TheShaolinMonk

TheShaolinMonk



30 Mar

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Yūgure was a Fletcher-class destroyer originally operated by the U.S. during WWII and loaned to the Japanese Navy in the late 1950’s. Soon, captains will have the chance to command Yūgure as she becomes available as one of the top prizes in the upcoming crafting event, beginning soon in War Thunder!

Yūgure will be one of the top prizes awaiting captains and participants in the upcoming event taking place in War Thunder soon. As a Fletcher destroyer, Yūgure retained many of this class’ signature features, such as its excellent versatility, while also incorporating some changes made by Japanese shipbuilders during her postwar service.



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26 Mar

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  • Scenery destruction has been temporarily disabled in the “Seversk-13” location due to performance issues.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
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An experimental Soviet SPG SU-76D will be an award in the upcoming crafting event in War Thunder!

SU-76D is a premium low-rank tank destroyer that will be one of the prizes of the new crafting event in War Thunder. The idea of ​​creating this vehicle is very interesting and unusual for Soviet tank engineering - a light tank destroyer with the lowest profile possible, a closed cabin and an inclined arrangement of armor plates in the front projection. The same principles underlie the design of the excellent German Hetzer tank hunter, which, unlike Soviet vehicles, was produced in large numbers and proved to be effective in combat.

The SU-76D, built on the chassis of the T-70 light tank, has rather mediocre protection: even in the front projection, the self-propelled gun can be penetrated by almost all opponents, w... Read more

25 Mar

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Enduring confrontation Sicily (test version):
  • Added AI aircraft presets for rank 6 battles to those templates where it was required, as well as where the same aircraft preset was used beginning at rank V.
  • German aircraft in AI presets have been replaced with Italian aircraft.
  • All aircraft AI presets for all ranks have been changed.
  • The number of ground vehicles involved in the logic of the mission has been reduced in order to assess the load on the server and possibly fix errors that might arise due to a large number of simultaneously active AI vehicles. These errors might cause a lack of equipment in ground battles and in convoys.
  • The M163 airfield anti-aircraft guns, which were used in high rank battles, have been replaced with the M247 and Gepard.
The ... Read more

24 Mar

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Sound
  • The method of sound generation for aircraft cannons and machine guns has been corrected so that the change of fire rate with a gun change in the range of 1000-1600 rpm is now more distinctive by ear (e.g., MG-17 and MG-81).
  • A mechanism has been created to distinguish hits from a player's weapon to an enemy in the sound mix, and does not change the surrounding sound picture when allies/enemies hit a nearby vehicle. Previously, any hit to a nearby unit decreased the volume of some elements of the mix, which sometimes led to unobvious changes in general volume.
  • The sound of ground vehicle engines has received significantly greater dynamics (the change in engine operating mode has become much more noticeable by ear). This applies to both player and enemy vehicles and makes these sounds mor...
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23 Mar

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We are starting to work on a new game mode for ground vehicles! It features story-driven PvE missions that you will be able to complete with your friends.

The test is available for everyone from 13:00 GMT on the 22nd of March until 13:00 GMT on the 24th of March in the Events and Tournaments tab.

We invite you to try the first 3 missions of the game mode:
  • Eastern Front 1941 (Poland) - German Pz. III F’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank II or above.
  • Eastern Front 1943 (Fire Arc) - Soviet Т-34-57’s are under the control of players. To participate it is necessary to have one vehicle in the hangar of rank IV or above.
  • Middle East 1973 (Sinai) - US M48A1’s are under the control of player...
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19 Mar

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  • Seversk-13 - a bug has been fixed with switching landmesh level of detail, which led to disappearing of assets and units under the ground, when viewed from a long distance.
Enduring Confrontation
  • Bugs in the objective issuing system have been fixed with carrier search and destruction tasks.
  • Carrier respawn time after destruction has been increased from 1 to 10 minutes. The number of respawns has remained the same - up to 5.
  • The carrier’s route has been corrected in the “Port Moresby” mission. It should no longer ram the island.
  • Some ground convoy routes have been corrected in the “Sicily” mission and stops on the crossroads should now be fixed. If not, please let us know on our forums with screenshots of the exact areas.
  • A naming issue...
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17 Mar

