Hello!
Just uploaded the latest build which focuses on fixing a bunch of issues players were having. I'm still looking into some bugs regarding game load hang. I did also add a new event for the wilds which happens after a few seasons. I'm currently in the process of adding many more events and tuning previous ones. A lot of this week was focused on adding internal tools to do this more efficiently.
Here are the patch notes:
-Fixed a bug where Ancients, Void Woken and Void Imps could starve when migrating.
-Added better warning that migrating abandons settlement.
-Fixed a bug where entities weren't attacking with tools.
-Made a change where pathfinding is affected by timescale. i.e., faster timescales will run pathfinding faster as well.
-Updated notifications UI and sounds.
-Removed death notificat...
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