TynanSylvester

TynanSylvester



04 Mar


03 Mar

Comment

Originally posted by Sierra419

oh man I can't believe you're actually responding to me! I absolutely 100% agree just for that reason alone. I just want you to know that Rimworld has more playtime in my steam library than any other game. That doesn't include all the hours I have from playing on my USB drive. I can't thank you enough for this game. I just wanted you to know that people absolutely adore your creation and we thank you from the bottom of our hearts. My kids sit around and watch me play for hours.

That's awesome - the kids can learn management skills! Though nothing beats a real life sandcastle IMO.

Comment

Originally posted by Sierra419

I'm usually 1000% behind Tynan on everything he does and his logic but this is the first time I flat out disagree. Many animals in real life give milk and wool. Muffalos were offset by their large need for food.

Muffalo were the first animal in the game so for historical reasons all the features ended up attached to them in the beginning.

They gave milk. They gave wool. They were great fighters (tanks). Not too hard to tame. Pack animals. And zero effective food need (they just eat the natural grass).

They overshadowed almost every other animal and really reduced any meaningful choice people had; I'd never design something like this from the start so upon reviewing the animals together it was clear they needed to have some clearer roles going forward.

Some animals will be great for caravans. Some for fighting. Some for mood boosts. Some for meat, some for milk, some for wool. Some will be multirole (like the muffalo is now). This work is still in progress but it's a step in the right direction.