Apex.

I liked the idea of FLATline that this gun has actually a FLAT recoil. I mean mostly horizontal-only. You know, it's kinda unusual and interesting by concept. Same was with Alternator, but this gun now is a bit closer to TF Origins.

Spitfire is useless potato. In TF it has pretty big but predictive recoil pattern and really huge damage. It was nice gun to cover friends/ defend position and for suppression. But you could counter it with SMG due to Spitfire's low fire rate. Pretty fair.

L-Star... I REALLY love and enjoy this gun since TF|2. And thank you Respawn Team for swapping it with Devo, and for deleting stupid reload.

But I cannot understand the last change of this gun. Whether it's new or old recoil pattern - this gun is still ...

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> But to be honest I cannot understand why designers changed the nature of some weapons from TF|2 in Apex.

TF2 recoil was functionally random. Each bullet fired applied a base amount of pitch and yaw, and put an extra amount randomness in any direction on top of that. This put a very wonky skill ceiling on controlling recoil because it was either easy to control (e.g. "up and to the right") or impossible to control; it was primarily dependent on the tuning of that extra randomness value. Yes, the Flatline had horizontal recoil, but it was also impossible to learn because the bouncing left/right were completely random. We did experiment with a more horizontal recoil for the Flatline in Apex, but when it comes down to it, trying to practice and learn a recoil pattern that involves rapid left/right direction changes isn't fun. It's hard enough to do with a mouse, and damned near impossible on a controller. For more evidence of the difficulty of controlling left/right r...

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10 Apr

Comment

That does look annoying. Right when it get's cancelled you can see a red icon pop up on the upper right corner, near your kill feed. That's likely either the packet loss or prediction error icon (I can't tell through the compression). If you have a more clear video it would be useful to know which it was. One points to bad timing with your the ISP dropping packets, the other points to a game logic error causing a misprediction, which is the only one we can actually investigate and potentially fix.

Live Team is aware of the issue, and fix is forthcoming in the next server update. (no, I can't give you an ETA... uh... Soon ™)

Comment

Originally posted by PubFiction

Even if that is all true it doesnt change my point. We saw the the same thing happen in the past for many legends. I said right when the game launched they could never balance these legends in a good way without adjusting health pools if they are going to have vastly different hitbox sizes. Respawn tried over and over for months to balance them on abilities. Of course it failed. Then they go back and start adding low profile and eventually fortified.

Another example is pathfinder, people said his hitbox was too big for the longest time. They kept buffing the shit out of his abilities, more beacons, longer zipline, faster grapples. Finally they realize its not going to work and they change his hitbox. BOOM over night he becomes an impossible to hit god that is also insanely fast has super fast ultimate and can mobilize around the entire Kings canyon at a crazy fast speed. Now they have to spend many more patches trying to get him back in check.

All this is because ...

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"Another example is pathfinder, people said his hitbox was too big for the longest time. They kept buffing the sh*t out of his abilities, more beacons, longer zipline, faster grapples. BOOM over night he becomes an impossible to hit ..."

Unless I've warped in to some bizarro timeline, Pathfinder's hitbox was adjusted Mar. 19th, one whole month after launch. It was the first live adjustment we made to him. It was adjusted once more July 2nd.

Comment

Originally posted by zancray

I appreciate all the thought and effort they put into the game, but simply cannot agree when he brings up balance here.

How is it a healthy play pattern when all tournaments and high ranked games are filled with Wraith, Pathfinder, Wattson and Gibraltar?

I wish they would dare to make as much changes to legends as they do to weapons. Weapon balance changes has been really good overall.

" How is it a healthy play pattern when all tournaments and high ranked games are filled with Wraith, Pathfinder, Wattson and Gibraltar? "

They're different issues? Those legends are the meta more because of their own abilities, than the lack of ability on other legends. That is to say; in order to buff a legend like Caustic to a point where he competes with their inherent capabilities is likely to create a very broken Caustic. As much as we hear players constantly say "buff everyone to be as good as X, don't nerf X!" it's not sustainable. I think Gibralter is an example of that; when brought up to a level that competes with the top tier legends, which data wise he still struggles to do (even at his best) he becomes unfun to fight against.

" I wish they would dare to make as much changes to legends as they do to weapons. Weapon balance changes has been really good overall."

Thanks, I'm glad you're happier with the weapon balance situation. Weapons are f...

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08 Apr

Comment

Originally posted by Neptas

All they keep saying is "It's bad for new players, and it's bad for teamplay", so maybe there's more to it, but we don't know and they don't share it, so I'm not going to imagine what are the possible other problems.

We could always share more, but ultimately when we say we're not doing A for reasons B or C, the people who want A are going to pick those reasons apart. And doing so isn't generally difficult if they don't have to consider reasons D-Z. We could share those too. We could write a whole thesis about why we're not doing A but, in addition to being incredibly time consuming, it still wouldn't convince everyone because we're generally talking about highly subjective issues.

And in a twist of meta-ironic fate this post exemplifies exactly that, where A is "sharing more". You can pick apart everything I've said, without the context of everything I didn't have the time or the patience to say. I can reply to you (and every other new thread spawned by this reply) and we can debate if it's worth the time or not.

