@RagnarRokh @TheDode3 Maybe no errors. Could just be old-fashioned unoptimized code hitting a worst-case situation.
There's lots of ways to trash performance without realizing it.
@RouvellatT @TheDode3 Means a lot to hear that.
@thisistherevolt @JeremyPenter You're so kind :) Enjoy.
@RagnarRokh @TheDode3 This isn't a threading problem; most likely some mod is creating some repeated errors every frame which causes massive slowdown. It's not a fine-grained optimization problem requiring extreme multithreading as a solution - it's just a bug the modder should fix.
@TheDode3 Thanks for buying the book! I'm afraid I haven't announced any future work, but we are working on something over here.
Originally posted by HolyMuffins creepy breathing Genius
Originally posted by HolyMuffins
creepy breathing
Genius
This one really got me.
@CohhCarnage Will Florida Man be there though?
@Thalyd The containers are all from mods, so you'd have to ask the mod authors about that. Base game doesn't have containers.
@kinrany Being honest, it's not strictly bubble sort. It's an intuitive process of comparison and reordering.
Categorization is a great question. I do categorize in some cases (e.g. weapons list) while other ideas go in a big pot.
Unrelated ideas can be compared via cost/benefit.
@TheRealSpoonDog Yeah that happens to me too sometimes.
PS: Nice to see a fellow UT mapper all these years later :)
@FmrPlays Gigantic Google doc. I've currently got like 250+ pages of ideas (various projects included).
Many of these are one-liners. Some are fleshed out sections with details and analysis and implementation plans.
This is basically the foundation of my game design method:
Collective a massive number of ideas over months and years. Then bubble-sort them by doing repeated side-by-side comparisons. The best ideas float to the top over time.
@Thiccolas_123 Unlikely because of how it distorts player motivation and how easy it is to fake with mods or save editing.
@cliffski Success breeds opposition I guess? But yeah developing RimWorld is pretty great.
@nektoplasma @dukope @DigiAntiquarian Great find!
@KelseyLRains @Rhopunzel I'm currently freaking out that someone got a tattoo based on an animal from a video game I made... so I guess we're even.
@zer0sumGames @dukope Intriguing, I should investigate.
@thisisbossi @dukope It's such an obvious idea I feel it must have been done.
House of Leaves got partway there, but didn't have any explicit questions to answer.
@dukope Also fun to imagine creating such a game without a computer at all.
Imagine a book of letters, photos, diaries, and other documents, together with a list of fill-in questions to answer, requiring close observation, deduction, and combination of knowledge to complete.
Played Obra Dinn from @dukope. First time I've seen a narrative deduction game that actually worked.
It's a Dune 2 moment. There's clearly a whole genre of games hidden here, waiting to be created.