Toolguy

Toolguy



06 Dec

Comment
    Toolguy on Forums - Thread - Direct

Ok, so, do you have some recommendation on things you have/had to do to make that work?
I tried on my own machines, and I miserably failed :smiley:


05 Dec

Comment
    Toolguy on Forums - Thread - Direct

Glad to know that it worked nicely for you, and thanks for the nice feedback :slight_smile:
Enjoy being the master of your own little private kingdom!


02 Dec

Comment
    Toolguy on Forums - Thread - Direct

Ok, thanks for the feedback, I moved 1.0.44 to be the new official version.

You can’t configure the launcher to do that, but it is very simple to import your exi...

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29 Nov

Comment
    Toolguy on Forums - Thread - Direct

For all of you who signaled weird issues on first clean installs of the DedicatedServerLauncher, could you just give a try at this version, download it, copy it somewhere, run it, change the parameters you normally change, press the SAVE button, and see if the parameters are sticking correctly?

Thanks :slight_smile:

1.0.44 (29 November 2019)

That was such a dumb bug, basically a missing & character on one of the code paths…

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Comment
    Toolguy on Forums - Thread - Direct

Holly molly!

There was indeed a bug, and it happened only for the very first entry of a ini file section the first time it got created.

I’m currently testing a new version, but hopefully that should solve a number of issues for the first time users…


28 Nov

Comment
    Toolguy on Forums - Thread - Direct

I honestly don’t know :frowning:

(I hope this DDOSS thing is going to be resolved, I’ve lost all the notifications, I’m not seeing when messages are being answered either…)


22 Nov

Comment
    Toolguy on Forums - Thread - Direct

@Anarchy I had no problem connecting to your server from the TopConanServers link on the page, it detected the list of mods, restart the client with the Age of Calamitous intro screen, and I was able to build a tower on the border of your landing area.

Toolguy%20was%20there%2021602×932 636 KB

Not sure why your other players can’t connect, but as we say “worked for me”!

Comment
    Toolguy on Forums - Thread - Direct

Sorry for the late answer, for some reason I had gotten logged out from the forum and did not realize, so obviously I was not notified of the new messages… and the week was kind of hectic!

That should really not have any impact: The various versions of the launcher supported various features, but all it does really is to make it easier to edit the ini file and monitor the server. It’s not doing anything fancy with the launch, you could do the same with a batch file (or double clicking the server executable).

PS its a new router new IP address, so its a new server on TopconanServers (…)

What was the old router, what is the new router,...

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19 Nov

Comment
    Toolguy on Forums - Thread - Direct

If you stop the server, does the “Test Port” returns green on all ports?

Also: Just to be sure, you are not using the Launcher 1.0.42? (That one had some bug with the ports)


18 Nov

Comment
    Toolguy on Forums - Thread - Direct

@Anarchy So there’s a number of questions in your text, so let see what I understood, one by one:

  • Open/Close ports: The “Test Port” feature only work if no game client or server is currently running, because when you start a server, the server will use the port, so the launcher will not be able to test it.
  • Server not responding: There is a delay between the moment the server is running, and the moment you can actually connect to it. Until you see Entered application state ‘WorldPersistenceDone’ in the log window, your server will not accept any client connection. Also, have you tried to disable the firewall on the machine to make sure it’s not actually the operating system refusing the connection?
  • When setting up a server, I highly recommend settin...
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05 Nov

Comment
    Toolguy on Forums - Thread - Direct

Ok, I pushed a new version which basically is 1.0.41 + the “Added the steam query port to the “copy connection information” button” part of 1.0.42

1.0.43 (05 November 2019)

If that works as expected, it will be the new official version.
Sorry for the fumbling :-/

Comment
    Toolguy on Forums - Thread - Direct

@MidnightFC I think I found the reason why we sometimes get two notification about the server being ready: As you suggested the launcher was waiting for the following string to appear in the server log:

LogMemory:Display: Entered application state ‘WorldPersistenceDone’

but as it happens, it looks like this line now appears more than once in the server logs!

