Toolguy

Toolguy



18 Oct

Comment
    Toolguy on Forums - Thread - Direct

No, the change was only made to limit conflicts for people who wanted to play with the client on the same machine.

Only problem is the launcher keep defaulting back to the new ports listed above, anytime I fire it up or make changes to anything.

Hmm, strange…
…or is it?

Maybe that has something to do with the annoying feature of Unreal to delete parameters from INI files when they match the defaults… so if you use the defaults, the launcher will see that the parameters are missing, and it will use 7779/7780/27016… in theory if you click SAVE these new ports should be saved in t...

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04 Oct

Comment
    Toolguy on Forums - Thread - Direct

I edited the FAQ: Players can’t see the server section with a new line about modded servers:

In the server list, if the server is running with some mods, make sure the “Show modded servers” checkbox in the upper right is checked.

If there are other things you think should be mentioned in the FAQ, please tell :slight_smile:...

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03 Oct

Comment
    Toolguy on Forums - Thread - Direct

Complementing what @drachenfeles and @Kalanth wrote, I highly recommend to connect using the steam connect URL (or direct connect), the browser list is not what I would call “100% reliable”.

Personally I’m just using a Discord webhook, when the server is up I get the notification with a link, I click on it, and the game starts automatically and connect to the right server.


30 Sep

Comment
    Toolguy on Forums - Thread - Direct

You are on the right way:

  • two folders
  • each with its own launcher
  • each managing its own full install of the game server
  • with its own custom set of ports

and that’s about it: In most cases you don’t need to have multiple network cards or play with multihome: Just setup port forwarding for your first server, make sure that works well, then when you get that one running just copy-paste the entire folder and edit the server name and ports (and port forward these as well).

Having the full duplication of all files and servers was not optimal, but it was the easiest way to keep things simple, and it allows you to tinker with new versions of the game or the launcher independently, try one using TestLive instead of Live, etc…


27 Sep

Comment
    Toolguy on Forums - Thread - Direct

Do you get this error on a brand new install of a server?


16 Sep

Comment
    Toolguy on Forums - Thread - Direct

Yes, specially when you have to deal with a cluster of computers who can be running on different geographical locations.

Let say you got a report that “my game crashed when I tried to log on the server”.

If you live in a “local time” world, it gets very difficult to find out what happened:

  • You have the local player’s machine
  • The game server owns’s logs and events
  • Eventually third party services (steam, battleye, vivox, discord, …)

When you work in UTC you can just easily correlate what happened in which order (assuming machines are correctly set to the correct time, if some of the machines are off by dozens of minutes or one hour…) so you can follow easily the se...

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Comment
    Toolguy on Forums - Thread - Direct

What the launcher does is to find the location of its own executable (using the GetModuleFileNameW win32 API function), and then add ‘\DedicatedServerLauncher’ to it.

Pro Tip: You can use an undocumented command line parameter to provide an alternate location for the folder containing all the deployed data:

-basefolder D:\MyDedicatedServers\ConanExiles

is the time for the warning messages real time or time before restart? ex: Is 11:00 11 am or 11 hours prior to restart?

“Restart daily at” is the only real time reference, expressed in 24 hours local time format.
Everything else (“Minimum up time”, “Delay before message”) are offsets (so “how many hours should have the server been running at a minimum”, or “how long is it now until the server restarts”).


13 Sep

Comment
    Toolguy on Forums - Thread - Direct

Oh, so maybe I should send some default message if none was entered. Good point.
So that was the only issue, RCon messages not appearing because there was no default text?


12 Sep

Comment
    Toolguy on Forums - Thread - Direct

RCON and Discord are two separate systems, each one with their own settings, but in both cases the notification system is the same.

So in both case you need to have the Warning Messages correctly setup, don’t try to put a message just “second before restart” it may never appear, that’s why the defaults are 10, 5 and 2 minutes.

