TheShaolinMonk

TheShaolinMonk



29 Nov

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  • A bug which would occur when activating “Target lock” or “Sight stabilization” on aircraft, which could then lead to the display of distant ground vehicles for a short period of time, has been fixed.
  • A bug which would cause naval AI gunners to potentially shoot at vehicle compartments which were already destroyed has been fixed.
  • A rare client crash which would occur in air Arcade battles when selecting a vehicle after the player's aircraft was lost has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

24 Nov

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In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section[warthunder.com].

Setting up radio fuzes for shells


The radio fuze, just in case you forgot, can detonate a missile or shell without having to hit the target directly. The detonator selects when to detonate based on radio reflection from the target.

In the current War Thunder mechanics... Read more

19 Nov

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On the 19th of November, 1942, the troops from three fronts of the Soviet army began a counter-offensive near Stalingrad. As a result of one of the fiercest battles in world history, Operation Uranus saw Soviet troops completely encircle the German group besieging the city. In honour of this, simple battle tasks will be available in War Thunder that you can perform in random battles to get useful rewards.

From 11:00 GMT on the 19th of November until 11:30 GMT on the 22nd of November

Rewards
Completing the “Operation Uranus” tasks will bring you a battle trophy with one of the following rewards:
  • 20-50% RP booster for 3-10 battles
  • 20-50% SL booster for 3-10 battles
  • 3-5 universal backup vehicles
  • Random camouflage for ground vehi...
Read more

17 Nov

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In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section[warthunder.com].

Continuing to improve digging


In one of the recent publications of “It’s fixed!”, we told you about the optimization of performance and general improvements to terramorphing and reported on further priorities to refine the interaction of vehicles with terraformed surfa... Read more

15 Nov

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  • A bug which caused a player’s crosshair to twitch while self-entrenching in tanks has been fixed.
  • A bug which would cause ground vehicles to twitch while on the edge of a bomb crater has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.

10 Nov

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In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section[warthunder.com].

Bury no bombs


Buried bombs deal no damage? Such a surprising thing might be observed after the introduction of the entrenching mechanics. A locked and c*cked bomb fell right in front of you and might find itself dug into the ground with a dozer blade on your tank, with no explosi... Read more

08 Nov

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    TheShaolinMonk on Steam Forums - Thread - Direct
We noticed your discussions and speculations about action rewards so we would like to clarify in a bit more detail why we have made changes to the mission scores in the “Ground Breaking” update that will be given for being in close proximity and line of sight when receiving hits and for being killed by enemy shells.

Angle your tank

The reward mechanic for getting hits works for naval and ground vehicles. In its old form, hitting an enemy gave you 10 points. At the same time, the enemy received 30 points at once for the fact of receiving a hit - your fire literally benefited the enemy.

With its design, this mechanic had a specific purpose - to support the more inexperienced players that did not boast a large number of frags. But more often the idea worked the other way round, as an inexperienced player can not prevent damage as efficiently as an experienced tanker or sailor can. As a result, the bonus for beginners rather played into the hands of e... Read more
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    TheShaolinMonk on Steam Forums - Thread - Direct
We noticed your discussions and speculations about action rewards so we would like to clarify in a bit more detail why we have made changes to the mission scores in the “Ground Breaking” update that will be given for being in close proximity and line of sight when receiving hits and for being killed by enemy shells.

Angle your tank

The reward mechanic for getting hits works for naval and ground vehicles. In its old form, hitting an enemy gave you 10 points. At the same time, the enemy received 30 points at once for the fact of receiving a hit - your fire literally benefited the enemy.

With its design, this mechanic had a specific purpose - to support the more inexperienced players that did not boast a large number of frags. But more often the idea worked the other way round, as an inexperienced player can not prevent damage as efficiently as an experienced tanker or sailor can. As a result, the bonus for beginners rather played into the hands of e... Read more

04 Nov


03 Nov

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    TheShaolinMonk on Steam Forums - Thread - Direct
与其他客户端/服务器产品一样,我们的游戏具有非常复杂的分布式基础架构,由各种不同的服务器组成。它们是授权服务器、存储用户配置文件的服务器、战斗服务器、小队服务器和语音通信服务器。所有这些都不是在一个设备上,而是在几十个设备上!另外,一个匹配的服务器,由许多入口网关的物理设备组成,作为消除故障点的代理,以及一个实际从队列中的玩家创建战斗的服务器。

