I know that it's probably too late to make such a major change, but I also really hate the way noble colonists are handled. I find it immersion breaking for the reasons /u/Zupercharged already mentioned, and also because most players (myself included) dislike mood debuffs that feel arbitrary or unfair.
I personally think it would have made more sense to penalize psychic power users. For example, perhaps the psychic powers give them a weak constitution which makes them become ill if they aren't fed good food, and perhaps they have to recharge their power on an item that's the equivalent of the throne, or maybe psychic power makes them go crazy so they exhibit odd behaviors with random mental breaks.
It might seem nitpicky but for me, logical consistency is very important. The behavior of the noble pawns is downright bizarre considering the rough, almost apocalyptic setting. And having more tangible consequences seems like a good th...