Log file open, 11/05/19 12:41:37
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 12 total threads with 1 sets of task threads.
(...)
[2019.11.05-11.41.55:782][  0]Persistence:Display: WorldPersistence: Finished loading actors
[2019.11.05-11.41.55:799][  0]LogMemory:Display: Entered application state 'WorldPersistenceDon...
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Comment
    Toolguy on Forums - Thread - Direct

Ok, thanks for the feedback, I guess I will put back 1.0.41 as the main version and we will do like if 1.0.42 did not exist.

Can’t have it all right all the time :slight_smile:


28 Oct

Comment
    Toolguy on Forums - Thread - Direct

I did some check, the 880454836 id works fine for me (it’s Pippi).
Your bandicam video is weird: The “Found some issues…” error message is only shown if the checked value was not detected as a number.

Could it be that your 880454836 value was copy-pasted from somewhere containing some invisible characters, or maybe that the 0 is actually a O?

Could you try to delete the content of your ServerSettings.ini file, look for a line that looks like that:
DedicatedServerLauncherModList=880454836,1382120864

Do you happen to be living in a country that is using some non latin character set, or maybe writing from right to left, etc… anything that could possibly confuse my program?

Comment
    Toolguy on Forums - Thread - Direct

Normally the modlist.txt file is in a ConanSandbox\Mods subfolder at the same level as your ConanSandboxServer.exe

  • Does the modlist.txt look ok?
  • Does the server log indicate anything about errors loading mods?
Comment
    Toolguy on Forums - Thread - Direct

Any reason for specifying the complete path to the pak file, instead of just writing 880454836 and let the system fetch the mod itself?

I assume that the “*” is not actually part of what you wrote in the edit field, but that you actually entered this in the edit field:

E:\SteamLibrary\steamapps\workshop\content\440900\880454836/Pippi.pak,E:\SteamLibrary\steamapps\workshop\content\440900\1113901982/TheColdEmbrace-Main.pak,E:\SteamLibrary\steamapps\workshop\content\440900\1657730588/Improved_Quality_of_Life.pak,E:\SteamLibrary\steamapps\workshop\content\440900\1402835318/Warrior_mutator_mod.pak,E:\SteamLibrary\steamapps\workshop\content\440900\864199675/Pickup+.pak,E:\SteamLibrary\steamapps...

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Comment
    Toolguy on Forums - Thread - Direct

Could you copy here exactly what you tried to put in the mod field?

The “Mod List” entry accepts two types of values

  • An actual numerical value like ‘860241645’ or ‘1422434062’ (which are the workshop identifiers on steam for ‘PauseOnEsc.pak’ and ‘ServerCore_hades.pak’)
  • A full path pointing to a PAK file present on the user computer

22 Oct

Comment
    Toolguy on Forums - Thread - Direct

Ok, so you may not actually be able to do that (port forwarding) because from what I’m seing Globe Telecom is using a ...

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Comment
    Toolguy on Forums - Thread - Direct

In which country are you located, there seem to be a number of “Globe Telecom” around, with various rules (like apparently people in Philippines seem to have issues with port forwarding on Globe, after only a very quick googling I admit)

Ok, let’s try something different this time: If you have a way to store screenshots/pictures on an online place I can access (but private by default so other can’t see it), could you send me the link privately on the forum, with the following elements:

  • A screenshot of the DedicatedServerLauncher UI with all the parameters visible
  • A screenshot of the relevant pages on the Cisco router showing the parameters you changed

It’s much easier to see what’s wrong visually than by text description.


21 Oct

Comment
    Toolguy on Forums - Thread - Direct

Ok.
Well, depending of what we find (and other people experience), not sure if it’s an issue that can be fixed, or if I should just revert to the previous version (after all the only reason for 1.0.42 was to help with this specific issue).