What dog breed do you want to see in RimWorld?
(poll just for fun, this is not a promise!)
I respect anyone who engages in a debate on pretty much anything. Not name-calling - real engagement.
Whether you're right or wrong, a sincere attempt to make points, listen, and respond strengthens our social rationality, intellectual humility, and shared humanity.
@SnuttiTutti I was thinking I'd pull a Microsoft and skip to RimWorld 10.
@Saldric101 Not quite 400 times a day but yeah, when there's something to announce I'll definitely announce it! But not quite yet.
@kamil_dzida Good question. I'm thinking of pushing an update pretty soon, it's been a few months.
@nudelwalker Tilt your monitor 45 degrees. Isometric!
But seriously - The game is top-down because -Nothing is ever occluded behind anything else -Many objects don't need multi-view graphics -Art is simpler -Tiles are easier to click
Isometric could work but at a cost, not worth it imo
@NumberOneAshe I really should sit down and work on the universe more. But it's hard! I'm some ways, harder than actual game design.
@taytayrmorton I think there were 4 at once at some points.
@mikeBithell Fun fact, Steven Soderbergh actually did direct a great film on an iPhone. Unsane.
@taytayrmorton At first just me. After the Kickstarter I hired a programmer, and contracted an artist and musician. Later on went up to 3 programmers, but artist etc contracts had ended. I'd say average team count over time was 2.5
@evirae Glad you agree! And you are very welcome.
@GameOnGardner It's tricky to explain without visual examples and a lot of words.
@GameOnGardner I'm describing a different problem that you just never ever see in shipping software, because Z-test solves it.
Imagine a car 10 feet away and a truck 200 feet away. Imagine the truck drawing over top of the car when it should be hidden behind it.
@mode7games @IanHardingham Should be "footybird", or "wingybird", since hands are analogous to birds' feet or wings.
It's not "nailyman" after all
@GameOnGardner Well it's easy to just render one object after the other without any Z-test (in fact it is the default).
But then if the two intersect at all, or the second-drawn one is behind the first, the image draws wrong.
Forgot to click "send".
@Sephirdorf I definitely reflected back on it, but I never actually and went back and read it. Too many new useful things to read and learn!
My interview with gamedesignlovers is up!
@Hanky_Spanky_ @OwenBurkard That sounds really bizarre. I'm afraid I can't really do anything about it, though, since the operating system stuff is all handled by Unity.
I've never heard such a report after 150,000,000+player hours, so I suspect it's specific to your machine somehow.
@TacoSt0rm Then someone done f*cked up.