Toolguy

Toolguy



09 Aug

Comment
    Toolguy on Forums - Thread - Direct

Default ports are the ones shown on the UI of the launcher: 7777 and 27015

Regarding Steam Client, yes both Ark and Exiles use UE4, but the versions used are very different (I think it was 4.8 for Ark and 4.15 for Exiles), I’m not sure what the reasons are - I’m not actually a game coder - but if Steam is running when the server is started, the initialization sequence will popup a bazilion of error message boxes.

Having the steam client run after the server is started is fine.

Comment
    Toolguy on Forums - Thread - Direct

It’s a “hit and miss” situation.

It works for some people and fails for other, but generally speaking, if you are one of the lucky people, you need to play with the “multihome” option, make sure the Steam client is not running (there’s a checkbox on the Server Launcher UI to kill it on startup), and that the Conan Exiles client is not using the same ports as the Conan Exiles Game Server.

Since you got Ark running, should probably work fine for Exiles as well :slight_smile:

Comment
    Toolguy on Forums - Thread - Direct

The only thing I could suggest is to try to run with the task/resource manager open to see if there are sudden spikes in cpu/memory/network/disk when you are around these creatures.

('m assuming you have not modified things like the server tick rate or network speed parameters)

Comment
    Toolguy on Forums - Thread - Direct

Is 192.168.2.37 what’s displayed on the “External IP:” message?

When I search for your server name, I find some references on IPs like 70.31.4.180:7777 and 76.71.87.2:7777 flagged as Canadian.

It looks like @drachenfeles is correct and you gave the internal IP to your friends (the one you need to configure...

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05 Aug

Comment
    Toolguy on Forums - Thread - Direct

The problem is that the operations to do are very router dependent, and there are many, many, many different routers with different configuration methods, so it’s kind of hard to give a fool proof set of instructions.

Also the naming used differs, sometimes it’s called “static ip” but the normal name should be “dhcp reserved ip”.

At the core of the system is what we call ...

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03 Aug

Comment
    Toolguy on Forums - Thread - Direct

Good :slight_smile:

Well, that’s the whole point of the tool: Originally it started as just a simple way of setting up a server, but since most people wanted to also automate all the boring things that forces you to keep an eye on the program instead of just enjoying the game, it made sense to implement that one as well.

Enjoy!


02 Aug

Comment
    Toolguy on Forums - Thread - Direct

Do you use any mods? Does the spamming starts immediately as soon as the server is started, or does that only happen after people log onto the server, etc… ?


30 Jul

Comment
    Toolguy on Forums - Thread - Direct

You should probably try on one of the more generic forum threads, this one is mostly for support and maintenance for people running their own PC servers, considering you wrote “PSN” I assume you are playing on PlayStation, which means nobody on this page could play with you (it’s for the PC version of the game).

Sorry :slight_smile:

Comment
    Toolguy on Forums - Thread - Direct

While my main PC was busy performing the ritual of upgrading Windows 10, rebooting, upgrading Visual Studio, rebooting, upgrading .NET framework, rebooting, … I used the second machine to do a quick change to add @Struan feature request (I already had all the code, it was just a matter of adding a checkbox, check for “Steam.exe”, ask it to close).

1.0.41 (30 July 2019)

The checkbox is on the top left:

... Read more

28 Jul

Comment
    Toolguy on Forums - Thread - Direct

Sorry for the lack of answers, I was busy trying to not die from meltdown in sunny France :slight_smile:

I can ask the team.

When the server is hanging up, do you end up killing it manually?
If yes, before doing that, maybe you could open the task manager and create a memory dump of the game server process and put it somewhere where we can access it and look in the debugger what the server is waiting on (deadlock, mutex, etc…)

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01 Jul

Comment
    Toolguy on Forums - Thread - Direct

Interesting.

Have to see if that would work from a Win32 GUI C++ application, could be an alternate way to stop the program I guess.

Comment
    Toolguy on Forums - Thread - Direct

I gave a shot at fixing the problem, the check was actually incomplete.
Hopefully that fixes it, but I can’t give a 100% guarantee.

I’m releasing it like that because I’m soon leaving for the summer holidays break, so I’d rather having you try it now so I get a chance to fix a problem before I leave.

1.0.40 (1 July 2019)


30 Jun

Comment
    Toolguy on Forums - Thread - Direct

Could you find me the logs of the Dedicated Server Launcher for this particular day so I can take a look at the sequence of events?


26 Jun

Comment
    Toolguy on Forums - Thread - Direct

Are you using the app without problems ?

I got a SteamCMD error on the first launch, but it worked fine on the second launch, so that could just be a flakyness problem caused by the Steam Summer Sales (performance problems, etc…).

I assume you have plenty of disk space on the machine?

Have you checked the content of the Logs folder, if the “stderr.txt” or any of the other txt files generated by SteamCMD contains interesting information?


24 Jun

Comment
    Toolguy on Forums - Thread - Direct

My problem is solved, it is still caused by the forwarding problem of the router, thank you very much!
Now it’s working fine, great tool!

Nice :slight_smile:

However, some animals (rhino, elephant, etc.) in the H7 area during the first run are available

I unfortunately cannot help with anything game related - I’m not an actual member of the Conan Exiles team, I just happen to maintain this specific launcher tool -.

For things related to game problems, you should use the other forums, there are probably other persons encountering issues with NPCs not respawning.

Good luck!


21 Jun

Comment
    Toolguy on Forums - Thread - Direct

When testing for port forwarding, a good idea is to eliminate all unknown, so in your case I would do the test with the firewall disabled.

Regarding the port forwarding, are you using static IPs or DHCP? Sometimes it happens that routers allow you to port forward on the IP, but when the machine is setup to use DHCP, on the next reboot it may have a different IP and everything fails. (In this case it’s better to set up a fixed IP on the router by associating it to the MAC/Hardware address of the network card on the PC)

I assume the machine has only one network card?

Just to be sure: When you test the port, you don’t have the server or game running?

Regarding the 6 gigs of ram, I fear you are not going to do much with the machine, it’s very limited…

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20 Jun

Comment
    Toolguy on Forums - Thread - Direct

Ok, next time this happens, could you create a memory dump of the application and put it somewhere I can download it ?

Depending of how long the program has been running, and what the problem is, we can expect the DedicatedServerLauncher.DMP file to be anywhere from a few megabytes to (hopefully not) a couple gigabyte.

You can create it from the task Manager:

CreateDumpFile

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16 Jun

Comment
    Toolguy on Forums - Thread - Direct

I fear I have no other idea at this point :-/
I thought I had fixed the core issue, but obviously it’s still there.