No, the change was only made to limit conflicts for people who wanted to play with the client on the same machine.
Only problem is the launcher keep defaulting back to the new ports listed above, anytime I fire it up or make changes to anything.
Hmm, strange…
…or is it?
Maybe that has something to do with the annoying feature of Unreal to delete parameters from INI files when they match the defaults… so if you use the defaults, the launcher will see that the parameters are missing, and it will use 7779/7780/27016… in theory if you click SAVE these new ports should be saved in t...
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