Or I could go work on the game.

Comment

Originally posted by Neptas

If the problem is solely for new players, when not try to put it as an unlockable gamemode after you played the "real gamemode" a few times? This doesn't tell me if solo was popular or not by itself, just that it wasn't popular with new players (which, while important for the game's future, isn't the majority of the players currently). I think the new player retention problem can be easily fixed or mitigated if you think about it a bit, or at least try new things.

If the problem is solely for new players

It's not though, that's just one piece of the puzzle.

Comment

Originally posted by turdfurgturg

Does it really take over a year to change caustic so that his abilities don't completely screw over teammates? I would also add that it's their duty as a strong team to communicate with their playerbase, were not 50 million people anymore, we are the dedicated players. Lack of communication certainly perpetuates a negative community.

It's not the difficulty of the individual change, it's that plus everything else. Changing Caustic Gas has knock-on effects that we're dealing with even now; previously, seeing the gas meant "bad; stay away". Now it's uncertain... and the "fix" for that is team colored gas. I personally dislike that idea because it makes it easy for a squad to abuse their immunity to their own squads gas, which I don't think is a healthy play pattern. But we might do it anyway, which of course has the knock-on effect needing to re-evaluate the damage/visual model of every other ability that affects squadmates, each of which may have their own new unhealthy play patterns.

TLDR; seemingly simple changes can have far reaching effects on balance, FX, audio, animation, etc... all of which can end up multiplied by the number of other legends. We don't take such changes lightly.


07 Apr

Comment

Originally posted by [deleted]

[deleted]

But... I'm the developer, and I'm saying it didn't change.

Comment

I just checked all of the related files. Nothing has changed.


02 Apr

Comment

Originally posted by [deleted]

[removed]

You're confusing "gender" (a cultural and societal concept) with "sex" (a biological concept). Gender can, and often does, encompass sex but it is not limited to it.


03 Mar

Comment

Originally posted by Kevinsera

My questions Is: what if you don't have that legendary skin? Will he Transform in the skin you have equipped?

It always goes from the base skin to the skin you have equipped


07 Nov

Comment

Originally posted by bbjimin

> • Fixed bug where players could quit out of Ranked Matches before start and avoid abandon penalties and still get max RP.

So did a bunch of people get pred for free or what? You just leave at the beginning and are given max RP for free?

Some did. They've been detected and banned.


06 Nov

Comment

Originally posted by Raliator

I'm still getting crashes daily with this :(

Crashes, as in your game freezes and needs to be killed from the task manager?


25 Oct

Comment

Originally posted by Billyxmac

Fire rate reduced (increased time in between shots)

Can we get actual numbers on this?

From 1.1 shots/sec to 0.95 shots/sec


20 Oct

Comment

Originally posted by Chuysguy360

Have you heard of anyone still receiving this 100% message? My game has crashed twice today with this message in the span of about 4 hours of play. Admittedly it’s much less than it was before but my CPU is not overheating, I’m between 55-65c the entire time. This bug happened a few days ago to me as well. I use a 9700k.

I can't say I have, I personally went from receiving 6-10 messages a day about it, to zero after the patch came out. When you say the game crashed, did it exit, or did it freeze so that your have to kill it with the task manager or reboot?

Tomorrow, I'll talk to the engineer who fixed the issue and ask him if there is still a possibility the issue is happening for some users.


14 Oct

Comment

Originally posted by 4rak990

update please ?

The patch for this issue should be live now on PC

Comment

Originally posted by enforcingem

thats suck for you guys... but will it come with tuesday update at that point or you cant even join it to that update ?.. i mean a lot of player want to play the game especially with the new content.. but if the fix is not out by tuesday thats kinda bad.

Patch for this issue should be live now

Comment

Originally posted by panocalt

Still crashing, totally random.

If you're referring to the game hanging and using 100% CPU, the fix for this just went live on PC.

Comment

Originally posted by v3rtex

Please fix this issue ASAP. It sucks not being able to play and level up my Battle Pass that I paid for. It's so annoying to crash and not be able to rejoin a game - fixing the bug or implementing a rejoin feature would help!

Patch for this issue just went live


12 Oct

Comment

Originally posted by its_yojo

Are there any updates as to when this may be fixed? I have been unable to play the game even remotely. I'm envious of the people in this thread that crash 1 out of 4-5 games. I crash minimum 67% of my games, so I have just given up trying to play at all. I understand the technicality of the issue, dealing with low level CPU processes is no joke, but a very sizable portion of your players are affected by this and the issue has been going on for over a week. Are we not going to be able to play for another week? Two weeks? A month!? Apex is the only game I've been playing and streaming as of late, and it is literally impossible for me now. Any new information on progress would be greatly appreciated.

i7-9700k ; 1070 Ti

Unfortunately no ETA I can provide right now. Mother nature has thrown a bit of a curve ball, and the office has been shut down as of this morning.

https://www.lafd.org/news/saddle-ridge-brush-fire https://imgur.com/a/0VWjGvG