Sleipnir

Sleipnir



24 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
A few people have requested a feature like this. It's on the list to do after I finish the other three races.
Comment
    Sleipnir on Steam Forums - Thread - Direct
You can melee them if they are on the ground. They are not tameable though.
Comment
    Sleipnir on Steam Forums - Thread - Direct
The hatch should drop them. It wasn't locked, right?
Comment
    Sleipnir on Steam Forums - Thread - Direct
The hatch should drop them. It wasn't locked, right?

22 Sep

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    Sleipnir on Steam Forums - Thread - Direct
Yep. Food rot works. Which foods do you notice aren't rotting? The average food rot time (when not in a container) is 144 hours. Maybe you're not that far yet?
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    Sleipnir on Steam Forums - Thread - Direct
100% agree on the wildlife stuff. Very happy to hear you like the game. :)
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    Sleipnir on Steam Forums - Thread - Direct
Ok! I'll fix this asap!
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    Sleipnir on Steam Forums - Thread - Direct
I've been meaning to add this as well as a zone copy tool.
Comment
    Sleipnir on Steam Forums - Thread - Direct
Oh, maybe I've messed up something. I'll check it out. Thank you!
Comment
    Sleipnir on Steam Forums - Thread - Direct
There are a few wild animals (cows, chickens, bird, etc). No rabbits in the game, though. Maybe they were cats? We have plans to beef up the wild animal roster so you're seeing more, though.

21 Sep

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    Sleipnir on Steam Forums - Thread - Direct
Thanks for letting me know! Regarding the logs, what do you mean by 'harvesting them'? Are you referring to cutting down a tree?

20 Sep

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    Sleipnir on Steam Forums - Thread - Direct
Funny you mention that because I was thinking of adding a hotkey which shows the props you need for the room you're hovering over. ^ ^

18 Sep

Post
Hey there! Just wanted to let you folks know I've uploaded a new beta build.

Unfortunately, this update is not backwards compatible because I re-wrote a lot of the core code, making it impossible to do so. Sorry if you lose saved progress!

It has these changes:

-Fixed a bug where fishing and water collect jobs were not being started.
-Fixed some tooltip bugs related to jobs and visible blocks.
-Fixed a bug where training dummies weren't being attacked.
-Added z level to random texture generation to help distinguish the change of layers.
-Fixed a bug where Void Woken weren't dying from running out of energy.
-Added an expired death notification.
-Fixed a bug where void imps were allowed to do skills other than mine, carry, and melee attack.
-Fixed a bug where grass and other platform textures could show graphical artifacts.
-Fixed a bug where plants weren't showing their proper stage when a floor blueprint was placed on them.
... Read more
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    Sleipnir on Steam Forums - Thread - Direct
Cool! Sounds great. Thanks for clarifying. :)
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    Sleipnir on Steam Forums - Thread - Direct
There should be. I'll take a look.
Comment
    Sleipnir on Steam Forums - Thread - Direct
I was planning on adding a little search bar. What are your thoughts on organizing by name and material? How do you imagine this working?

17 Sep

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    Sleipnir on Steam Forums - Thread - Direct
They *should* breed when in an enclosure together unless they are all the same gender. I'll be adding better optics for telling what their genders are soon.

13 Sep

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Hey friends!

I'm writing up a quick dev log early this week because I'll be away visiting some family tomorrow and over the weekend.

I also wanted to show off the new game cover created by the talented Chris Lewis Lee[www.chrislewislee.com]:



Pretty cool, huh!

This last week I've been cleaning up bugs as well as polishing stuff from the last few weeks of code re-writes. Lots of updates on tooltips and trying to make them clearer.



I'm... Read more

11 Sep

Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks for sending. I'll try to get a fix for this into the next update. Cheers!

09 Sep