现在,关于上周末发生的事情的更多细节。其中一项网关服务运行了 375 天,在计划重启期间,加载了一个配置错误的版本,该版本仅使用了一个内核(我们仅在周日才发现)并且错误地代理了 IP 地址。最初,在我们看来,由于新推出的车辆和游戏国家,以及社区对重大更新的关注,服务器似乎过载了。我们决定通过转移到亚马逊最强大和最昂贵的设备来尽快增加容量。然而,这不能立即完成,移动本身也需要时间。但即使迁移完成,配置不正确和单线程的问题仍然存在。服务器了解到所有通过此服务进入的玩家都有相同的IP,无法快速找到他们并开始滞后。格林威治标准时间晚上 9:00 左右后,错误代理的问题很快被定位并得到纠正,战斗再次开始匹配。然而,在夜间,用户数量减少了,即使代理使用单核这一事实也不会干扰操作。

周日,随着用户和战斗的增长,负载再次增加,我们终于找到了第二个配置错误,下午我们通过平滑移除配置错误的机器并引入新机器来修复单线程代理,以便避免对已经在玩游戏的用户拒绝服务。这个过程也需要一些时间。应该注意的是,即使在引入更强大的服务器之前,也有足够的容量功率可用 - 单核的功率还不够,但有很多 升级后我们只使用了大约 6%总容量(即峰值功率的 20 倍储备)。

结论
根据结果​​,我们得出结论并计划了操作和匹配代码的改进。首先,我们计划通过重新启动所有正常运行时间过长的服务器来检查服务的容错性,利用大型流媒体服务的经验,例如 Netflix,使用特殊的机器人来检查运行时间

此外,我们已经对匹配代码进行了改进,这将使我们即使在高负载下也能保持可接受的游戏运行水平 - 排队可能需要更长的时间,但服务不会停止响应玩家 - 保持运行。

此外,游戏国家数量的增加和战斗中可能的游戏配置已经达到了很大的价值,需要进行算法优化。发现所有玩家和所有游戏... Read more
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In this digest we would like to tell you about our continuing work on improvements and fixes in the game. You can find information about all updates that have been released in War Thunder on the website special section[warthunder.com].

Terramorphing


A large complex new feature transformed War Thunder battles, that didn't mean that we lost our attention on it even after the release.

We have already added many fixes to it - removed objects that remained in the air, fixed bugs relating to the entrenchmen... Read more
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    TheShaolinMonk on Steam Forums - Thread - Direct
Like other client/server products, our game has a very complex and distributed infrastructure, consisting of a variety of different servers. These are authorization servers, servers to store user profiles, battle servers, a squad server and a voice communication server. All of these are not on a single device, but dozens! Plus, a matching server, consisting of many physical devices of entrance gateways, that are proxies to eliminate points of failure, and a server that actually creates battles from players in the queue.

Now, a little more detail on what happened this past weekend. One of the gateway services was operating for 375 days, and during a scheduled reboot, a misconfigured version was loaded that used only a single core (we discovered it only on Sunday) and incorrectly proxying IP-addresses. Initially, it seemed to us that the server was overloaded due to the newly introduced vehicles and a gaming nation, as well as with the attention of the community for the majo... Read more
Post
  • On consoles a “protection map” has been added to the protection analysis menu. It creates and displays a projection of the protection by analyzing and highlighting the armour of the selected vehicle in different colours. The specified shells, distances and player’s camera angle are taken into account.
  • A bug has been fixed where in the “Front Line” missions in AB aviation may lack some AI vehicles, bunkers, and machine guns.
  • A bug has been fixed where the selection of ammo belts in test flight for premium non-purchased aircraft, the “reference” modification can not be applied.
  • Yak-28B — the drag chute no longer released too early at high speed.
  • ASRAD-R — a bug with a shifted horizontal scan indicator has been fixed.
  • A bug has be...
Read more

28 Oct

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VIDEO
Our latest major update ‘Groundbreaking’ brings many improvements to all areas of the game! Including new maps, visual effects, and various new vehicles - and lets not forget our new game nation - Israel! Currently hosting the premium Spitfire LF Mk.IXe and A-4E late. The biggest feature coming in this update though is of course terramorphing - now bombs, large caliber guns and tanks wielding dozer blades can modify and shape the terrain and alter the course of battle!

