TynanSylvester

TynanSylvester



20 Mar


18 Mar


17 Mar

Comment

Love it. Worth noting that what's visible on this chart is just the weekly cycle, you can see the impact of 1.1/Royalty on the 3-month chart most easily.

https://steamcharts.com/app/294100#3m

Comment

Originally posted by rnalsation

Just to chime in I have a 25GB log file from when Rimworld hung while exiting full of the same error.

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )

(Filename: C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.h Line: 15)

I had to force close the game.

I zipped it if you want one for some reason.

Offer appreciated! We have two reports for now and will reply again if more is needed. I think it's enough (the logs don't carry much info anyway).


16 Mar

Comment

Looks like an amazing occasion for an antigrain warhead or orbital bombardment!

Comment

Originally posted by soshp

probably unnecessary but in case its not... /u/tynansylvester

Thanks. I've heard of this error before but I thought it wasn't us; with this info it seems it may be something we can actually address though. Appreciated u/soshp and u/kitsune_no_chi


14 Mar

Comment

Originally posted by noblacky

Hi I know this threat is somewhat old already but do you have any updates on this supposed bug? Playing on permadeath and contemplating to remove the clusters with dev mode to roughly the same level of balancing as the reworks. Either way thanks for the content, the rest of the dlc is f**king amazing

I rebalanced them heavily early last week.


13 Mar

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Originally posted by Khanaervon

I just assume that they found it in an ancient danger or on someone's corpse.

Basically, yeah.

Comment

Originally posted by Sierra419

Maybe u/TynanSylvester should look into their being no raid music in vanilla.

That's odd, I've been hearing it on streams as usual.