Ubi-RealDude

Ubi-RealDude



16 Jul

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Originally Posted by eskimosound
HAL from 2001 A Space Odyssey...Dave, Russians Near By Dave...
I can't be the only one who would want an unintelligible Scottish man yelling at me where to go, right?

I typically run into ISAC navigation issues with ledges or some of the more vertical sections... not usually when maneuvering through the streets. Like AgentSyn showed us through the screenshot, what are some of the most ridiculous directions ISAC has sent to you?
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Originally Posted by RichardOshea
As with any change we need to dore more than just look at the theory behind it; we need to see how it translates into the game via the players.
I couldn't agree more. I'm very curious to see how it all plays out in PvE and PvP.
Keep in mind things tested on the PTS may not go live 100% unaltered from how they were on the PTS.
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Thread closed for toxicity and trolling.
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Hey everyone. This thread is getting increasingly toxic and needlessly aggressive, despite being an important conversation. Please reign it in or it will be closed.
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Originally Posted by jmart83
You definitely need more stability. Your output is fine which I'm sure you can tell at the range, but you miss a lot. I recommend a yaahl mask, preferably with dialed in on it. You'll land WAY more shots.
I can't be the only one who maxes stability and 2nd focuses accuracy on most weapons, right? ...Right?

15 Jul

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I'm not sure myself, but I'll see what I can find out.
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Originally Posted by Medicles
You kill a guy, then you get a timed buff. You can see the buff below the small ingame window, where your armor, health and ammo is shown.

It procs for the max armor you have. Bonus armor doesnt count. But yeah, increasing your armor through attributes, brand sets and mods does eventually lets you hit harder with UF.

The 2% are weapon damage, which count only for weapons.
Succinct, thorough, informative. Thanks for the solid answer.
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Been seeing an influx of requests like this... I appreciate the feedback, for sure.

What of the current content do you find the most entertaining in general?
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Originally Posted by pivamornfis
Like a topic. I want to ask Devs if you are planning to share any info how we will obtain a new exotic gloves?
Acquisition is still to be announced. Not much longer til TU5 though.

How do you think the gloves will compare to the holster?
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Thank you for the additional report of this. Is it happening with other similarly scoped marksman rifles as well?
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There are some likely changes that will come to PvP with TU5 - both in a large scale such as an overall lowering of TTK, and more specific like some PvP exploits. That's not to say things will be perfected... in games this large and complex there can be things that crop up as unexpectedly potent, but we will continue to hone balance and the PvP experience as we move forward.
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Originally Posted by FunkAyFOO
If you normally play in a group, you can be the specialist to take down the elites; otherwise, it's a balance because you have to deal with all types of enemies. You can also try for alternate sets and loadouts, one for high DTE and other for balanced.
Depending on the weapons that the different squad members are running, this even sounds like a cool delegation. Nemesis backline to handle Elites and a lighter-fare frontline for the reds and purples. Nifty.
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This has been an interesting conversation to follow. I appreciate the different types of feedback and suggestions, everyone.

What are the moments in the open world in particular that you have enjoyed the most?
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Please keep in mind, everyone, PvP veteran or first steps in the DZ... the different ideas, preferences, and thoughts of players are all important to consider and discuss.
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As much as fishing drones is likely an interesting thing to talk about, it is pretty off topic to the game and our forums - I'll be closing this thread now.
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Originally Posted by DarkKnight27us
To get the riot foam kills you actually have to wait just a second or so after they're hit so that the foam can get them stuck. If you shoot the foam and kill them before they get stuck it won't count.
Good tip. It can be hard to wait too.
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Originally Posted by lair360
The only thing they are trying to do is getting the community more angry (the majority that worked so hard for their gears and char build).
Nope. No one on the dev team is trying to ruin the game, drive people away, get the community angry, or any other form of intentional self-sabotage. Games like The Division 2 may go through changes to difficulty, gear, balance, etc for the betterment of the game - not to personally spite any of the playerbase.
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The Discovery Mode itself may provide more information - the success/completion rate of Discovery Mode runs might be very insightful.

As well as how many groups who complete the Discovery Mode go on to finish the Normal Raid without a hitch.
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Originally Posted by CJ Fresh
Not sure what a solo narrative spin off would bring to the table that isn’t already here. Maybe a more personalized agent origin story?

Save the money and resources, stick to what you already have going on. It’s way too early to even start talking about another division game with the shambles the current one is in
I'll admit, I found this confusing - it seems like you're posing a suggestion then shooting down your own request with the second part.

Though in reading through some comments it's been interesting to see the different aspects of The Division's world and narrative that sticks out to some of you.
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Originally Posted by ABrokenGamer
Because they're too small to be considered "ships."

Dere do be summat o' a difference, ye ken.
Fair enough. Ghost Boat sounds better anyways.