What I suggest is to use the “Send” message option to test if things work:

  • Enable RCON (check box + password + rcon port [default should be fine if you don’t have other servers using the same port])
  • Enable Discord (checkbox + webhook API url)
  • Type some message and press “Send”

if the settings are correct, you should receive the message both in the Discord chat and in the game as a block dialog [Note: I was told that when using Pippi it would be a good idea to use /server instead of /broadcast, but I did not have the opportunity to test that]

If that still does not work, then I guess I will need ...

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11 Sep

Comment
    Toolguy on Forums - Thread - Direct

This is a minor version of the Launcher, mainly designed to make it (slightly) less confusing to find which settings to use when trying to connect to a dedicated serer

1.0.42 (11 September 2019)

  • Added the steam query port to the “copy connection information” button
  • Changed the default ports used by the server from 7777/7778/27015 to 7779/7780/27016
    Dedicated Server Launcher 1.0.42

Nothing changed in the UI, other than different default ports for the server (this should only impact people running with the previous default ports).

This screenshot tries to explain what confuses people: You have to use a different port if you use Steam Connect than if it you the Direct Connect in the game browser:

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10 Sep

Comment
    Toolguy on Forums - Thread - Direct

Strange, any idea of which setting in particular is triggering the issue?

Comment
    Toolguy on Forums - Thread - Direct

For what it’s worth, it looks like somebody managed to get the entire Dedicated Server Launcher system to run with Wine:

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Comment
    Toolguy on Forums - Thread - Direct

Too much blood in your coffee stream can have this effect :slight_smile:

If the process does not work, just tell, we will try to fix whatever failed!


09 Sep

Comment
    Toolguy on Forums - Thread - Direct

So… are you telling me that the entire ServerLauncher / SteamCMD updates / Server Start/Stop etc… is running on using Wine 4.15?

Comment
    Toolguy on Forums - Thread - Direct

This is not supported, but importing an existing server is not very complicated.

As indicated in the ...

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05 Sep

Comment
    Toolguy on Forums - Thread - Direct

I’ve never tried to run the Windows Exiles Server on Linux, so I’m probably going to be wrong on a bunch of things.

From what I see, it looks like you are updating the Windows version of the Conan Exiles server (probably using Wine?), using the Linux version of SteamCMD, correct?

And at some point your set of scripts was working fine, and then it stopped working?


04 Sep

Comment
    Toolguy on Forums - Thread - Direct

It’s not the launcher reporting errors, it’s the actual Unreal code in the gameserver.

Regarding Proton, Pacman, Pamac and Manjaro, I’ve never heard any of these words in this context before, sorry :smiley:

Comment
    Toolguy on Forums - Thread - Direct

It’s possible that future Funcom games will be released on Linux as well as other platforms (after all we did that for Lego Minifigures Online, we had a working Linux version), but I doubt that will happen on Conan Exiles: Exiles was the first big UE4 game Funcom did, and the version of the engine we use is some kind of hybrid version that started with 4.10, was later upgrade to 4.12 then 4.15, with bits of later versions added to it to support consoles updates… and we never managed to get a fully running linux server version out of it :frowning:

Historically, all our previous MMOs have been running Linux servers: Anarchy Online, Age Of Conan, The Secret World, Lego Minifigures, all are running on Linux servers.

In your case, I’m not sure how things would work: I can see Wine being able to run the Windows Exiles Server, the Windows Dedicate...

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30 Aug

Comment
    Toolguy on Forums - Thread - Direct

There’s a lot of confusing and/or difficult things in computing and networking, but it’s very satisfying when you finally get a good idea of how it all works together :slight_smile:


29 Aug

Comment
    Toolguy on Forums - Thread - Direct

@astraljenga, the Game Client by default uses 7777, 7778 and 27015, so what matters is that your server does not use that, so for example you could use 7779, 7780 and 27016 for your server.

In this case you would have to port forward 7779, 7780 and 27016 on your router (I would suggest to do it for all protocols, not just UDP), and when that’s done you need to make sure the TEST PORT returns green.

@stinger, do you think it would make sense for me to change the default values of the ports to not be the same as what the client normally use?