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  • F-5A — excessive wing durability has been limited to 11.5G with full fuel tanks.
  • The amount of respawn points required to run aircraft with the electro-optical tv or IR guidance system ATGM has been increased by 20%.
Sound
  • The sound of rapid-fire aviation armament has been corrected. The sound has become more mellow at low and mid frequencies.
  • The sounds of explosions have been amplified at low frequencies.
  • An issue has been resolved with barely distinguishable engine sounds in ground vehicles with the background noise of battles
Enduring Confrontation
  • PBJ-1, previously used as the AI strike aircraft, has been changed to the A-26B-10 at rank IV, the PBJ-1 has a low climb rate, resulting in numerous issues with rocky lan...
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12 Mar

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  • Ji-Ro - the position of the sight has been corrected for SB mode.
  • Su-9, Su-11 - textures relating to the tail tearing off have been fixed.
Enduring Confrontation
  • A bug where AI controlled US aircraft models appeared in the USSR missions at ranks VI and VII has been fixed.
  • An aircraft carrier template has been added to “Enduring Confrontation: Tunisia mission (landing and taking off from the carrier, and missions to destroy carriers, are now available).
  • A bug with the ground convoys of team A has been fixed. Previously, they were unable to be detected, and tasks for escorting and destroying convoys were not available.
  • A bug which would cause no indication of the square in which the ground convoy was located, during tasks requiring the destruction of the convoy, has been fixe...
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10 Mar

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A new line of South African ground forces, the first Variable Swept Wing jet and over 30 new vehicles are joining the game! New location, tactical air-to-surface missiles and a pilot HUD along with new graphical effects, gunfire sounds for aircraft, and much more!

Check out the Changlog here[warthunder.com]

South African armoured vehicles
Over 20 new ground vehicles includes first South African armoured vehicles added as a separate branch of the British tech tree

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    TheShaolinMonk on Steam Forums - Thread - Direct
https://steamcommunity.com/games/236390/announcements/detail/3023576826875595657
The War Thunder "Ixwa Strike" Changelog may be accessed here[warthunder.com]

Please direct all discussions regarding Update "Ixwa Strike" in this thread. All other threads relating may be merged into this one.

*For technical issues, please use the ... Read more
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Tactical air-to-surface missiles
Several models of tactical air-to-surface missiles will be added to the weapon presets of both new aircraft and aviation already researched by players. Two of them are really special, let’s take a closer look.

The Soviet Kh-29L is currently the largest guided missile in the game with a mass of 317kg for an armour-piercing high-explosive warhead. The missile was first tested in combat during the war in Afghanistan and has since been used and modernized for the needs of Russian aviation, and also for export. The Kh-29L has a laser homing system, so the launch of a high-precision weapon can be detected by a potential victim - if there are detection devices, of course.

The American AGM-65A Maverick missile, which will also appear in the “Ixwa Strike” update does not hav... Read more
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An extremely mobile French experimental light tank, developed during the late 1980s as a replacement to the AMX-13 on the export market/

In War Thunder, the MARS 15 will be a new light tank arriving to the top ranks of the French ground forces tree with the release of the next major update. Offering its prospective commanders excellent mobility and firepower - both defining characteristics of a light tank - the MARS 15 won’t just expand the French light tank lineup but will also give seasoned French tank commanders access to a highly potent new high tier skirmisher!

The MARS 15 comes equipped with a 90 mm CN 90 F4 cannon as its main armament. Despite appearing slightly underwhelming in comparison to most other tanks at its rank equipped with 100/105 mm cannons, the MARS 15 more than makes up for its cannon’s... Read more

09 Mar

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The F8U-2 Crusader is the best carrier-based gunfighter in the game and true legend of the US Navy.

In our game, the F8U-2 Crusader multipurpose fighter will become the top US carrier-based fighter with the “Ixwa Strike” update release, and the most advanced gunfighter of the navy in the game. In addition to its excellent fighting qualities, the F8U-2 has an interesting variable-incidence wing mechanics, which simplifies takeoff and landing. The main task of the Crusader is to patrol the airspace over the aircraft carrier group, intercept and destroy enemy air targets.



