TynanSylvester

TynanSylvester



03 Mar

Comment

Originally posted by Sierra419

I'm usually 1000% behind Tynan on everything he does and his logic but this is the first time I flat out disagree. Many animals in real life give milk and wool. Muffalos were offset by their large need for food.

Muffalo were the first animal in the game so for historical reasons all the features ended up attached to them in the beginning.

They gave milk. They gave wool. They were great fighters (tanks). Not too hard to tame. Pack animals. And zero effective food need (they just eat the natural grass).

They overshadowed almost every other animal and really reduced any meaningful choice people had; I'd never design something like this from the start so upon reviewing the animals together it was clear they needed to have some clearer roles going forward.

Some animals will be great for caravans. Some for fighting. Some for mood boosts. Some for meat, some for milk, some for wool. Some will be multirole (like the muffalo is now). This work is still in progress but it's a step in the right direction.


02 Mar

Comment

Originally posted by patoarmado

Hello Tynan, thanks for the cool DLC!

After playing a lot of this weekend, here are two very specifics pieces of feedback concerning throne rooms:

  • Somehow, silver tiles do not count as "fine" tiles. Not sure if that is intended, but if it is, it would be nice to have "fine" versions of the silver and gold tiles.

  • A Knight requires a Harp, but does not accept a Harpsichord or Piano, even though higher levels accept those. Feels a bit weird that the requirement is "exactly this" and not "this or better"

Not related to the throne room, but I also found a really weird bug that when my colonist became a noble, their heir was defined as a pawn that was not one of the colonists. I found out later that the designated heir was actually an ancient soldier sleeping in my ancient danger.

Great feedback. The silver/gold tile thing is already on our list of things to fix.

I'll think about the harp thing; it could be simple or maybe not.

Inheritance is a bit random sometimes; that doesn't sound broken but it is odd. I suspect it'll get refined.

Thanks for playing!