Terramorphing


... Read more

27 Oct

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In the coming major update "Ground Breaking", we have prepared new guided bombs for War Thunder aircraft. Let's see some of them in details!

In the previous "Direct Hit" update, the first guided aerial bombs appeared in the game, it is a special type of guided aerial weaponry that allows you to hit ground targets from a very high altitude. In the upcoming update “Ground Breaking" we will add new GBUs to the game for different playable nations.

AGM-62A Walleye I and AGM-62A Walleye I ER


US-produced AGM-62 Walleye I ER aircraft guided bombs with television seeker have a working distance of about 25 km, so launch can be made from all practical altitudes in the game. The bomb has high quality guidance equipment that provides the pilot with a perfectly distinguishable pi... Read more

26 Oct

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Get ready for the new season of War Thunder Battle Pass!

Open new stages and get unique combat vehicles, as well as tons of prizes: decals, 3D decorations, profile icons and a unique loading screen and title!
October 27th— January 26th
Battle Pass season 5
Season awards
Every season there are a new set of awards. See the full list in the Battle Pass tab in the hangar, or check out our wiki[wiki.warthunder.com]. Here are the award vehicles for season 5:

LVT-4/40 ... Read more

25 Oct

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The Beaufighter Mk I (40-mm) was an experimental version of the well-known British Beaufighter heavy fighter, serving as a testbed for the newly developed 40mm aircraft cannons in the early 1940’s.

This unique vehicle awaits pilots as one of the main prizes in the upcoming new season of War Thunder Battle Pass!

The Beaufighter is a heavy fighter known and loved by British pilots most notably for its extremely heavy armament and its good looks, present even in early modifications. The Beaufighter Mk I (40-mm) is an early prototype of the heavy fighter, which instead of entering regular service, continued being used as a testbed by engineers. This specific version is fitted with a pair of 40mm autocannons, capable of dealing some truly devastating damage, even to heavily armoured ground unit... Read more

22 Oct

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The Ystervark is a light South African mobile anti-air unit, developed during the mid 1980’s as a result of changing military doctrine.

In War Thunder, the Ystervark will be a new light SPAAG unit awaiting all tankers at rank III of the British ground forces tree in the next major update coming soon to the game. At first glance, the Ystervark boasts a rather unimpressive arsenal: just a single 20mm GAI C01 autocannon, fitted to a fully rotating open turret on the back of the vehicle’s loading area. However, being a variant of the Oerlikon KAD cannon, already present on some vehicles in the game such as the R3 T20, the Ystervark’s 20mm cannon also has a very impressive rate of fire and superb ballistic properties. As such, these qualities make the gun very pleasant to operate and provided armour-piercing ammu... Read more
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A surprising return of the good old PT-76-57 with an automatic 57mm cannon and a mechanized ammo rack!

The PT-76-57 is one of the main prizes in the new Battle Pass season, launching in War Thunder in the coming days. This is a completely new role for the good old PT-76B, which, thanks to a new automatic cannon and an improved engine, turns from timid scout into arrogant raider. The new role, of course, is based on its cannon - an automatic AU-220 57mm gun, created around the S-60 gun, known to you from the ZSU-57-2 double-barreled SPAAG. The choice of shells is the same: HE shells for aviation, and capped chamber rounds with a penetration of up to 150mm for everything else. An interesting feature of the PT-76-57 is the mechanized ammo rack for 20 rounds that provides a fire rate of up to 120 rounds per minute! Nee... Read more

21 Oct

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The first US destroyer of the Cold War era featuring auto-loading 127mm guns!

In War Thunder, USS Mitscher will be a new destroyer arriving in the mid ranks of the American naval forces with the release of the upcoming major update. Expanding the American destroyer lineup into the Cold War era, USS Mitscher brings with it several distinct new features not necessarily found on older designs and in today’s devblog, you’ll find out all about it. Let’s get started!

USS Mitscher’s primary armament consists of two single 5’’ (127 mm) cannons. Being a staple primary gun caliber found on most WWII era U.S. destroyers, some captains may initially become concerned at the number of guns fitted to the ship. However, looks can be deceiving and that’s certainly the case with this warship. Despite only possessi... Read more