Sleipnir

Sleipnir



31 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Are you on the beta?
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    Sleipnir on Steam Forums - Thread - Direct
I can't guarantee the beta is stable. It's where I get a lot of testing by the community done before moving to the production branch.
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    Sleipnir on Steam Forums - Thread - Direct
Hello.

Someone had a similar question with a comparison to RoR here:
https://steamcommunity.com/app/688060/discussions/0/1640915206464421878/

The game is inspired by Dwarf Fort... Read more
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    Sleipnir on Steam Forums - Thread - Direct
That sounds great!
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    Sleipnir on Steam Forums - Thread - Direct
Hello! The game currently has scaleable UI and a zoom feature. The other points sound great too and I'll look into those as additions. :) Thanks for the feedback!
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    Sleipnir on Steam Forums - Thread - Direct
I'm about to release an update which improves the Farsight Beacon to help players find stasis crystals. Should be on the beta branch today or tomorrow, then on the main branch Friday. :)
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    Sleipnir on Steam Forums - Thread - Direct
Sounds good! Will add to the list. Thanks for the feedback! :)

30 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Yes!

28 Jul

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    Sleipnir on Steam Forums - Thread - Direct
Are you folks on the new version (in the beta branch)? There's a bug on versions older than 0.8.11.0 where you cannot attack with tools.
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    Sleipnir on Steam Forums - Thread - Direct
Thanks Demonpriest. I'll be addressing stuff like this asap.
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    Sleipnir on Steam Forums - Thread - Direct
Ok. I'll be looking into this more this week.

27 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Yes! The continue bug is one I've been aware of but keep forgetting to fix. ^.^;
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    Sleipnir on Steam Forums - Thread - Direct
Ya, I just need to optimize things. :)
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    Sleipnir on Steam Forums - Thread - Direct
Yep!
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    Sleipnir on Steam Forums - Thread - Direct
Not yet.

26 Jul

Post


Hello!

Just uploaded the latest build which focuses on fixing a bunch of issues players were having. I'm still looking into some bugs regarding game load hang. I did also add a new event for the wilds which happens after a few seasons. I'm currently in the process of adding many more events and tuning previous ones. A lot of this week was focused on adding internal tools to do this more efficiently.

Here are the patch notes:

-Fixed a bug where Ancients, Void Woken and Void Imps could starve when migrating.
-Added better warning that migrating abandons settlement.
-Fixed a bug where entities weren't attacking with tools.
-Made a change where pathfinding is affected by timescale. i.e., faster timescales will run pathfinding faster as well.
-Updated notifications UI and sounds.
-Removed death notificat... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Send me your save folder, and I'll take a looksy. :)
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    Sleipnir on Steam Forums - Thread - Direct
Agreed! This is a task we have tracked but haven't gotten to juuuust yet. :)
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    Sleipnir on Steam Forums - Thread - Direct
I'll be fixing the prop issue soon! As for which prop they work at, I need to polish all that up. I was also thinking of adding more feedback to show work going on in the room.

25 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
Very interesting! I think I know the cause! Thanks.