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05 Mar

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We present to you a new type of aircraft in War Thunder - an aircraft with variable sweep wings! We are going to discuss the first such aircraft today, the Soviet Su-17M2 jet fighter-bomber that is going to appear in the game with the release of the next major update “Ixwa Strike”.

So, let’s meet an aircraft with variable swept-wings in War Thunder. This is a fairly popular technical solution in combat aircraft with a high take-off weight, which should have good performance characteristics both at subsonic and at supersonic speeds. The first such aircraft in our game is the Soviet Su-17M2 fighter-bomber, the successor to one of the best attack aircraft in the game, the Su-7BKL. The maximum take-off weight of this aircraft exceeds 18 tons, so the sweep-wing is almost the only solution that allows you to achieve the take... Read more
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The South African Reconnaissance Car (SARC) commonly known in Commonwealth service as the Marmon-Herrington were a series of armoured cars developed in South Africa during WWII and widely used by many nations even after the war. Soon, tankers in War Thunder will have the chance to command one of the later variants as it arrives in the British ground forces tree as part of the new South African subtree with the next major update!

In War Thunder, the SARC Mk.VI will be a new armoured car joining the lower ranks of the British ground forces tree as part of the upcoming South African subtree arriving to the game with the release of the next major update. The SARC Mk.VI combines excellent mobility and firepower being a well-rounded vehicle soon to be favored by both veteran and novice tankers alike!... Read more

04 Mar

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  • The requirements for completing battle tasks have been changed:
    • The Flying Dutchman - removed.
    • Threat of the Seas - removed the variant within medium and special tasks and instead added a variant to easy tasks.
    • Cape Roller - A new task has been added a variant to medium and special tasks instead of the “Threat of the Seas” task. It is necessary to destroy other players' vehicles in any bluewater ship to complete the task.
    • 27 Cables and Whaleman - Target vehicle has been changed from specified classes (destroyer, cruiser) to any bluewater ship.
  • MBK-161 (1943) — missing sound of 82mm mortar has been fixed.
  • A bug that caused the wrong opponent to score a frag after shooting down a player aircraft has been fixed.
  • ZSU-37-2...
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In the War Thunder "Ixwa Strike" update we will be introducing a new location for mixed battles, tentatively called "Seversk-13".

The abandoned Soviet military town of Seversk-13 and its environment will become a new battleground for the armoured vehicles and aircraft of War Thunder with the release of the “Ixwa Strike” major update. The central zone in the location is an area near the cultural centre, surrounded by administrative and industrial buildings. It is adjacent to a residential zone of ​​late Soviet paneled prefab buildings and a small garage cooperative. Plenty room for hide and seek style gameplay.



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The Polish Leopard 2PL main battle tank is a new squadron vehicle that will be available after the release of the “Ixwa Strike” update.

In War Thunder, the Leopard 2PL will become a new squadron vehicle and will appear after release of the “Ixwa Strike” update. The add-on armor modules on the turret significantly improve the tank's resistance to hits from HE and to a lesser extent kinetic projectiles, and the upgraded fire-control system will allow the use of advanced rounds: the new to the game programmable high-explosive fragmentation DM11 projectile and the effective DM33 APFSDS shell.



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03 Mar

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The A6M5 Hei is a late modification of the well-known Japanese ‘Zero’ fighter, fitted with much heavier armament than preceding variants. Soon, the A6M5 Hei will expand the Zero family of aircraft in the Japanese aviation tree with the release of the next major War Thunder update “Ixwa Strike”!

In War Thunder, the A6M5 Hei is arriving to the game with the upcoming update “Ixwa Strike” as a new rank III fighter of the Japanese aviation tree, thus expanding the formidable ‘Zero’ family by a further aircraft. Although still retaining most of the trademark characteristics of a ‘Zero’, the A6M5 Hei does put Reisen Senseis in front of a difficult decision: Namely, are they willing to sacrifice performance for firepower?

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